<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Websocket on Tarragon</title><link>https://tarrragon.github.io/blog/tags/websocket/</link><description>Recent content in Websocket on Tarragon</description><generator>Hugo -- gohugo.io</generator><language>zh-TW</language><copyright>Tarragon (CC BY 4.0)</copyright><lastBuildDate>Fri, 19 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://tarrragon.github.io/blog/tags/websocket/index.xml" rel="self" type="application/rss+xml"/><item><title>T.C1 WebSocket text/binary frame 被 FakeWebSocketChannel 遮蔽</title><link>https://tarrragon.github.io/blog/testing/cases/ws-text-binary-frame-mock-blindspot/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/cases/ws-text-binary-frame-mock-blindspot/</guid><description>&lt;p>這個案例的核心責任是說明 mock 的「API 層級模擬」和真實服務的「協議層級行為」之間的結構性斷裂。WebSocket 的 text frame（opcode 0x1）和 binary frame（opcode 0x2）在 Dart API 層面都是 &lt;code>sink.add(dynamic)&lt;/code>，但在協議層是不同的 opcode，ttyd 只接受 text frame。&lt;/p>
&lt;h2 id="觀察">觀察&lt;/h2>
&lt;p>app_tunnel Flutter app 連接 ttyd WebSocket 終端機。&lt;code>ConnectionManager.sendData()&lt;/code> 接收 &lt;code>Uint8List&lt;/code> 型別的鍵盤輸入，直接傳給 &lt;code>_channel!.sink.add(data)&lt;/code>。Dart 的 &lt;code>IOWebSocketChannel&lt;/code> 對 &lt;code>Uint8List&lt;/code> 發送 binary frame（opcode 0x2），ttyd 期望 text frame（opcode 0x1），收到 binary frame 靜默忽略。&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>指標&lt;/th>
 &lt;th>值&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>影響範圍&lt;/td>
 &lt;td>所有鍵盤輸入無效（使用者打字無回應）&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Unit test 結果&lt;/td>
 &lt;td>192 個全過（&lt;code>FakeWebSocketChannel.sink.add&lt;/code> 不區分型別）&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>實機表現&lt;/td>
 &lt;td>連線成功但終端機完全無反應&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>修復&lt;/td>
 &lt;td>&lt;code>if (data is Uint8List) sink.add(String.fromCharCodes(data))&lt;/code>&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="判讀">判讀&lt;/h2>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Mock 模擬的是 Dart API 契約，不是 WebSocket 協議契約&lt;/strong>。&lt;code>FakeWebSocketChannel&lt;/code> 忠實實作了 &lt;code>WebSocketChannel&lt;/code> 的 Dart interface — &lt;code>sink.add(dynamic)&lt;/code> 接受任何型別。但 &lt;code>IOWebSocketChannel&lt;/code> 的 &lt;code>sink.add&lt;/code> 實際行為是：&lt;code>String&lt;/code> → text frame，&lt;code>List&amp;lt;int&amp;gt;&lt;/code> / &lt;code>Uint8List&lt;/code> → binary frame。Mock 沒有也不應該模擬這個協議層行為。&lt;/p>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>ttyd 的靜默忽略放大了問題&lt;/strong>。如果 ttyd 對 binary frame 回傳錯誤碼或斷線，app 至少會進入 error 狀態讓開發者察覺。靜默忽略讓問題從「連線失敗」變成「連線成功但無回應」，debug 方向完全錯誤。&lt;/p>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>型別系統幫不上忙&lt;/strong>。Dart 的 &lt;code>WebSocketSink.add&lt;/code> 簽名是 &lt;code>void add(dynamic event)&lt;/code> — &lt;code>dynamic&lt;/code> 吃掉了型別資訊。即使用強型別語言，如果 API 設計成 &lt;code>dynamic&lt;/code>，型別檢查無法區分協議語意。&lt;/p>
&lt;/li>
&lt;/ol>
&lt;h2 id="策略">策略&lt;/h2>
&lt;ol>
&lt;li>&lt;strong>Protocol integration test&lt;/strong>：對真實 ttyd 發送 &lt;code>Uint8List&lt;/code> 和 &lt;code>String&lt;/code>，斷言兩者行為差異。一個 5 行 test 就能抓到這個問題。&lt;/li>
&lt;li>&lt;strong>在 sendData 層做型別轉換&lt;/strong>：不依賴下游 channel 的行為，在自己的 API 邊界確保型別正確。&lt;/li>
&lt;li>&lt;strong>Log 送出的 frame type&lt;/strong>：&lt;code>developer.log('WS send: type=${data.runtimeType}')&lt;/code> 讓 debug 時立即可見。&lt;/li>
&lt;/ol>
&lt;h2 id="下一步路由">下一步路由&lt;/h2>
&lt;ul>
&lt;li>想寫 protocol integration test → &lt;a href="https://tarrragon.github.io/blog/testing/03-protocol-integration-test/" data-link-title="模組三：協議整合測試" data-link-desc="對真實服務驗證 WebSocket / gRPC / HTTP 協議契約 — unit test 和 E2E test 之間的一層">模組三：協議整合測試&lt;/a>&lt;/li>
&lt;li>想理解 mock 遮蔽的系統性機制 → &lt;a href="https://tarrragon.github.io/blog/testing/01-test-strategy-layers/mock-masking-mechanism/" data-link-title="Mock 遮蔽機制分析" data-link-desc="Mock 在 API 層、協議層、環境層之間製造的結構性盲區 — 斷裂點在哪、為什麼 mock 無法也不應該模擬協議行為">Mock 遮蔽機制分析&lt;/a>&lt;/li>
&lt;li>類似案例（auth handshake） → &lt;a href="https://tarrragon.github.io/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2 Auth handshake 缺失&lt;/a>&lt;/li>
&lt;/ul></description><content:encoded><![CDATA[<p>這個案例的核心責任是說明 mock 的「API 層級模擬」和真實服務的「協議層級行為」之間的結構性斷裂。WebSocket 的 text frame（opcode 0x1）和 binary frame（opcode 0x2）在 Dart API 層面都是 <code>sink.add(dynamic)</code>，但在協議層是不同的 opcode，ttyd 只接受 text frame。</p>
<h2 id="觀察">觀察</h2>
<p>app_tunnel Flutter app 連接 ttyd WebSocket 終端機。<code>ConnectionManager.sendData()</code> 接收 <code>Uint8List</code> 型別的鍵盤輸入，直接傳給 <code>_channel!.sink.add(data)</code>。Dart 的 <code>IOWebSocketChannel</code> 對 <code>Uint8List</code> 發送 binary frame（opcode 0x2），ttyd 期望 text frame（opcode 0x1），收到 binary frame 靜默忽略。</p>
<table>
  <thead>
      <tr>
          <th>指標</th>
          <th>值</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>影響範圍</td>
          <td>所有鍵盤輸入無效（使用者打字無回應）</td>
      </tr>
      <tr>
          <td>Unit test 結果</td>
          <td>192 個全過（<code>FakeWebSocketChannel.sink.add</code> 不區分型別）</td>
      </tr>
      <tr>
          <td>實機表現</td>
          <td>連線成功但終端機完全無反應</td>
      </tr>
      <tr>
          <td>修復</td>
          <td><code>if (data is Uint8List) sink.add(String.fromCharCodes(data))</code></td>
      </tr>
  </tbody>
</table>
<h2 id="判讀">判讀</h2>
<ol>
<li>
<p><strong>Mock 模擬的是 Dart API 契約，不是 WebSocket 協議契約</strong>。<code>FakeWebSocketChannel</code> 忠實實作了 <code>WebSocketChannel</code> 的 Dart interface — <code>sink.add(dynamic)</code> 接受任何型別。但 <code>IOWebSocketChannel</code> 的 <code>sink.add</code> 實際行為是：<code>String</code> → text frame，<code>List&lt;int&gt;</code> / <code>Uint8List</code> → binary frame。Mock 沒有也不應該模擬這個協議層行為。</p>
</li>
<li>
<p><strong>ttyd 的靜默忽略放大了問題</strong>。如果 ttyd 對 binary frame 回傳錯誤碼或斷線，app 至少會進入 error 狀態讓開發者察覺。靜默忽略讓問題從「連線失敗」變成「連線成功但無回應」，debug 方向完全錯誤。</p>
</li>
<li>
<p><strong>型別系統幫不上忙</strong>。Dart 的 <code>WebSocketSink.add</code> 簽名是 <code>void add(dynamic event)</code> — <code>dynamic</code> 吃掉了型別資訊。即使用強型別語言，如果 API 設計成 <code>dynamic</code>，型別檢查無法區分協議語意。</p>
</li>
</ol>
<h2 id="策略">策略</h2>
<ol>
<li><strong>Protocol integration test</strong>：對真實 ttyd 發送 <code>Uint8List</code> 和 <code>String</code>，斷言兩者行為差異。一個 5 行 test 就能抓到這個問題。</li>
<li><strong>在 sendData 層做型別轉換</strong>：不依賴下游 channel 的行為，在自己的 API 邊界確保型別正確。</li>
<li><strong>Log 送出的 frame type</strong>：<code>developer.log('WS send: type=${data.runtimeType}')</code> 讓 debug 時立即可見。</li>
</ol>
<h2 id="下一步路由">下一步路由</h2>
<ul>
<li>想寫 protocol integration test → <a href="/blog/testing/03-protocol-integration-test/" data-link-title="模組三：協議整合測試" data-link-desc="對真實服務驗證 WebSocket / gRPC / HTTP 協議契約 — unit test 和 E2E test 之間的一層">模組三：協議整合測試</a></li>
<li>想理解 mock 遮蔽的系統性機制 → <a href="/blog/testing/01-test-strategy-layers/mock-masking-mechanism/" data-link-title="Mock 遮蔽機制分析" data-link-desc="Mock 在 API 層、協議層、環境層之間製造的結構性盲區 — 斷裂點在哪、為什麼 mock 無法也不應該模擬協議行為">Mock 遮蔽機制分析</a></li>
<li>類似案例（auth handshake） → <a href="/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2 Auth handshake 缺失</a></li>
</ul>
]]></content:encoded></item><item><title>2.1 read pump / write pump 模式</title><link>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/read-write-pump/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/read-write-pump/</guid><description>&lt;p>Read pump / write pump 的核心規則是單一 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 連線的讀取與寫入必須分成兩個協調的 goroutine。Read pump 擁有讀取權，write pump 擁有寫入權；其他元件不直接操作底層 connection，而是透過 channel 或 method 協作。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>分辨 read pump、write pump、hub 的責任&lt;/li>
&lt;li>避免多 goroutine 同時寫同一條 WebSocket connection&lt;/li>
&lt;li>用 send channel 作為 server-to-client 推送邊界&lt;/li>
&lt;li>設計 client unregister 與 close path&lt;/li>
&lt;li>用 fake router 測試 read pump 的行為邊界&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察websocket-是一條長生命週期雙向連線">【觀察】WebSocket 是一條長生命週期雙向連線&lt;/h2>
&lt;p>WebSocket 連線的核心特徵是 client 和 server 都可能主動送訊息。Client 可能送 subscribe、unsubscribe、ping 或 command；server 可能推送 notification、status update 或 error。&lt;/p>
&lt;p>若讀寫責任不分開，程式很容易出現這種結構：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="nf">handleConnection&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">conn&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">websocket&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Conn&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="k">go&lt;/span> &lt;span class="kd">func&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="nx">msg&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="k">range&lt;/span> &lt;span class="nx">serverMessages&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">WriteJSON&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">msg&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="p">}()&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="kd">var&lt;/span> &lt;span class="nx">msg&lt;/span> &lt;span class="nx">ClientMessage&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">ReadJSON&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="nx">msg&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">nil&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">msg&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Action&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="s">&amp;#34;subscribe&amp;#34;&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">WriteJSON&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ServerMessage&lt;/span>&lt;span class="p">{&lt;/span>&lt;span class="nx">Type&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s">&amp;#34;subscribed&amp;#34;&lt;/span>&lt;span class="p">})&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">17&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>這段程式的問題是多個路徑可能同時寫 connection：背景 goroutine 寫推送，read loop 裡也直接寫回應。多個 goroutine 同時寫 WebSocket 會讓錯誤、資料交錯與 close path 變得難以推理。&lt;/p>
&lt;h2 id="判讀read-pump-和-write-pump-是-ownership-邊界">【判讀】read pump 和 write pump 是 ownership 邊界&lt;/h2>
&lt;p>Read pump / write pump 的核心價值是 ownership。Read pump 是唯一讀取者，write pump 是唯一寫入者，其他元件只能透過它們的公開邊界互動。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">Client&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">id&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">websocket&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Conn&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nx">send&lt;/span> &lt;span class="kd">chan&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>conn&lt;/code> 是底層連線，&lt;code>send&lt;/code> 是 server 要推給 client 的訊息佇列。其他元件不直接呼叫 &lt;code>conn.WriteJSON&lt;/code>，而是把 &lt;code>ServerMessage&lt;/code> 放進 &lt;code>send&lt;/code>。&lt;/p>
&lt;p>責任表：&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>元件&lt;/th>
 &lt;th>責任&lt;/th>
 &lt;th>不應做的事&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>read pump&lt;/td>
 &lt;td>讀 client message、交給 router&lt;/td>
 &lt;td>直接寫 WebSocket&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>write pump&lt;/td>
 &lt;td>寫 server message、送 heartbeat、送 close&lt;/td>
 &lt;td>處理 client action&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>hub&lt;/td>
 &lt;td>註冊、取消註冊、廣播&lt;/td>
 &lt;td>直接讀寫 connection&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>router&lt;/td>
 &lt;td>解析 action、呼叫 usecase 或更新訂閱&lt;/td>
 &lt;td>關閉底層 connection&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;p>這個分工讓連線生命週期可以被測試與替換，而不是散在多個 goroutine 裡。&lt;/p>
&lt;h2 id="策略client-型別要表達連線邊界">【策略】Client 型別要表達連線邊界&lt;/h2>
&lt;p>Client 型別的核心責任是封裝單一連線的狀態與輸出佇列。它不應包含整個系統的業務狀態。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">Client&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="nx">id&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">websocket&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Conn&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="nx">send&lt;/span> &lt;span class="kd">chan&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="nx">mu&lt;/span> &lt;span class="nx">sync&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">RWMutex&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="nx">subscriptions&lt;/span> &lt;span class="kd">map&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="kt">string&lt;/span>&lt;span class="p">]&lt;/span>&lt;span class="kd">struct&lt;/span>&lt;span class="p">{}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="nf">NewClient&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">id&lt;/span> &lt;span class="kt">string&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">conn&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">websocket&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Conn&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">sendBuffer&lt;/span> &lt;span class="kt">int&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="nx">id&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nx">id&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nx">conn&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> &lt;span class="nx">send&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nb">make&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kd">chan&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">sendBuffer&lt;/span>&lt;span class="p">),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl"> &lt;span class="nx">subscriptions&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nb">make&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kd">map&lt;/span>&lt;span class="p">[&lt;/span>&lt;span class="kt">string&lt;/span>&lt;span class="p">]&lt;/span>&lt;span class="kd">struct&lt;/span>&lt;span class="p">{}),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">17&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>send&lt;/code> 有固定容量，避免慢 client 無限制累積訊息。&lt;code>subscriptions&lt;/code> 屬於這條連線的狀態，若會被多個 goroutine 讀寫，就需要 mutex 或集中到 hub event loop。&lt;/p></description><content:encoded><![CDATA[<p>Read pump / write pump 的核心規則是單一 <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 連線的讀取與寫入必須分成兩個協調的 goroutine。Read pump 擁有讀取權，write pump 擁有寫入權；其他元件不直接操作底層 connection，而是透過 channel 或 method 協作。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>分辨 read pump、write pump、hub 的責任</li>
<li>避免多 goroutine 同時寫同一條 WebSocket connection</li>
<li>用 send channel 作為 server-to-client 推送邊界</li>
<li>設計 client unregister 與 close path</li>
<li>用 fake router 測試 read pump 的行為邊界</li>
</ol>
<hr>
<h2 id="觀察websocket-是一條長生命週期雙向連線">【觀察】WebSocket 是一條長生命週期雙向連線</h2>
<p>WebSocket 連線的核心特徵是 client 和 server 都可能主動送訊息。Client 可能送 subscribe、unsubscribe、ping 或 command；server 可能推送 notification、status update 或 error。</p>
<p>若讀寫責任不分開，程式很容易出現這種結構：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">handleConnection</span><span class="p">(</span><span class="nx">conn</span> <span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">go</span> <span class="kd">func</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="k">for</span> <span class="nx">msg</span> <span class="o">:=</span> <span class="k">range</span> <span class="nx">serverMessages</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">            <span class="nx">conn</span><span class="p">.</span><span class="nf">WriteJSON</span><span class="p">(</span><span class="nx">msg</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="p">}()</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="kd">var</span> <span class="nx">msg</span> <span class="nx">ClientMessage</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">ReadJSON</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">msg</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="k">if</span> <span class="nx">msg</span><span class="p">.</span><span class="nx">Action</span> <span class="o">==</span> <span class="s">&#34;subscribe&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">            <span class="nx">conn</span><span class="p">.</span><span class="nf">WriteJSON</span><span class="p">(</span><span class="nx">ServerMessage</span><span class="p">{</span><span class="nx">Type</span><span class="p">:</span> <span class="s">&#34;subscribed&#34;</span><span class="p">})</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這段程式的問題是多個路徑可能同時寫 connection：背景 goroutine 寫推送，read loop 裡也直接寫回應。多個 goroutine 同時寫 WebSocket 會讓錯誤、資料交錯與 close path 變得難以推理。</p>
<h2 id="判讀read-pump-和-write-pump-是-ownership-邊界">【判讀】read pump 和 write pump 是 ownership 邊界</h2>
<p>Read pump / write pump 的核心價值是 ownership。Read pump 是唯一讀取者，write pump 是唯一寫入者，其他元件只能透過它們的公開邊界互動。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">Client</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">id</span>   <span class="kt">string</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">conn</span> <span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">send</span> <span class="kd">chan</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>conn</code> 是底層連線，<code>send</code> 是 server 要推給 client 的訊息佇列。其他元件不直接呼叫 <code>conn.WriteJSON</code>，而是把 <code>ServerMessage</code> 放進 <code>send</code>。</p>
<p>責任表：</p>
<table>
  <thead>
      <tr>
          <th>元件</th>
          <th>責任</th>
          <th>不應做的事</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>read pump</td>
          <td>讀 client message、交給 router</td>
          <td>直接寫 WebSocket</td>
      </tr>
      <tr>
          <td>write pump</td>
          <td>寫 server message、送 heartbeat、送 close</td>
          <td>處理 client action</td>
      </tr>
      <tr>
          <td>hub</td>
          <td>註冊、取消註冊、廣播</td>
          <td>直接讀寫 connection</td>
      </tr>
      <tr>
          <td>router</td>
          <td>解析 action、呼叫 usecase 或更新訂閱</td>
          <td>關閉底層 connection</td>
      </tr>
  </tbody>
</table>
<p>這個分工讓連線生命週期可以被測試與替換，而不是散在多個 goroutine 裡。</p>
<h2 id="策略client-型別要表達連線邊界">【策略】Client 型別要表達連線邊界</h2>
<p>Client 型別的核心責任是封裝單一連線的狀態與輸出佇列。它不應包含整個系統的業務狀態。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">Client</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">id</span>   <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">conn</span> <span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">send</span> <span class="kd">chan</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">mu</span>            <span class="nx">sync</span><span class="p">.</span><span class="nx">RWMutex</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nx">subscriptions</span> <span class="kd">map</span><span class="p">[</span><span class="kt">string</span><span class="p">]</span><span class="kd">struct</span><span class="p">{}</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="kd">func</span> <span class="nf">NewClient</span><span class="p">(</span><span class="nx">id</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">conn</span> <span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span><span class="p">,</span> <span class="nx">sendBuffer</span> <span class="kt">int</span><span class="p">)</span> <span class="o">*</span><span class="nx">Client</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">return</span> <span class="o">&amp;</span><span class="nx">Client</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="nx">id</span><span class="p">:</span>            <span class="nx">id</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="nx">conn</span><span class="p">:</span>          <span class="nx">conn</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="nx">send</span><span class="p">:</span>          <span class="nb">make</span><span class="p">(</span><span class="kd">chan</span> <span class="nx">ServerMessage</span><span class="p">,</span> <span class="nx">sendBuffer</span><span class="p">),</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="nx">subscriptions</span><span class="p">:</span> <span class="nb">make</span><span class="p">(</span><span class="kd">map</span><span class="p">[</span><span class="kt">string</span><span class="p">]</span><span class="kd">struct</span><span class="p">{}),</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>send</code> 有固定容量，避免慢 client 無限制累積訊息。<code>subscriptions</code> 屬於這條連線的狀態，若會被多個 goroutine 讀寫，就需要 mutex 或集中到 hub event loop。</p>
<h2 id="執行read-pump-只處理-client-輸入">【執行】read pump 只處理 client 輸入</h2>
<p>Read pump 的核心責任是從 connection 讀訊息、轉成 <code>ClientMessage</code>、交給 router。它不應直接操作所有業務規則。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">MessageRouter</span> <span class="kd">interface</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nf">Route</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">message</span> <span class="nx">ClientMessage</span><span class="p">)</span> <span class="kt">error</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">readPump</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">hub</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">,</span> <span class="nx">router</span> <span class="nx">MessageRouter</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="k">defer</span> <span class="kd">func</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">hub</span><span class="p">.</span><span class="nx">unregister</span> <span class="o">&lt;-</span> <span class="nx">c</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="p">}()</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="kd">var</span> <span class="nx">message</span> <span class="nx">ClientMessage</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">ReadJSON</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">
</span></span><span class="line"><span class="ln">16</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Route</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">c</span><span class="p">,</span> <span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">            <span class="nx">c</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nx">ServerMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">                <span class="nx">Type</span><span class="p">:</span>  <span class="s">&#34;error&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">                <span class="nx">Error</span><span class="p">:</span> <span class="nx">err</span><span class="p">.</span><span class="nf">Error</span><span class="p">(),</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">            <span class="p">})</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Read pump 收到 read error 時退出，並通知 hub unregister。這裡不直接 close <code>send</code>，因為 <code>send</code> 的關閉責任交給 hub 統一處理。</p>
<h2 id="執行write-pump-是唯一寫入者">【執行】write pump 是唯一寫入者</h2>
<p>Write pump 的核心責任是把 <code>send</code> channel 裡的 server message 寫回 WebSocket。所有寫入都集中在這一個 goroutine，能避免 concurrent write。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">writePump</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="nx">message</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="o">&lt;-</span><span class="nx">c</span><span class="p">.</span><span class="nx">send</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="k">if</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">            <span class="nx">_</span> <span class="p">=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">WriteMessage</span><span class="p">(</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">CloseMessage</span><span class="p">,</span> <span class="p">[]</span><span class="kt">byte</span><span class="p">{})</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">WriteJSON</span><span class="p">(</span><span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>當 <code>send</code> 被關閉時，write pump 送出 close message 並退出。這表示 hub 或 connection manager 是 <code>send</code> 的 owner，write pump 是 receiver。</p>
<p>下一章會把 heartbeat ticker 加進 write pump。原則不變：ping 也是寫入，所以也要由 write pump 統一執行。</p>
<h2 id="策略send-channel-是推送邊界">【策略】send channel 是推送邊界</h2>
<p><code>send</code> channel 的核心意義是把內部事件轉成 client 輸出佇列。其他元件可以嘗試送訊息，但不能直接寫 connection。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">TrySend</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="k">case</span> <span class="nx">c</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">        <span class="k">return</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">        <span class="k">return</span> <span class="kc">false</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>TrySend</code> 使用 non-blocking send，表示 client <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 滿時不阻塞呼叫端。Hub 可以根據 <code>false</code> 決定丟棄訊息、取消註冊 client 或記錄 metric。</p>
<p>這個方法把 WebSocket 寫入問題轉成前一模組的 <a href="/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure</a> 問題：滿載時要有明確策略。</p>
<h2 id="執行hub-統一管理-unregister">【執行】hub 統一管理 unregister</h2>
<p>Unregister 的核心目標是讓清理流程只有一個責任中心。Read pump、write pump、heartbeat 都可能發現連線失效，但不要讓每個地方各自 close channel 和 connection。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">Hub</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">clients</span>    <span class="kd">map</span><span class="p">[</span><span class="o">*</span><span class="nx">Client</span><span class="p">]</span><span class="kd">struct</span><span class="p">{}</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">register</span>   <span class="kd">chan</span> <span class="o">*</span><span class="nx">Client</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">unregister</span> <span class="kd">chan</span> <span class="o">*</span><span class="nx">Client</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">broadcast</span>  <span class="kd">chan</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">run</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="k">case</span> <span class="nx">client</span> <span class="o">:=</span> <span class="o">&lt;-</span><span class="nx">h</span><span class="p">.</span><span class="nx">register</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">            <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">]</span> <span class="p">=</span> <span class="kd">struct</span><span class="p">{}{}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="k">case</span> <span class="nx">client</span> <span class="o">:=</span> <span class="o">&lt;-</span><span class="nx">h</span><span class="p">.</span><span class="nx">unregister</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">            <span class="k">if</span> <span class="nx">_</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">];</span> <span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">                <span class="nb">delete</span><span class="p">(</span><span class="nx">h</span><span class="p">.</span><span class="nx">clients</span><span class="p">,</span> <span class="nx">client</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">                <span class="nb">close</span><span class="p">(</span><span class="nx">client</span><span class="p">.</span><span class="nx">send</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">                <span class="nx">_</span> <span class="p">=</span> <span class="nx">client</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">Close</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">            <span class="p">}</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這個設計讓 <code>client.send</code> 只會在 hub 中被 close。其他 goroutine 只送 unregister 訊號，不直接關閉資源。</p>
<p>實務上要避免重複 unregister 造成 channel 重複 close。上例透過 <code>clients</code> map 判斷 client 是否仍註冊，讓 unregister 具備 idempotent 行為。</p>
<h2 id="判讀read-pump-結束不代表-write-pump-立刻結束">【判讀】read pump 結束不代表 write pump 立刻結束</h2>
<p>Read pump 與 write pump 的核心關係是協作，不是互相任意關閉。Read pump 發現錯誤後通知 hub；hub 關閉 <code>send</code>；write pump 收到 <code>send</code> 關閉後送 close message 並退出。</p>
<p>流程：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln"> 1</span><span class="cl">read error
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">   │
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">   ▼
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">hub.unregister &lt;- client
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">   │
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">   ▼
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">hub closes client.send and conn
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">   │
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">   ▼
</span></span><span class="line"><span class="ln">10</span><span class="cl">write pump exits</span></span></code></pre></div><p>這條路徑讓 close ownership 清楚。若 read pump 同時 close <code>send</code>，hub 也 close <code>send</code>，就會有 double close panic。</p>
<h2 id="測試router-可以用-fake-驗證-read-pump-邊界">【測試】router 可以用 fake 驗證 read pump 邊界</h2>
<p>Read pump 測試的核心目標是確認 client message 會交給 router，而不是在 read pump 裡塞入業務邏輯。完整 WebSocket integration test 可以留到測試模組；這裡先用 router 的小介面讓行為可替換。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">fakeRouter</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">messages</span> <span class="p">[]</span><span class="nx">ClientMessage</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span><span class="nx">fakeRouter</span><span class="p">)</span> <span class="nf">Route</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">message</span> <span class="nx">ClientMessage</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="nx">r</span><span class="p">.</span><span class="nx">messages</span> <span class="p">=</span> <span class="nb">append</span><span class="p">(</span><span class="nx">r</span><span class="p">.</span><span class="nx">messages</span><span class="p">,</span> <span class="nx">message</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="k">return</span> <span class="kc">nil</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>若測試需要真實 connection，可用 <code>httptest.Server</code> 建立 WebSocket。若只測 router 規則，應直接測 router，不必繞過 network。</p>
<p>Write pump 的測試通常放在 integration test，因為它依賴真實 connection 寫入行為。單元測試則可以集中在 <code>TrySend</code>、router、hub unregister 這些純邊界。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理單一連線的 read/write ownership；跨節點 hub 與 <a href="/blog/backend/knowledge-cards/broker/" data-link-title="Broker" data-link-desc="說明 broker 在訊息傳遞系統中負責保存、路由與交付訊息">broker</a> 互動，會在下列章節延伸：</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 goroutine ownership、channel 與 backpressure；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/04-concurrency/goroutine/" data-link-title="4.1 goroutine：輕量並發工作" data-link-desc="用 goroutine 啟動並發工作，並設計清楚的退出條件">Go：goroutine：輕量並發工作</a></li>
<li><a href="/blog/go/04-concurrency/channel/" data-link-title="4.2 channel：資料傳遞與 backpressure " data-link-desc="理解 channel 如何在 goroutine 之間傳遞資料並形成 backpressure ">Go：channel：資料傳遞與 backpressure </a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/channel-ownership/" data-link-title="1.1 channel ownership 與關閉責任" data-link-desc="判斷誰能送出、接收與關閉 channel">Go：channel ownership 與關閉責任</a></li>
<li><a href="/blog/go/06-practical/new-websocket-action/" data-link-title="6.1 如何新增一個即時訊息 action" data-link-desc="修改 client message、路由與 handler">Go：如何新增一個即時訊息 action</a></li>
<li><a href="/blog/backend/03-message-queue/" data-link-title="模組三：訊息佇列與事件傳遞" data-link-desc="整理 durable queue、broker、retry、outbox 與 idempotency 的後端實務">Backend：訊息佇列與事件傳遞</a></li>
</ul>
<h2 id="小結">小結</h2>
<p>Read pump / write pump 模式把一條 WebSocket 連線拆成清楚的 ownership：read pump 讀 client message，write pump 寫 server message，hub 統一註冊與清理。<code>send</code> channel 是推送邊界，所有 close path 應收斂到同一個 unregister 流程。這樣長連線才不會因為 concurrent write、double close 或慢 client 而失控。</p>
]]></content:encoded></item><item><title>6.1 如何新增一個即時訊息 action</title><link>https://tarrragon.github.io/blog/go/06-practical/new-websocket-action/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go/06-practical/new-websocket-action/</guid><description>&lt;p>新增即時訊息 action 的核心流程是先定義 client 意圖，再把 action 轉成 application command。&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> handler 負責傳輸邊界，domain state 的修改交給 usecase 或 processor。本章用一個簡化的 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a> subscription action 示範完整路徑。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>用 action type 表達 client intent&lt;/li>
&lt;li>用 request struct 定義 JSON payload 邊界&lt;/li>
&lt;li>把 WebSocket message 轉成 application command&lt;/li>
&lt;li>設計穩定的 response 與 error 格式&lt;/li>
&lt;li>把 router、usecase 與 WebSocket integration test 分層測試&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察action-表達-client-intent">【觀察】action 表達 client intent&lt;/h2>
&lt;p>action 的核心語意是 client 想要系統做什麼。它是 client 和 server 之間的訊息合約，命名應描述行為意圖，而不是 UI 按鈕或 handler 函式名稱。&lt;/p>
&lt;p>例如即時通知服務可能有三種 action：&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>action&lt;/th>
 &lt;th>client 意圖&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>&lt;code>subscribe_topic&lt;/code>&lt;/td>
 &lt;td>訂閱某個 topic 的即時通知&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;code>unsubscribe_topic&lt;/code>&lt;/td>
 &lt;td>取消某個 topic 的訂閱&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;code>get_snapshot&lt;/code>&lt;/td>
 &lt;td>取得目前狀態快照&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;p>用字串常數定義 action，可以避免 handler 到處散落 magic string：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">const&lt;/span> &lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionSubscribeTopic&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;subscribe_topic&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionUnsubscribeTopic&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;unsubscribe_topic&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionGetSnapshot&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;get_snapshot&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl">&lt;span class="p">)&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>action 名稱應該描述行為意圖。&lt;code>subscribe_topic&lt;/code> 比 &lt;code>ws_subscribe&lt;/code> 更穩定，因為未來同一個 usecase 也可能被 HTTP endpoint 或 background job 呼叫。&lt;/p>
&lt;h2 id="判讀外部訊息先進入-envelope">【判讀】外部訊息先進入 envelope&lt;/h2>
&lt;p>WebSocket message 的核心邊界是 envelope。client 傳來的 JSON 應該先被解析成一個共同外殼，再根據 action 解析 payload。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">ClientMessage&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">ID&lt;/span> &lt;span class="kt">string&lt;/span> &lt;span class="s">`json:&amp;#34;id&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">Action&lt;/span> &lt;span class="kt">string&lt;/span> &lt;span class="s">`json:&amp;#34;action&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nx">Payload&lt;/span> &lt;span class="nx">json&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">RawMessage&lt;/span> &lt;span class="s">`json:&amp;#34;payload&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>ID&lt;/code> 是 client message ID，可用來讓 response 對應原始 request。&lt;code>Action&lt;/code> 決定路由方向。&lt;code>Payload&lt;/code> 使用 &lt;code>json.RawMessage&lt;/code>，讓 router 可以先看 action，再把 payload 解成對應 struct。&lt;/p>
&lt;p>例如 client 可以送出：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-json" data-lang="json">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;id&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;msg_1001&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;action&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;subscribe_topic&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;payload&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;topic&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;deployments&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;includeHistory&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="kc">true&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">7&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">8&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>這種 envelope 設計讓新 action 可以共用同一套外層格式。新增 action 時，不需要改整個 WebSocket 讀取流程，只要新增 payload struct 與路由分支。&lt;/p>
&lt;h2 id="策略payload-struct-要表達資料語意">【策略】payload struct 要表達資料語意&lt;/h2>
&lt;p>payload struct 的核心責任是把外部 JSON 轉成明確的 Go 型別。必填欄位、可選欄位與相容性都應該在 struct 與驗證函式中清楚表達。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">SubscribeTopicRequest&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">Topic&lt;/span> &lt;span class="kt">string&lt;/span> &lt;span class="s">`json:&amp;#34;topic&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">IncludeHistory&lt;/span> &lt;span class="kt">bool&lt;/span> &lt;span class="s">`json:&amp;#34;includeHistory,omitempty&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>Topic&lt;/code> 是必填欄位，因為沒有 topic 就無法訂閱。&lt;code>IncludeHistory&lt;/code> 是可選欄位，零值 &lt;code>false&lt;/code> 可以代表「不要求歷史資料」。這裡使用 &lt;code>omitempty&lt;/code> 是在表達：輸出 response 或轉送資料時，這個欄位可以省略；它不是必填資料。&lt;/p>
&lt;p>驗證規則應該靠明確函式完成，讓 router 分支只負責呼叫驗證與轉換：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">r&lt;/span> &lt;span class="nx">SubscribeTopicRequest&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">Validate&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="kt">error&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">strings&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TrimSpace&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">r&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Topic&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="s">&amp;#34;&amp;#34;&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">fmt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Errorf&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;topic is required&amp;#34;&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="kc">nil&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>外部資料進入系統後，要先完成解碼與驗證，才轉成 application command。這可以避免 usecase 同時處理 JSON 格式、欄位缺漏與業務規則。&lt;/p></description><content:encoded><![CDATA[<p>新增即時訊息 action 的核心流程是先定義 client 意圖，再把 action 轉成 application command。<a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> handler 負責傳輸邊界，domain state 的修改交給 usecase 或 processor。本章用一個簡化的 <a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a> subscription action 示範完整路徑。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>用 action type 表達 client intent</li>
<li>用 request struct 定義 JSON payload 邊界</li>
<li>把 WebSocket message 轉成 application command</li>
<li>設計穩定的 response 與 error 格式</li>
<li>把 router、usecase 與 WebSocket integration test 分層測試</li>
</ol>
<hr>
<h2 id="觀察action-表達-client-intent">【觀察】action 表達 client intent</h2>
<p>action 的核心語意是 client 想要系統做什麼。它是 client 和 server 之間的訊息合約，命名應描述行為意圖，而不是 UI 按鈕或 handler 函式名稱。</p>
<p>例如即時通知服務可能有三種 action：</p>
<table>
  <thead>
      <tr>
          <th>action</th>
          <th>client 意圖</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td><code>subscribe_topic</code></td>
          <td>訂閱某個 topic 的即時通知</td>
      </tr>
      <tr>
          <td><code>unsubscribe_topic</code></td>
          <td>取消某個 topic 的訂閱</td>
      </tr>
      <tr>
          <td><code>get_snapshot</code></td>
          <td>取得目前狀態快照</td>
      </tr>
  </tbody>
</table>
<p>用字串常數定義 action，可以避免 handler 到處散落 magic string：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">const</span> <span class="p">(</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">ActionSubscribeTopic</span>   <span class="p">=</span> <span class="s">&#34;subscribe_topic&#34;</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">ActionUnsubscribeTopic</span> <span class="p">=</span> <span class="s">&#34;unsubscribe_topic&#34;</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">ActionGetSnapshot</span>      <span class="p">=</span> <span class="s">&#34;get_snapshot&#34;</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">)</span></span></span></code></pre></div><p>action 名稱應該描述行為意圖。<code>subscribe_topic</code> 比 <code>ws_subscribe</code> 更穩定，因為未來同一個 usecase 也可能被 HTTP endpoint 或 background job 呼叫。</p>
<h2 id="判讀外部訊息先進入-envelope">【判讀】外部訊息先進入 envelope</h2>
<p>WebSocket message 的核心邊界是 envelope。client 傳來的 JSON 應該先被解析成一個共同外殼，再根據 action 解析 payload。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">ClientMessage</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">ID</span>      <span class="kt">string</span>          <span class="s">`json:&#34;id&#34;`</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">Action</span>  <span class="kt">string</span>          <span class="s">`json:&#34;action&#34;`</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">Payload</span> <span class="nx">json</span><span class="p">.</span><span class="nx">RawMessage</span> <span class="s">`json:&#34;payload&#34;`</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>ID</code> 是 client message ID，可用來讓 response 對應原始 request。<code>Action</code> 決定路由方向。<code>Payload</code> 使用 <code>json.RawMessage</code>，讓 router 可以先看 action，再把 payload 解成對應 struct。</p>
<p>例如 client 可以送出：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-json" data-lang="json"><span class="line"><span class="ln">1</span><span class="cl"><span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">  <span class="nt">&#34;id&#34;</span><span class="p">:</span> <span class="s2">&#34;msg_1001&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">  <span class="nt">&#34;action&#34;</span><span class="p">:</span> <span class="s2">&#34;subscribe_topic&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">  <span class="nt">&#34;payload&#34;</span><span class="p">:</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="nt">&#34;topic&#34;</span><span class="p">:</span> <span class="s2">&#34;deployments&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="nt">&#34;includeHistory&#34;</span><span class="p">:</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">  <span class="p">}</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這種 envelope 設計讓新 action 可以共用同一套外層格式。新增 action 時，不需要改整個 WebSocket 讀取流程，只要新增 payload struct 與路由分支。</p>
<h2 id="策略payload-struct-要表達資料語意">【策略】payload struct 要表達資料語意</h2>
<p>payload struct 的核心責任是把外部 JSON 轉成明確的 Go 型別。必填欄位、可選欄位與相容性都應該在 struct 與驗證函式中清楚表達。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">SubscribeTopicRequest</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">Topic</span>          <span class="kt">string</span> <span class="s">`json:&#34;topic&#34;`</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">IncludeHistory</span> <span class="kt">bool</span>   <span class="s">`json:&#34;includeHistory,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>Topic</code> 是必填欄位，因為沒有 topic 就無法訂閱。<code>IncludeHistory</code> 是可選欄位，零值 <code>false</code> 可以代表「不要求歷史資料」。這裡使用 <code>omitempty</code> 是在表達：輸出 response 或轉送資料時，這個欄位可以省略；它不是必填資料。</p>
<p>驗證規則應該靠明確函式完成，讓 router 分支只負責呼叫驗證與轉換：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="nx">SubscribeTopicRequest</span><span class="p">)</span> <span class="nf">Validate</span><span class="p">()</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">if</span> <span class="nx">strings</span><span class="p">.</span><span class="nf">TrimSpace</span><span class="p">(</span><span class="nx">r</span><span class="p">.</span><span class="nx">Topic</span><span class="p">)</span> <span class="o">==</span> <span class="s">&#34;&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="k">return</span> <span class="nx">fmt</span><span class="p">.</span><span class="nf">Errorf</span><span class="p">(</span><span class="s">&#34;topic is required&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="k">return</span> <span class="kc">nil</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>外部資料進入系統後，要先完成解碼與驗證，才轉成 application command。這可以避免 usecase 同時處理 JSON 格式、欄位缺漏與業務規則。</p>
<h2 id="執行router-只做解析驗證與轉換">【執行】router 只做解析、驗證與轉換</h2>
<p>message router 的核心責任是把 client message 轉成 application command。router 只處理傳輸邊界，狀態修改與訂閱規則交給 usecase。</p>
<p>先定義 usecase 需要的 command：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">SubscribeTopicCommand</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">ClientID</span>       <span class="kt">string</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">Topic</span>          <span class="kt">string</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">IncludeHistory</span> <span class="kt">bool</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>command 是 application layer 的輸入模型，只描述 usecase 需要的資料。它不需要 JSON tag，因為外部傳輸格式已經停在 request struct。</p>
<p>接著定義 usecase 介面：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">SubscriptionUsecase</span> <span class="kd">interface</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nf">SubscribeTopic</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">cmd</span> <span class="nx">SubscribeTopicCommand</span><span class="p">)</span> <span class="kt">error</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這個介面小而明確，只描述 router 目前需要的能力。不要一開始就建立大型 <code>Service</code> 介面，把所有 action 都塞進去。</p>
<p>router 可以這樣組裝：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">MessageRouter</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">subscriptions</span> <span class="nx">SubscriptionUsecase</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="kd">func</span> <span class="nf">NewMessageRouter</span><span class="p">(</span><span class="nx">subscriptions</span> <span class="nx">SubscriptionUsecase</span><span class="p">)</span> <span class="o">*</span><span class="nx">MessageRouter</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="k">return</span> <span class="o">&amp;</span><span class="nx">MessageRouter</span><span class="p">{</span><span class="nx">subscriptions</span><span class="p">:</span> <span class="nx">subscriptions</span><span class="p">}</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>處理入口接收原始 JSON bytes，回傳可序列化的 response：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span><span class="nx">MessageRouter</span><span class="p">)</span> <span class="nf">Handle</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">clientID</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">data</span> <span class="p">[]</span><span class="kt">byte</span><span class="p">)</span> <span class="nx">ServerMessage</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="kd">var</span> <span class="nx">msg</span> <span class="nx">ClientMessage</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">Unmarshal</span><span class="p">(</span><span class="nx">data</span><span class="p">,</span> <span class="o">&amp;</span><span class="nx">msg</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="k">return</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="s">&#34;&#34;</span><span class="p">,</span> <span class="s">&#34;invalid_json&#34;</span><span class="p">,</span> <span class="s">&#34;message must be valid JSON&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="k">switch</span> <span class="nx">msg</span><span class="p">.</span><span class="nx">Action</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="k">case</span> <span class="nx">ActionSubscribeTopic</span><span class="p">:</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="k">return</span> <span class="nx">r</span><span class="p">.</span><span class="nf">handleSubscribeTopic</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">clientID</span><span class="p">,</span> <span class="nx">msg</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="k">return</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">ID</span><span class="p">,</span> <span class="s">&#34;unknown_action&#34;</span><span class="p">,</span> <span class="s">&#34;action is not supported&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>Handle</code> 不知道 WebSocket connection 怎麼讀寫，也不處理網路錯誤。這讓 router 可以被普通單元測試覆蓋。</p>
<p><code>subscribe_topic</code> 的分支負責 payload 解碼、驗證與 command 建立：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="o">*</span><span class="nx">MessageRouter</span><span class="p">)</span> <span class="nf">handleSubscribeTopic</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">clientID</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">msg</span> <span class="nx">ClientMessage</span><span class="p">)</span> <span class="nx">ServerMessage</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="kd">var</span> <span class="nx">req</span> <span class="nx">SubscribeTopicRequest</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">Unmarshal</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">Payload</span><span class="p">,</span> <span class="o">&amp;</span><span class="nx">req</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="k">return</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">ID</span><span class="p">,</span> <span class="s">&#34;invalid_payload&#34;</span><span class="p">,</span> <span class="s">&#34;payload must match subscribe_topic schema&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">req</span><span class="p">.</span><span class="nf">Validate</span><span class="p">();</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="k">return</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">ID</span><span class="p">,</span> <span class="s">&#34;invalid_payload&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">.</span><span class="nf">Error</span><span class="p">())</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nx">cmd</span> <span class="o">:=</span> <span class="nx">SubscribeTopicCommand</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="nx">ClientID</span><span class="p">:</span>       <span class="nx">clientID</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="nx">Topic</span><span class="p">:</span>          <span class="nx">req</span><span class="p">.</span><span class="nx">Topic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="nx">IncludeHistory</span><span class="p">:</span> <span class="nx">req</span><span class="p">.</span><span class="nx">IncludeHistory</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">r</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">.</span><span class="nf">SubscribeTopic</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">cmd</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">        <span class="k">return</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">ID</span><span class="p">,</span> <span class="s">&#34;subscribe_failed&#34;</span><span class="p">,</span> <span class="s">&#34;topic subscription failed&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="k">return</span> <span class="nf">OKMessage</span><span class="p">(</span><span class="nx">msg</span><span class="p">.</span><span class="nx">ID</span><span class="p">,</span> <span class="kd">map</span><span class="p">[</span><span class="kt">string</span><span class="p">]</span><span class="kt">string</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">        <span class="s">&#34;topic&#34;</span><span class="p">:</span> <span class="nx">req</span><span class="p">.</span><span class="nx">Topic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">24</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這段程式保留了清楚的轉換路徑：JSON message -&gt; request struct -&gt; command -&gt; usecase。每一層只處理自己的責任。</p>
<h2 id="判讀response-也需要穩定格式">【判讀】response 也需要穩定格式</h2>
<p>response 格式的核心目標是讓 client 能穩定判斷一個 action 的結果。成功、輸入錯誤與不支援 action 都應該使用同一個外層格式。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">type</span> <span class="nx">ServerMessage</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">ReplyTo</span> <span class="kt">string</span> <span class="s">`json:&#34;replyTo,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">OK</span>      <span class="kt">bool</span>   <span class="s">`json:&#34;ok&#34;`</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">Code</span>    <span class="kt">string</span> <span class="s">`json:&#34;code,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="nx">Message</span> <span class="kt">string</span> <span class="s">`json:&#34;message,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="nx">Data</span>    <span class="kt">any</span>    <span class="s">`json:&#34;data,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>成功 response 可以用 helper 建立：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="nf">OKMessage</span><span class="p">(</span><span class="nx">replyTo</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">data</span> <span class="kt">any</span><span class="p">)</span> <span class="nx">ServerMessage</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">return</span> <span class="nx">ServerMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="nx">ReplyTo</span><span class="p">:</span> <span class="nx">replyTo</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">        <span class="nx">OK</span><span class="p">:</span>      <span class="kc">true</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">        <span class="nx">Data</span><span class="p">:</span>    <span class="nx">data</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>錯誤 response 也應該用 helper 建立：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="nx">replyTo</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">code</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">message</span> <span class="kt">string</span><span class="p">)</span> <span class="nx">ServerMessage</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">return</span> <span class="nx">ServerMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="nx">ReplyTo</span><span class="p">:</span> <span class="nx">replyTo</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">        <span class="nx">OK</span><span class="p">:</span>      <span class="kc">false</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">        <span class="nx">Code</span><span class="p">:</span>    <span class="nx">code</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">        <span class="nx">Message</span><span class="p">:</span> <span class="nx">message</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>WebSocket action 失敗不一定要關閉連線。JSON 格式錯誤、未知 action 或 payload 驗證失敗，通常可以回一筆 error message，讓 client 修正下一次請求；只有協定嚴重錯誤、授權失效或連線狀態不可恢復時，才考慮關閉連線。</p>
<h2 id="策略websocket-handler-聚焦-connection-io">【策略】WebSocket handler 聚焦 connection I/O</h2>
<p>WebSocket handler 的核心責任是 connection I/O。它可以讀 message、呼叫 router、寫 response；每種 action 的業務規則交給 router 後方的 usecase。</p>
<p>簡化後的連線處理可以像這樣：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">handleClientMessage</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">router</span> <span class="o">*</span><span class="nx">MessageRouter</span><span class="p">,</span> <span class="nx">clientID</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">data</span> <span class="p">[]</span><span class="kt">byte</span><span class="p">)</span> <span class="p">[]</span><span class="kt">byte</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">resp</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Handle</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">clientID</span><span class="p">,</span> <span class="nx">data</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">encoded</span><span class="p">,</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">Marshal</span><span class="p">(</span><span class="nx">resp</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="nx">fallback</span> <span class="o">:=</span> <span class="nf">ErrorMessage</span><span class="p">(</span><span class="s">&#34;&#34;</span><span class="p">,</span> <span class="s">&#34;encode_failed&#34;</span><span class="p">,</span> <span class="s">&#34;response could not be encoded&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">encoded</span><span class="p">,</span> <span class="nx">_</span> <span class="p">=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">Marshal</span><span class="p">(</span><span class="nx">fallback</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">return</span> <span class="nx">encoded</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>真實 WebSocket server 會有 read loop、write loop、heartbeat 與 slow client 處理。這些都屬於連線生命週期，應和 action routing 分開維護。</p>
<h2 id="執行router-測試先覆蓋協定行為">【執行】router 測試先覆蓋協定行為</h2>
<p>router 測試的核心目標是確認 message 進入後會產生正確 command 與 response。這類測試不需要啟動真實 WebSocket server。</p>
<p>先建立 fake usecase：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">fakeSubscriptionUsecase</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">got</span> <span class="nx">SubscribeTopicCommand</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">err</span> <span class="kt">error</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">
</span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">f</span> <span class="o">*</span><span class="nx">fakeSubscriptionUsecase</span><span class="p">)</span> <span class="nf">SubscribeTopic</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">cmd</span> <span class="nx">SubscribeTopicCommand</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="k">if</span> <span class="nx">f</span><span class="p">.</span><span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="k">return</span> <span class="nx">f</span><span class="p">.</span><span class="nx">err</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="nx">f</span><span class="p">.</span><span class="nx">got</span> <span class="p">=</span> <span class="nx">cmd</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">return</span> <span class="kc">nil</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>成功案例測試可以檢查 command 是否正確：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestMessageRouterSubscribeTopic</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">fake</span> <span class="o">:=</span> <span class="o">&amp;</span><span class="nx">fakeSubscriptionUsecase</span><span class="p">{}</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">router</span> <span class="o">:=</span> <span class="nf">NewMessageRouter</span><span class="p">(</span><span class="nx">fake</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">data</span> <span class="o">:=</span> <span class="p">[]</span><span class="nb">byte</span><span class="p">(</span><span class="s">`{
</span></span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="s">        &#34;id&#34;: &#34;msg_1&#34;,
</span></span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="s">        &#34;action&#34;: &#34;subscribe_topic&#34;,
</span></span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="s">        &#34;payload&#34;: {
</span></span></span><span class="line"><span class="ln"> 9</span><span class="cl"><span class="s">            &#34;topic&#34;: &#34;deployments&#34;,
</span></span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="s">            &#34;includeHistory&#34;: true
</span></span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="s">        }
</span></span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="s">    }`</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="nx">resp</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Handle</span><span class="p">(</span><span class="nx">context</span><span class="p">.</span><span class="nf">Background</span><span class="p">(),</span> <span class="s">&#34;client_1&#34;</span><span class="p">,</span> <span class="nx">data</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">if</span> <span class="p">!</span><span class="nx">resp</span><span class="p">.</span><span class="nx">OK</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;response OK = false, want true&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">    <span class="k">if</span> <span class="nx">fake</span><span class="p">.</span><span class="nx">got</span><span class="p">.</span><span class="nx">ClientID</span> <span class="o">!=</span> <span class="s">&#34;client_1&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;client ID = %q, want %q&#34;</span><span class="p">,</span> <span class="nx">fake</span><span class="p">.</span><span class="nx">got</span><span class="p">.</span><span class="nx">ClientID</span><span class="p">,</span> <span class="s">&#34;client_1&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">    <span class="k">if</span> <span class="nx">fake</span><span class="p">.</span><span class="nx">got</span><span class="p">.</span><span class="nx">Topic</span> <span class="o">!=</span> <span class="s">&#34;deployments&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;topic = %q, want %q&#34;</span><span class="p">,</span> <span class="nx">fake</span><span class="p">.</span><span class="nx">got</span><span class="p">.</span><span class="nx">Topic</span><span class="p">,</span> <span class="s">&#34;deployments&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">24</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">25</span><span class="cl">    <span class="k">if</span> <span class="p">!</span><span class="nx">fake</span><span class="p">.</span><span class="nx">got</span><span class="p">.</span><span class="nx">IncludeHistory</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">26</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;include history = false, want true&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">27</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">28</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>輸入錯誤案例應該測 response code。錯誤文案可以調整，code 才是較穩定的協定欄位：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestMessageRouterUnknownAction</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">router</span> <span class="o">:=</span> <span class="nf">NewMessageRouter</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">fakeSubscriptionUsecase</span><span class="p">{})</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">resp</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Handle</span><span class="p">(</span><span class="nx">context</span><span class="p">.</span><span class="nf">Background</span><span class="p">(),</span> <span class="s">&#34;client_1&#34;</span><span class="p">,</span> <span class="p">[]</span><span class="nb">byte</span><span class="p">(</span><span class="s">`{
</span></span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="s">        &#34;id&#34;: &#34;msg_1&#34;,
</span></span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="s">        &#34;action&#34;: &#34;missing_action&#34;,
</span></span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="s">        &#34;payload&#34;: {}
</span></span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="s">    }`</span><span class="p">))</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">if</span> <span class="nx">resp</span><span class="p">.</span><span class="nx">OK</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;response OK = true, want false&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="k">if</span> <span class="nx">resp</span><span class="p">.</span><span class="nx">Code</span> <span class="o">!=</span> <span class="s">&#34;unknown_action&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;code = %q, want %q&#34;</span><span class="p">,</span> <span class="nx">resp</span><span class="p">.</span><span class="nx">Code</span><span class="p">,</span> <span class="s">&#34;unknown_action&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這些測試保護的是 action 協定。未來 WebSocket library、connection manager 或 repository 改變時，router 行為仍然能被快速驗證。</p>
<h2 id="判讀usecase-測試要離開傳輸格式">【判讀】usecase 測試要離開傳輸格式</h2>
<p>usecase 測試的核心目標是驗證行為規則，而不是 JSON 格式。當 router 已經把 message 轉成 command，usecase 測試就應該直接餵 command。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestSubscriptionServiceSubscribeTopic</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">repo</span> <span class="o">:=</span> <span class="nf">NewInMemorySubscriptionRepository</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">service</span> <span class="o">:=</span> <span class="nf">NewSubscriptionService</span><span class="p">(</span><span class="nx">repo</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">cmd</span> <span class="o">:=</span> <span class="nx">SubscribeTopicCommand</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="nx">ClientID</span><span class="p">:</span>       <span class="s">&#34;client_1&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">Topic</span><span class="p">:</span>          <span class="s">&#34;deployments&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="nx">IncludeHistory</span><span class="p">:</span> <span class="kc">true</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">service</span><span class="p">.</span><span class="nf">SubscribeTopic</span><span class="p">(</span><span class="nx">context</span><span class="p">.</span><span class="nf">Background</span><span class="p">(),</span> <span class="nx">cmd</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;subscribe topic: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="k">if</span> <span class="p">!</span><span class="nx">repo</span><span class="p">.</span><span class="nf">IsSubscribed</span><span class="p">(</span><span class="s">&#34;client_1&#34;</span><span class="p">,</span> <span class="s">&#34;deployments&#34;</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;client should be subscribed&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這裡不需要出現 JSON、WebSocket 或 <code>ClientMessage</code>。usecase 只關心訂閱規則與 repository 狀態。</p>
<h2 id="實作檢查清單">實作檢查清單</h2>
<p>新增 action 時，可以依序檢查：</p>
<ol>
<li>action 名稱是否描述 client intent</li>
<li>是否有獨立 request struct</li>
<li>必填欄位是否有驗證</li>
<li>router 是否只做解析、驗證與 command 轉換</li>
<li>usecase 是否不依賴 WebSocket 型別</li>
<li>response 是否有穩定 <code>ok</code>、<code>code</code>、<code>message</code> 格式</li>
<li>錯誤 action 是否回 error message，而不是直接關閉連線</li>
<li>router 測試是否覆蓋成功、未知 action、invalid JSON、invalid payload</li>
<li>usecase 測試是否直接使用 command</li>
</ol>
<h2 id="設計檢查">設計檢查</h2>
<h3 id="檢查一handler-只處理傳輸邊界">檢查一：handler 只處理傳輸邊界</h3>
<p>handler 只處理讀寫、編碼與連線狀態，可以讓 HTTP API、CLI 或背景工作共用同一個 usecase。handler 直接改 map、slice 或 repository 時，傳輸協定和業務規則會綁在一起。</p>
<h3 id="檢查二payload-轉成明確-command">檢查二：payload 轉成明確 command</h3>
<p><code>map[string]any</code> 適合短暫承接未知 JSON，不適合傳進 usecase。usecase 應該接收明確 command，讓欄位、型別與驗證規則可讀可測。</p>
<h3 id="檢查三action-失敗和連線失敗分開處理">檢查三：action 失敗和連線失敗分開處理</h3>
<p>單一 action payload 錯誤不代表 WebSocket 連線壞掉。多數 client input error 應該用 error response 表達，避免 client 因小錯誤被斷線。</p>
<h3 id="檢查四router-interface-跟著-usecase-成長">檢查四：router interface 跟著 usecase 成長</h3>
<p>router 依賴的 interface 應該由當下需要的 usecase 定義。過早建立大型 service interface，會讓每個測試都被迫實作不相關方法。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理單一 server 內的 action routing 與 response contract；完整 WebSocket lifecycle 與跨節點推送，會在下列章節再往外延伸：</p>
<ul>
<li><a href="/blog/go-advanced/02-networking-websocket/" data-link-title="模組二：WebSocket 服務架構" data-link-desc="WebSocket client lifecycle、heartbeat、訂閱路由與慢客戶端管理">Go 進階：WebSocket 服務架構</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 action、command 與 handler 邊界；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/07-refactoring/interface-boundary/" data-link-title="7.2 用 interface 隔離外部依賴" data-link-desc="建立小而穩定的測試替身">Go：用 interface 隔離外部依賴</a></li>
<li><a href="/blog/go/07-refactoring/handler-boundary/" data-link-title="7.1 把 handler 邏輯拆成可測單元" data-link-desc="分離 HTTP 協定處理與核心邏輯">Go：把 handler 邏輯拆成可測單元</a></li>
<li><a href="/blog/go/06-practical/new-background-worker/" data-link-title="6.4 如何新增背景工作流程" data-link-desc="接入 context、channel 與 shutdown">Go：如何新增背景工作流程</a></li>
<li><a href="/blog/go/06-practical/new-event-type/" data-link-title="6.2 如何新增一種 domain event" data-link-desc="擴展事件常數、輸入驗證與處理流程">Go：如何新增一種 domain event</a></li>
</ul>
]]></content:encoded></item><item><title>T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽</title><link>https://tarrragon.github.io/blog/testing/cases/auth-handshake-missing-mock-blindspot/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/cases/auth-handshake-missing-mock-blindspot/</guid><description>&lt;p>這個案例的核心責任是說明 mock 如何讓「功能缺失」變得不可見。不同於 T.C1（功能存在但行為錯誤），這個案例是功能根本沒實作 — 因為 mock 不需要這個功能就能通過所有 test。&lt;/p>
&lt;h2 id="觀察">觀察&lt;/h2>
&lt;p>ttyd WebSocket 協議要求連線建立後發送一個 JSON frame 包含 base64 編碼的帳密（&lt;code>{&amp;quot;AuthToken&amp;quot;:&amp;quot;base64(user:pass)&amp;quot;}&lt;/code>），ttyd 驗證通過後才開始推送 terminal output。app_tunnel 的 &lt;code>ConnectionManager&lt;/code> 建立 WS 連線後直接開始監聽 stream，沒有發送 auth token。&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>指標&lt;/th>
 &lt;th>值&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>影響範圍&lt;/td>
 &lt;td>連線建立後 ttyd 不推送資料（等 auth token），app 顯示空白終端機&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Unit test 結果&lt;/td>
 &lt;td>10 個 ConnectionManager test 全過（&lt;code>FakeWebSocketChannel.ready&lt;/code> 立即完成）&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>Integration test 結果&lt;/td>
 &lt;td>11 個 connection_flow_test 全過（同樣用 &lt;code>FakeWebSocketChannel&lt;/code>）&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>實機表現&lt;/td>
 &lt;td>連線成功，終端機空白無輸出&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>修復&lt;/td>
 &lt;td>新增 &lt;code>_sendAuthTokenIfNeeded()&lt;/code> 在 &lt;code>_establishWebSocket()&lt;/code> 內呼叫&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="判讀">判讀&lt;/h2>
&lt;ol>
&lt;li>
&lt;p>&lt;strong>Mock 的 happy path 比真實服務寬鬆&lt;/strong>。&lt;code>FakeWebSocketChannel&lt;/code> 的 &lt;code>ready&lt;/code> 是 &lt;code>Future.value()&lt;/code>（立即完成），&lt;code>stream&lt;/code> 是開發者手動控制的 &lt;code>StreamController&lt;/code>。真實 ttyd 的行為是：&lt;code>ready&lt;/code> 完成代表 TCP+WS 握手成功，但 stream 要等 auth token 驗證後才有資料。Mock 把兩步合成一步。&lt;/p>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>Integration test 名為整合實為 fake&lt;/strong>。&lt;code>connection_flow_test.dart&lt;/code> 標題是「端對端整合測試」，但內部使用 &lt;code>FakeWebSocketChannel&lt;/code> + &lt;code>FakeBiometricService&lt;/code> + &lt;code>InMemoryCredentialRepository&lt;/code> — 三個核心依賴全是 fake。這個 test 驗證的是「假設所有外部服務都正常，內部狀態機是否正確」，不是「真實服務互動是否正確」。&lt;/p>
&lt;/li>
&lt;li>
&lt;p>&lt;strong>功能缺失比功能錯誤更難被 test 抓到&lt;/strong>。功能錯誤（T.C1 text vs binary）至少有一個實作可以斷言；功能缺失意味著沒有程式碼可以 test。只有 protocol integration test（對真實服務跑）才能暴露「應該有但沒有」的行為。&lt;/p>
&lt;/li>
&lt;/ol>
&lt;h2 id="策略">策略&lt;/h2>
&lt;ol>
&lt;li>&lt;strong>Protocol integration test 必須涵蓋 auth handshake&lt;/strong>：連線 → 發送正確 auth token → 斷言收到 output；連線 → 不發送 auth token → 斷言 timeout 或斷線。&lt;/li>
&lt;li>&lt;strong>在企劃階段列出協議握手步驟&lt;/strong>：ttyd WS 協議的 auth handshake 應該在 spec 文件中明確列出，不依賴開發者記得實作。&lt;/li>
&lt;li>&lt;strong>區分「名義 integration」和「真實 integration」&lt;/strong>：test 名稱含 integration 但全用 fake，應標明 &lt;code>fake-integration&lt;/code> 或改名 &lt;code>connection-state-machine-test&lt;/code>。&lt;/li>
&lt;/ol>
&lt;h2 id="下一步路由">下一步路由&lt;/h2>
&lt;ul>
&lt;li>想區分 mock 層級 → &lt;a href="https://tarrragon.github.io/blog/testing/01-test-strategy-layers/" data-link-title="模組一：測試策略分層" data-link-desc="Unit / Protocol Integration / Screen State 三層測試各自的職責、盲區和判斷原則">模組一：測試策略分層&lt;/a>&lt;/li>
&lt;li>想建 protocol integration test → &lt;a href="https://tarrragon.github.io/blog/testing/03-protocol-integration-test/" data-link-title="模組三：協議整合測試" data-link-desc="對真實服務驗證 WebSocket / gRPC / HTTP 協議契約 — unit test 和 E2E test 之間的一層">模組三：協議整合測試&lt;/a>&lt;/li>
&lt;li>想設計 auth 機制的 UX fallback → &lt;a href="https://tarrragon.github.io/blog/ux-design/cases/biometric-only-no-fallback/" data-link-title="U.C2 biometricOnly=true 無密碼 fallback" data-link-desc="Flutter app 的生物辨識設定 biometricOnly: true 阻擋所有非生物辨識認證方式 — Face ID 不可用時使用者直接被擋住，沒有替代路徑">U.C2 biometricOnly 無 fallback&lt;/a>&lt;/li>
&lt;/ul></description><content:encoded><![CDATA[<p>這個案例的核心責任是說明 mock 如何讓「功能缺失」變得不可見。不同於 T.C1（功能存在但行為錯誤），這個案例是功能根本沒實作 — 因為 mock 不需要這個功能就能通過所有 test。</p>
<h2 id="觀察">觀察</h2>
<p>ttyd WebSocket 協議要求連線建立後發送一個 JSON frame 包含 base64 編碼的帳密（<code>{&quot;AuthToken&quot;:&quot;base64(user:pass)&quot;}</code>），ttyd 驗證通過後才開始推送 terminal output。app_tunnel 的 <code>ConnectionManager</code> 建立 WS 連線後直接開始監聽 stream，沒有發送 auth token。</p>
<table>
  <thead>
      <tr>
          <th>指標</th>
          <th>值</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>影響範圍</td>
          <td>連線建立後 ttyd 不推送資料（等 auth token），app 顯示空白終端機</td>
      </tr>
      <tr>
          <td>Unit test 結果</td>
          <td>10 個 ConnectionManager test 全過（<code>FakeWebSocketChannel.ready</code> 立即完成）</td>
      </tr>
      <tr>
          <td>Integration test 結果</td>
          <td>11 個 connection_flow_test 全過（同樣用 <code>FakeWebSocketChannel</code>）</td>
      </tr>
      <tr>
          <td>實機表現</td>
          <td>連線成功，終端機空白無輸出</td>
      </tr>
      <tr>
          <td>修復</td>
          <td>新增 <code>_sendAuthTokenIfNeeded()</code> 在 <code>_establishWebSocket()</code> 內呼叫</td>
      </tr>
  </tbody>
</table>
<h2 id="判讀">判讀</h2>
<ol>
<li>
<p><strong>Mock 的 happy path 比真實服務寬鬆</strong>。<code>FakeWebSocketChannel</code> 的 <code>ready</code> 是 <code>Future.value()</code>（立即完成），<code>stream</code> 是開發者手動控制的 <code>StreamController</code>。真實 ttyd 的行為是：<code>ready</code> 完成代表 TCP+WS 握手成功，但 stream 要等 auth token 驗證後才有資料。Mock 把兩步合成一步。</p>
</li>
<li>
<p><strong>Integration test 名為整合實為 fake</strong>。<code>connection_flow_test.dart</code> 標題是「端對端整合測試」，但內部使用 <code>FakeWebSocketChannel</code> + <code>FakeBiometricService</code> + <code>InMemoryCredentialRepository</code> — 三個核心依賴全是 fake。這個 test 驗證的是「假設所有外部服務都正常，內部狀態機是否正確」，不是「真實服務互動是否正確」。</p>
</li>
<li>
<p><strong>功能缺失比功能錯誤更難被 test 抓到</strong>。功能錯誤（T.C1 text vs binary）至少有一個實作可以斷言；功能缺失意味著沒有程式碼可以 test。只有 protocol integration test（對真實服務跑）才能暴露「應該有但沒有」的行為。</p>
</li>
</ol>
<h2 id="策略">策略</h2>
<ol>
<li><strong>Protocol integration test 必須涵蓋 auth handshake</strong>：連線 → 發送正確 auth token → 斷言收到 output；連線 → 不發送 auth token → 斷言 timeout 或斷線。</li>
<li><strong>在企劃階段列出協議握手步驟</strong>：ttyd WS 協議的 auth handshake 應該在 spec 文件中明確列出，不依賴開發者記得實作。</li>
<li><strong>區分「名義 integration」和「真實 integration」</strong>：test 名稱含 integration 但全用 fake，應標明 <code>fake-integration</code> 或改名 <code>connection-state-machine-test</code>。</li>
</ol>
<h2 id="下一步路由">下一步路由</h2>
<ul>
<li>想區分 mock 層級 → <a href="/blog/testing/01-test-strategy-layers/" data-link-title="模組一：測試策略分層" data-link-desc="Unit / Protocol Integration / Screen State 三層測試各自的職責、盲區和判斷原則">模組一：測試策略分層</a></li>
<li>想建 protocol integration test → <a href="/blog/testing/03-protocol-integration-test/" data-link-title="模組三：協議整合測試" data-link-desc="對真實服務驗證 WebSocket / gRPC / HTTP 協議契約 — unit test 和 E2E test 之間的一層">模組三：協議整合測試</a></li>
<li>想設計 auth 機制的 UX fallback → <a href="/blog/ux-design/cases/biometric-only-no-fallback/" data-link-title="U.C2 biometricOnly=true 無密碼 fallback" data-link-desc="Flutter app 的生物辨識設定 biometricOnly: true 阻擋所有非生物辨識認證方式 — Face ID 不可用時使用者直接被擋住，沒有替代路徑">U.C2 biometricOnly 無 fallback</a></li>
</ul>
]]></content:encoded></item><item><title>WebSocket 協議測試實作</title><link>https://tarrragon.github.io/blog/testing/03-protocol-integration-test/websocket-protocol-test/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/03-protocol-integration-test/websocket-protocol-test/</guid><description>&lt;p>WebSocket 協議測試的目標是驗證 client 端的 WebSocket 操作在真實服務上的行為。這個層級的 test 直接使用 &lt;code>IOWebSocketChannel&lt;/code>（真實實作）連線到真實 ttyd 服務，不用 &lt;code>FakeWebSocketChannel&lt;/code>。&lt;/p>
&lt;h2 id="要驗證什麼">要驗證什麼&lt;/h2>
&lt;p>從 T.C1 和 T.C2 的案例推導出 WebSocket protocol test 至少需要覆蓋的場景：&lt;/p>
&lt;h3 id="frame-type-驗證">Frame type 驗證&lt;/h3>
&lt;p>&lt;code>IOWebSocketChannel&lt;/code> 對 &lt;code>String&lt;/code> 和 &lt;code>Uint8List&lt;/code> 產生不同的 frame type（text vs binary）。ttyd 只接受 text frame，收到 binary frame 靜默忽略（&lt;a href="https://tarrragon.github.io/blog/testing/cases/ws-text-binary-frame-mock-blindspot/" data-link-title="T.C1 WebSocket text/binary frame 被 FakeWebSocketChannel 遮蔽" data-link-desc="Flutter app 用 Uint8List 發送 WS 資料走 binary frame，ttyd 期望 text frame 靜默忽略 — FakeWebSocketChannel 的 sink.add 接受 dynamic 不區分 frame type，192 個 test 全過但實機無回應">T.C1&lt;/a>）。&lt;/p>
&lt;p>Protocol test 需要驗證：&lt;/p>
&lt;ul>
&lt;li>發送 &lt;code>String&lt;/code> → ttyd 回應（text frame 被處理）&lt;/li>
&lt;li>發送 &lt;code>Uint8List&lt;/code> → ttyd 不回應（binary frame 被忽略）&lt;/li>
&lt;li>確認 &lt;code>sendData()&lt;/code> 函式實際發送的是 text frame&lt;/li>
&lt;/ul>
&lt;h3 id="auth-handshake-驗證">Auth handshake 驗證&lt;/h3>
&lt;p>ttyd 連線後需要發送 auth token JSON frame 完成認證，認證通過後才推送 terminal output（&lt;a href="https://tarrragon.github.io/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2&lt;/a>）。&lt;/p>
&lt;p>Protocol test 需要驗證：&lt;/p>
&lt;ul>
&lt;li>連線後發送正確的 auth token → 收到 terminal output&lt;/li>
&lt;li>連線後不發送 auth token → 逾時無 output&lt;/li>
&lt;li>連線後發送錯誤的 auth token → 連線被斷開或無 output&lt;/li>
&lt;/ul>
&lt;h3 id="連線生命週期驗證">連線生命週期驗證&lt;/h3>
&lt;p>WebSocket 連線的建立、維持、斷開在 mock 環境中都是瞬間完成的。真實環境中有延遲、可能失敗、可能逾時。&lt;/p>
&lt;p>Protocol test 需要驗證：&lt;/p>
&lt;ul>
&lt;li>連線建立的成功路徑（TCP → WS 升級 → ready）&lt;/li>
&lt;li>連線逾時的行為（server 不可達時 client 的回應）&lt;/li>
&lt;li>連線斷開後的狀態（stream 是否正確關閉）&lt;/li>
&lt;/ul>
&lt;h2 id="test-結構">Test 結構&lt;/h2>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-text" data-lang="text">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">setUp: 啟動本機 ttyd（Process.start(&amp;#39;ttyd&amp;#39;, [&amp;#39;bash&amp;#39;])）
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl">tearDown: 停止 ttyd（process.kill()）
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">test(&amp;#39;text frame is accepted by ttyd&amp;#39;):
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> channel = IOWebSocketChannel.connect(&amp;#39;ws://localhost:7681/ws&amp;#39;)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> await channel.ready
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> channel.sink.add(&amp;#39;{&amp;#34;AuthToken&amp;#34;:&amp;#34;base64(user:pass)&amp;#34;}&amp;#39;)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> channel.sink.add(&amp;#39;echo hello&amp;#39;) // String → text frame
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> output = await channel.stream.first.timeout(5s)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> expect(output, contains(&amp;#39;hello&amp;#39;))
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl">test(&amp;#39;binary frame is silently ignored by ttyd&amp;#39;):
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> channel = IOWebSocketChannel.connect(...)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> await channel.ready
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl"> channel.sink.add(&amp;#39;{&amp;#34;AuthToken&amp;#34;:&amp;#34;...&amp;#34;}&amp;#39;)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl"> channel.sink.add(Uint8List.fromList(utf8.encode(&amp;#39;echo hello&amp;#39;)))
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">17&lt;/span>&lt;span class="cl"> expect(channel.stream.first.timeout(2s), throwsTimeoutException)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">18&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">19&lt;/span>&lt;span class="cl">test(&amp;#39;auth token required before output&amp;#39;):
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">20&lt;/span>&lt;span class="cl"> channel = IOWebSocketChannel.connect(...)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">21&lt;/span>&lt;span class="cl"> await channel.ready
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">22&lt;/span>&lt;span class="cl"> // 不發 auth token，直接發指令
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">23&lt;/span>&lt;span class="cl"> channel.sink.add(&amp;#39;echo hello&amp;#39;)
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">24&lt;/span>&lt;span class="cl"> expect(channel.stream.first.timeout(2s), throwsTimeoutException)&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;h2 id="執行成本">執行成本&lt;/h2>
&lt;p>app_tunnel 的 server（ttyd）和 client 在同一台機器上。啟動 ttyd 是一行指令（&lt;code>ttyd bash&lt;/code>），不需要 Docker、不需要雲端服務、不需要網路。整個 test suite 的執行時間主要是連線建立和逾時等待，每個 test case 約 2-5 秒。&lt;/p></description><content:encoded><![CDATA[<p>WebSocket 協議測試的目標是驗證 client 端的 WebSocket 操作在真實服務上的行為。這個層級的 test 直接使用 <code>IOWebSocketChannel</code>（真實實作）連線到真實 ttyd 服務，不用 <code>FakeWebSocketChannel</code>。</p>
<h2 id="要驗證什麼">要驗證什麼</h2>
<p>從 T.C1 和 T.C2 的案例推導出 WebSocket protocol test 至少需要覆蓋的場景：</p>
<h3 id="frame-type-驗證">Frame type 驗證</h3>
<p><code>IOWebSocketChannel</code> 對 <code>String</code> 和 <code>Uint8List</code> 產生不同的 frame type（text vs binary）。ttyd 只接受 text frame，收到 binary frame 靜默忽略（<a href="/blog/testing/cases/ws-text-binary-frame-mock-blindspot/" data-link-title="T.C1 WebSocket text/binary frame 被 FakeWebSocketChannel 遮蔽" data-link-desc="Flutter app 用 Uint8List 發送 WS 資料走 binary frame，ttyd 期望 text frame 靜默忽略 — FakeWebSocketChannel 的 sink.add 接受 dynamic 不區分 frame type，192 個 test 全過但實機無回應">T.C1</a>）。</p>
<p>Protocol test 需要驗證：</p>
<ul>
<li>發送 <code>String</code> → ttyd 回應（text frame 被處理）</li>
<li>發送 <code>Uint8List</code> → ttyd 不回應（binary frame 被忽略）</li>
<li>確認 <code>sendData()</code> 函式實際發送的是 text frame</li>
</ul>
<h3 id="auth-handshake-驗證">Auth handshake 驗證</h3>
<p>ttyd 連線後需要發送 auth token JSON frame 完成認證，認證通過後才推送 terminal output（<a href="/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2</a>）。</p>
<p>Protocol test 需要驗證：</p>
<ul>
<li>連線後發送正確的 auth token → 收到 terminal output</li>
<li>連線後不發送 auth token → 逾時無 output</li>
<li>連線後發送錯誤的 auth token → 連線被斷開或無 output</li>
</ul>
<h3 id="連線生命週期驗證">連線生命週期驗證</h3>
<p>WebSocket 連線的建立、維持、斷開在 mock 環境中都是瞬間完成的。真實環境中有延遲、可能失敗、可能逾時。</p>
<p>Protocol test 需要驗證：</p>
<ul>
<li>連線建立的成功路徑（TCP → WS 升級 → ready）</li>
<li>連線逾時的行為（server 不可達時 client 的回應）</li>
<li>連線斷開後的狀態（stream 是否正確關閉）</li>
</ul>
<h2 id="test-結構">Test 結構</h2>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln"> 1</span><span class="cl">setUp: 啟動本機 ttyd（Process.start(&#39;ttyd&#39;, [&#39;bash&#39;])）
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">tearDown: 停止 ttyd（process.kill()）
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">test(&#39;text frame is accepted by ttyd&#39;):
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">  channel = IOWebSocketChannel.connect(&#39;ws://localhost:7681/ws&#39;)
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">  await channel.ready
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">  channel.sink.add(&#39;{&#34;AuthToken&#34;:&#34;base64(user:pass)&#34;}&#39;)
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  channel.sink.add(&#39;echo hello&#39;)  // String → text frame
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  output = await channel.stream.first.timeout(5s)
</span></span><span class="line"><span class="ln">10</span><span class="cl">  expect(output, contains(&#39;hello&#39;))
</span></span><span class="line"><span class="ln">11</span><span class="cl">
</span></span><span class="line"><span class="ln">12</span><span class="cl">test(&#39;binary frame is silently ignored by ttyd&#39;):
</span></span><span class="line"><span class="ln">13</span><span class="cl">  channel = IOWebSocketChannel.connect(...)
</span></span><span class="line"><span class="ln">14</span><span class="cl">  await channel.ready
</span></span><span class="line"><span class="ln">15</span><span class="cl">  channel.sink.add(&#39;{&#34;AuthToken&#34;:&#34;...&#34;}&#39;)
</span></span><span class="line"><span class="ln">16</span><span class="cl">  channel.sink.add(Uint8List.fromList(utf8.encode(&#39;echo hello&#39;)))
</span></span><span class="line"><span class="ln">17</span><span class="cl">  expect(channel.stream.first.timeout(2s), throwsTimeoutException)
</span></span><span class="line"><span class="ln">18</span><span class="cl">
</span></span><span class="line"><span class="ln">19</span><span class="cl">test(&#39;auth token required before output&#39;):
</span></span><span class="line"><span class="ln">20</span><span class="cl">  channel = IOWebSocketChannel.connect(...)
</span></span><span class="line"><span class="ln">21</span><span class="cl">  await channel.ready
</span></span><span class="line"><span class="ln">22</span><span class="cl">  // 不發 auth token，直接發指令
</span></span><span class="line"><span class="ln">23</span><span class="cl">  channel.sink.add(&#39;echo hello&#39;)
</span></span><span class="line"><span class="ln">24</span><span class="cl">  expect(channel.stream.first.timeout(2s), throwsTimeoutException)</span></span></code></pre></div><h2 id="執行成本">執行成本</h2>
<p>app_tunnel 的 server（ttyd）和 client 在同一台機器上。啟動 ttyd 是一行指令（<code>ttyd bash</code>），不需要 Docker、不需要雲端服務、不需要網路。整個 test suite 的執行時間主要是連線建立和逾時等待，每個 test case 約 2-5 秒。</p>
<p>這個低成本是自用工具的結構優勢 — server 可以在 test 的 setUp 中啟動、tearDown 中停止，不需要共享的 test 環境（本章合成，TF-8 Derive）。</p>
<h2 id="下一步路由">下一步路由</h2>
<ul>
<li>HTTP 的 contract test 設計 → <a href="/blog/testing/03-protocol-integration-test/http-contract-test/" data-link-title="HTTP contract test 設計" data-link-desc="HTTP REST API 的 protocol integration test — request/response 格式、status code 語意、error body 結構的驗證">HTTP contract test 設計</a></li>
<li>CI 中的服務管理 → <a href="/blog/testing/03-protocol-integration-test/service-fixture-management/" data-link-title="CI 中的服務 fixture 管理" data-link-desc="在 CI 中啟動和停止真實服務的 test harness 設計 — Process.start / Docker / testcontainers 三種方案的適用場景">CI 中的服務 fixture 管理</a></li>
<li>什麼時候值得寫 protocol integration test → <a href="/blog/testing/03-protocol-integration-test/cost-judgment/" data-link-title="成本判斷表" data-link-desc="什麼時候值得寫 protocol integration test、什麼時候用 contract test 或實機測試替代 — 根據服務啟動成本和協議複雜度判斷">成本判斷表</a></li>
</ul>
]]></content:encoded></item><item><title>2.2 heartbeat、deadline 與連線清理</title><link>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/heartbeat-deadline/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/heartbeat-deadline/</guid><description>&lt;p>Heartbeat 的核心目標是讓失效的長連線可以被發現並清理。&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">Deadline&lt;/a> 定義讀寫最多能停滯多久，ping/pong 在沒有業務訊息時確認連線仍然活著，unregister 流程負責釋放連線與訂閱狀態。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>分辨 read deadline、write deadline、ping period、pong wait 的角色&lt;/li>
&lt;li>在 read pump 設定 pong handler 與 read limit&lt;/li>
&lt;li>在 write pump 用 ticker 統一送 ping&lt;/li>
&lt;li>讓 heartbeat 失敗進入同一條 unregister 路徑&lt;/li>
&lt;li>測試 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/timeout/" data-link-title="Timeout" data-link-desc="說明等待外部操作的時間上限如何保護資源與使用者體驗">timeout&lt;/a> 設定與清理流程的邊界&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察長連線可能在沒有錯誤訊息時失效">【觀察】長連線可能在沒有錯誤訊息時失效&lt;/h2>
&lt;p>&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 長連線的核心風險是失效不一定立刻表現成明確錯誤。Client 可能斷網、瀏覽器休眠、代理中斷、行動網路切換，server 的 read 或 write 可能長時間卡住。&lt;/p>
&lt;p>沒有 heartbeat 的服務可能出現：&lt;/p>
&lt;ul>
&lt;li>client 已離線，但 server 還保留 client。&lt;/li>
&lt;li>訂閱狀態沒有清理，broadcast 仍嘗試推送。&lt;/li>
&lt;li>write pump 卡在慢或失效的 connection。&lt;/li>
&lt;li>goroutine、send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a>、記憶體逐步累積。&lt;/li>
&lt;/ul>
&lt;p>Heartbeat 的目的是讓失敗可以在合理時間內被觀測並進入清理流程。&lt;/p>
&lt;h2 id="判讀四個時間參數負責不同邊界">【判讀】四個時間參數負責不同邊界&lt;/h2>
&lt;p>Heartbeat 設計的核心是四個時間參數的關係。這些參數是讀寫生命週期的合約。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">const&lt;/span> &lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">writeWait&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="mi">10&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Second&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">pongWait&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="mi">60&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Second&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nx">pingPeriod&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="mi">50&lt;/span> &lt;span class="o">*&lt;/span> &lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Second&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="nx">maxMessage&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="mi">1&lt;/span> &lt;span class="o">&amp;lt;&amp;lt;&lt;/span> &lt;span class="mi">20&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl">&lt;span class="p">)&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>參數&lt;/th>
 &lt;th>角色&lt;/th>
 &lt;th>常見關係&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>&lt;code>writeWait&lt;/code>&lt;/td>
 &lt;td>單次寫入最多等待多久&lt;/td>
 &lt;td>小於 &lt;code>pongWait&lt;/code>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;code>pongWait&lt;/code>&lt;/td>
 &lt;td>多久沒讀到資料就視為失效&lt;/td>
 &lt;td>大於 &lt;code>pingPeriod&lt;/code>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;code>pingPeriod&lt;/code>&lt;/td>
 &lt;td>多久主動送一次 ping&lt;/td>
 &lt;td>小於 &lt;code>pongWait&lt;/code>&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;code>maxMessage&lt;/code>&lt;/td>
 &lt;td>單筆 client message 大小上限&lt;/td>
 &lt;td>依協定需求設定&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;p>&lt;code>pingPeriod&lt;/code> 應小於 &lt;code>pongWait&lt;/code>，讓 server 有時間送 ping 並等待 client 回 pong。&lt;code>writeWait&lt;/code> 保護每次寫入，避免 write pump 無限卡住。&lt;/p>
&lt;h2 id="執行read-pump-設定-read-deadline-與-pong-handler">【執行】read pump 設定 read deadline 與 pong handler&lt;/h2>
&lt;p>Read deadline 的核心語意是超過指定時間沒有讀取進展，下一次 read 會失敗。Pong handler 的核心責任是每次收到 pong 時延長 read deadline。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">c&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">configureRead&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">SetReadLimit&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">maxMessage&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">_&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">SetReadDeadline&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Now&lt;/span>&lt;span class="p">().&lt;/span>&lt;span class="nf">Add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">pongWait&lt;/span>&lt;span class="p">))&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">SetPongHandler&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kd">func&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">string&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kt">error&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">SetReadDeadline&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">time&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Now&lt;/span>&lt;span class="p">().&lt;/span>&lt;span class="nf">Add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">pongWait&lt;/span>&lt;span class="p">))&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl"> &lt;span class="p">})&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">7&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>Read pump 啟動時先設定：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">c&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">readPump&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span> &lt;span class="nx">context&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Context&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">hub&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Hub&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">router&lt;/span> &lt;span class="nx">MessageRouter&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="k">defer&lt;/span> &lt;span class="kd">func&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="nx">hub&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">unregister&lt;/span> &lt;span class="o">&amp;lt;-&lt;/span> &lt;span class="nx">c&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="p">}()&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">configureRead&lt;/span>&lt;span class="p">()&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="kd">var&lt;/span> &lt;span class="nx">message&lt;/span> &lt;span class="nx">ClientMessage&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">ReadJSON&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="o">&amp;amp;&lt;/span>&lt;span class="nx">message&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">nil&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">router&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Route&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">c&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">nil&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TrySend&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nf">errorMessage&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">err&lt;/span>&lt;span class="p">))&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">17&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>ReadJSON&lt;/code> 回錯時，read pump 不需要判斷每一種錯誤都如何清理；它只要退出並通知 hub。錯誤分類可以用於 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log&lt;/a>，但清理路徑應一致。&lt;/p>
&lt;h2 id="執行write-pump-用-ticker-送-ping">【執行】write pump 用 ticker 送 ping&lt;/h2>
&lt;p>Ping 的核心規則是由 write pump 送出，因為 ping 也是 WebSocket write。讓其他 goroutine 直接送 ping 會破壞「write pump 是唯一寫入者」的原則。&lt;/p></description><content:encoded><![CDATA[<p>Heartbeat 的核心目標是讓失效的長連線可以被發現並清理。<a href="/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">Deadline</a> 定義讀寫最多能停滯多久，ping/pong 在沒有業務訊息時確認連線仍然活著，unregister 流程負責釋放連線與訂閱狀態。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>分辨 read deadline、write deadline、ping period、pong wait 的角色</li>
<li>在 read pump 設定 pong handler 與 read limit</li>
<li>在 write pump 用 ticker 統一送 ping</li>
<li>讓 heartbeat 失敗進入同一條 unregister 路徑</li>
<li>測試 <a href="/blog/backend/knowledge-cards/timeout/" data-link-title="Timeout" data-link-desc="說明等待外部操作的時間上限如何保護資源與使用者體驗">timeout</a> 設定與清理流程的邊界</li>
</ol>
<hr>
<h2 id="觀察長連線可能在沒有錯誤訊息時失效">【觀察】長連線可能在沒有錯誤訊息時失效</h2>
<p><a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 長連線的核心風險是失效不一定立刻表現成明確錯誤。Client 可能斷網、瀏覽器休眠、代理中斷、行動網路切換，server 的 read 或 write 可能長時間卡住。</p>
<p>沒有 heartbeat 的服務可能出現：</p>
<ul>
<li>client 已離線，但 server 還保留 client。</li>
<li>訂閱狀態沒有清理，broadcast 仍嘗試推送。</li>
<li>write pump 卡在慢或失效的 connection。</li>
<li>goroutine、send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a>、記憶體逐步累積。</li>
</ul>
<p>Heartbeat 的目的是讓失敗可以在合理時間內被觀測並進入清理流程。</p>
<h2 id="判讀四個時間參數負責不同邊界">【判讀】四個時間參數負責不同邊界</h2>
<p>Heartbeat 設計的核心是四個時間參數的關係。這些參數是讀寫生命週期的合約。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">const</span> <span class="p">(</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">writeWait</span>  <span class="p">=</span> <span class="mi">10</span> <span class="o">*</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">pongWait</span>   <span class="p">=</span> <span class="mi">60</span> <span class="o">*</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">pingPeriod</span> <span class="p">=</span> <span class="mi">50</span> <span class="o">*</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="nx">maxMessage</span> <span class="p">=</span> <span class="mi">1</span> <span class="o">&lt;&lt;</span> <span class="mi">20</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl"><span class="p">)</span></span></span></code></pre></div><table>
  <thead>
      <tr>
          <th>參數</th>
          <th>角色</th>
          <th>常見關係</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td><code>writeWait</code></td>
          <td>單次寫入最多等待多久</td>
          <td>小於 <code>pongWait</code></td>
      </tr>
      <tr>
          <td><code>pongWait</code></td>
          <td>多久沒讀到資料就視為失效</td>
          <td>大於 <code>pingPeriod</code></td>
      </tr>
      <tr>
          <td><code>pingPeriod</code></td>
          <td>多久主動送一次 ping</td>
          <td>小於 <code>pongWait</code></td>
      </tr>
      <tr>
          <td><code>maxMessage</code></td>
          <td>單筆 client message 大小上限</td>
          <td>依協定需求設定</td>
      </tr>
  </tbody>
</table>
<p><code>pingPeriod</code> 應小於 <code>pongWait</code>，讓 server 有時間送 ping 並等待 client 回 pong。<code>writeWait</code> 保護每次寫入，避免 write pump 無限卡住。</p>
<h2 id="執行read-pump-設定-read-deadline-與-pong-handler">【執行】read pump 設定 read deadline 與 pong handler</h2>
<p>Read deadline 的核心語意是超過指定時間沒有讀取進展，下一次 read 會失敗。Pong handler 的核心責任是每次收到 pong 時延長 read deadline。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">configureRead</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetReadLimit</span><span class="p">(</span><span class="nx">maxMessage</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="nx">_</span> <span class="p">=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetReadDeadline</span><span class="p">(</span><span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="nx">pongWait</span><span class="p">))</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetPongHandler</span><span class="p">(</span><span class="kd">func</span><span class="p">(</span><span class="kt">string</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">        <span class="k">return</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetReadDeadline</span><span class="p">(</span><span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="nx">pongWait</span><span class="p">))</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Read pump 啟動時先設定：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">readPump</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">hub</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">,</span> <span class="nx">router</span> <span class="nx">MessageRouter</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">defer</span> <span class="kd">func</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="nx">hub</span><span class="p">.</span><span class="nx">unregister</span> <span class="o">&lt;-</span> <span class="nx">c</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="p">}()</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nf">configureRead</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="kd">var</span> <span class="nx">message</span> <span class="nx">ClientMessage</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">ReadJSON</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Route</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">c</span><span class="p">,</span> <span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">            <span class="nx">c</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nf">errorMessage</span><span class="p">(</span><span class="nx">err</span><span class="p">))</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>ReadJSON</code> 回錯時，read pump 不需要判斷每一種錯誤都如何清理；它只要退出並通知 hub。錯誤分類可以用於 <a href="/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log</a>，但清理路徑應一致。</p>
<h2 id="執行write-pump-用-ticker-送-ping">【執行】write pump 用 ticker 送 ping</h2>
<p>Ping 的核心規則是由 write pump 送出，因為 ping 也是 WebSocket write。讓其他 goroutine 直接送 ping 會破壞「write pump 是唯一寫入者」的原則。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">writePump</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">ticker</span> <span class="o">:=</span> <span class="nx">time</span><span class="p">.</span><span class="nf">NewTicker</span><span class="p">(</span><span class="nx">pingPeriod</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">defer</span> <span class="nx">ticker</span><span class="p">.</span><span class="nf">Stop</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="k">for</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="k">case</span> <span class="nx">message</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="o">&lt;-</span><span class="nx">c</span><span class="p">.</span><span class="nx">send</span><span class="p">:</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">            <span class="nx">_</span> <span class="p">=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetWriteDeadline</span><span class="p">(</span><span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="nx">writeWait</span><span class="p">))</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">            <span class="k">if</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">                <span class="nx">_</span> <span class="p">=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">WriteMessage</span><span class="p">(</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">CloseMessage</span><span class="p">,</span> <span class="p">[]</span><span class="kt">byte</span><span class="p">{})</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">                <span class="k">return</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">            <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">            <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">WriteJSON</span><span class="p">(</span><span class="nx">message</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">                <span class="k">return</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">            <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">
</span></span><span class="line"><span class="ln">17</span><span class="cl">        <span class="k">case</span> <span class="o">&lt;-</span><span class="nx">ticker</span><span class="p">.</span><span class="nx">C</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">            <span class="nx">_</span> <span class="p">=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">SetWriteDeadline</span><span class="p">(</span><span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="nx">writeWait</span><span class="p">))</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">            <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">WriteMessage</span><span class="p">(</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">PingMessage</span><span class="p">,</span> <span class="kc">nil</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">                <span class="k">return</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">            <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">24</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>每次寫入前設定 write deadline。這包含正常訊息、ping、close message；只保護部分寫入會留下卡住路徑。</p>
<h2 id="判讀heartbeat-失敗走共用清理流程">【判讀】heartbeat 失敗走共用清理流程</h2>
<p>Heartbeat 失敗的核心語意是連線不可用。它應該進入和 read error、write error、client disconnect 相同的 unregister 流程，而不是在 ping 錯誤處重寫一套清理。</p>
<p>推薦流程：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln"> 1</span><span class="cl">read error / write error / ping error
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">          │
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">          ▼
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">read pump exits or write pump exits
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">          │
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">          ▼
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">hub unregisters client
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">          │
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">          ▼
</span></span><span class="line"><span class="ln">10</span><span class="cl">close send, close conn, remove subscriptions</span></span></code></pre></div><p>實作可以用 hub unregister channel、context cancellation 或 connection manager。重點是所有失效都收斂到同一個 owner。</p>
<h2 id="策略read-pump-和-write-pump-都可能先失敗">【策略】read pump 和 write pump 都可能先失敗</h2>
<p>連線失效的核心不確定性是 read pump 和 write pump 哪個先看到錯誤不可預測。讀不到 pong 可能讓 read pump 先退出；寫 ping 失敗可能讓 write pump 先退出。</p>
<p>因此 unregister 必須可重複呼叫而不出錯：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">unregisterClient</span><span class="p">(</span><span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">if</span> <span class="nx">_</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">];</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="k">return</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">
</span></span><span class="line"><span class="ln">6</span><span class="cl">    <span class="nb">delete</span><span class="p">(</span><span class="nx">h</span><span class="p">.</span><span class="nx">clients</span><span class="p">,</span> <span class="nx">client</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="nb">close</span><span class="p">(</span><span class="nx">client</span><span class="p">.</span><span class="nx">send</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl">    <span class="nx">_</span> <span class="p">=</span> <span class="nx">client</span><span class="p">.</span><span class="nx">conn</span><span class="p">.</span><span class="nf">Close</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">9</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>用 <code>clients</code> map 判斷 client 是否仍註冊，可以避免重複 close <code>send</code>。這是 WebSocket cleanup 最容易漏掉的細節之一。</p>
<h2 id="策略heartbeat-參數要符合部署環境">【策略】heartbeat 參數要符合部署環境</h2>
<p>Heartbeat 參數的核心取捨是偵測速度與誤判風險。偵測太快會讓短暫網路抖動造成大量斷線；偵測太慢會讓失效連線保留太久。</p>
<p>調整時要考慮：</p>
<ul>
<li>load balancer 或 proxy idle timeout</li>
<li>行動網路與瀏覽器背景分頁行為</li>
<li>server 可接受的失效連線保留時間</li>
<li>ping 對大量連線造成的週期性流量</li>
<li>client 是否會自動重連</li>
</ul>
<p>若基礎設施會在 60 秒 idle 後關閉連線，server 的 ping period 就不能長於這個時間。這是部署環境合約，不是單純 Go 程式碼問題。</p>
<h2 id="測試把時間參數和清理邊界拆開測">【測試】把時間參數和清理邊界拆開測</h2>
<p>Heartbeat 的測試核心是不要用真實分鐘級等待。時間參數可以測設定值關係，清理流程可以測 unregister 是否 idempotent。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestHeartbeatDurations</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">if</span> <span class="nx">pingPeriod</span> <span class="o">&gt;=</span> <span class="nx">pongWait</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;pingPeriod must be smaller than pongWait&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="k">if</span> <span class="nx">writeWait</span> <span class="o">&gt;=</span> <span class="nx">pongWait</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;writeWait should be smaller than pongWait&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Unregister 測試：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestUnregisterClientIsIdempotent</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">hub</span> <span class="o">:=</span> <span class="nf">NewHub</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">client</span> <span class="o">:=</span> <span class="nf">NewClient</span><span class="p">(</span><span class="s">&#34;c1&#34;</span><span class="p">,</span> <span class="kc">nil</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">]</span> <span class="p">=</span> <span class="kd">struct</span><span class="p">{}{}</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nf">unregisterClient</span><span class="p">(</span><span class="nx">client</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nf">unregisterClient</span><span class="p">(</span><span class="nx">client</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">_</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">hub</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">];</span> <span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;client should be removed&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>真實 ping/pong 行為適合放在 integration test。單元測試先保證時間合約與 cleanup owner 不會被破壞。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理單一 WebSocket 連線的存活偵測與 cleanup；client 重連與 load balancer 參數，會在下列章節延伸：</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 read/write pump、time control 與 shutdown；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/04-concurrency/select/" data-link-title="4.3 select：同時等待多種事件" data-link-desc="用 select 建立事件迴圈">Go：select：同時等待多種事件</a></li>
<li><a href="/blog/go/03-stdlib/defer-cleanup/" data-link-title="3.8 defer 與資源清理" data-link-desc="用 defer 管理 close、unlock、cleanup 與 panic 邊界">Go：defer 與資源清理</a></li>
<li><a href="/blog/go-advanced/05-testing-reliability/time-control/" data-link-title="5.1 時間注入與狀態轉移測試" data-link-desc="讓時間相關邏輯可重現">Go 進階：time control</a></li>
<li><a href="/blog/backend/knowledge-cards/graceful-shutdown/" data-link-title="Graceful Shutdown" data-link-desc="說明服務停止前如何排空流量、完成工作與保存狀態">Go 進階：graceful shutdown 與 signal handling</a></li>
<li><a href="/blog/backend/05-deployment-platform/" data-link-title="模組五：部署平台與網路入口" data-link-desc="整理 Kubernetes、systemd、load balancer、container 與服務生命週期合約">Backend：部署平台與網路入口</a></li>
</ul>
<h2 id="小結">小結</h2>
<p>Heartbeat/deadline 的目的是讓失效連線在可預期時間內被發現並清理。Read deadline 搭配 pong handler 保護讀取端，write deadline 保護每次寫入，ping ticker 由 write pump 統一執行，所有錯誤最後都應進入同一個 unregister 流程。</p>
]]></content:encoded></item><item><title>5.2 WebSocket integration test</title><link>https://tarrragon.github.io/blog/go-advanced/05-testing-reliability/websocket-integration/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/05-testing-reliability/websocket-integration/</guid><description>&lt;p>&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> integration test 的核心目標是驗證 client 與 server 透過真實連線互動後，協定行為是否正確。它比單元測試慢，但能覆蓋 HTTP upgrade、read/write pump、router、server message、push flow 與 cleanup。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>用 &lt;code>httptest.Server&lt;/code> 建立真實 WebSocket 測試入口&lt;/li>
&lt;li>將 &lt;code>http://&lt;/code> 測試 URL 轉成 &lt;code>ws://&lt;/code>&lt;/li>
&lt;li>用 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline&lt;/a> 避免 read/write 永久卡住&lt;/li>
&lt;li>驗證 subscribe、push、error response 與 cleanup&lt;/li>
&lt;li>分辨 integration test 與 unit test 的責任邊界&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察websocket-的錯誤常出現在元件交界">【觀察】WebSocket 的錯誤常出現在元件交界&lt;/h2>
&lt;p>WebSocket 測試的核心困難是很多錯誤不在單一函式裡。Router 單元測試可能通過，但真實連線仍可能因為 upgrade path、read pump、write pump、send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 或 unregister 流程出錯。&lt;/p>
&lt;p>Integration test 適合驗證這些交界：&lt;/p>
&lt;ul>
&lt;li>client 能否成功 dial 到 &lt;code>/ws&lt;/code>&lt;/li>
&lt;li>server 是否接受 client action&lt;/li>
&lt;li>subscribe 後是否收到 acknowledgement&lt;/li>
&lt;li>server broadcast 是否能推到 client&lt;/li>
&lt;li>client 關閉後 hub 是否清理連線&lt;/li>
&lt;li>錯誤 action 是否回 error message 而不是斷線&lt;/li>
&lt;/ul>
&lt;p>這些不是每個單元測試都該覆蓋的內容。Integration test 的價值在於證明多個元件能透過真實協定協作。&lt;/p>
&lt;h2 id="判讀integration-test-補的是協作信心">【判讀】integration test 補的是協作信心&lt;/h2>
&lt;p>Integration test 的核心責任是覆蓋協定流程，不是取代所有規則測試。Router validation、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a> normalization、dedup key、state transition 應主要用單元測試；WebSocket integration test 只挑關鍵端到端流程。&lt;/p>
&lt;p>建議分工：&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>測試類型&lt;/th>
 &lt;th>負責內容&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>unit test&lt;/td>
 &lt;td>router、payload validation、subscription state、TrySend&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>integration test&lt;/td>
 &lt;td>dial、upgrade、read/write pump、server response、cleanup&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>race test&lt;/td>
 &lt;td>hub、client state、repository 的並發存取&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;p>如果每個 validation case 都啟動 WebSocket server，測試會變慢且失敗定位不清楚。Integration test 應少量、關鍵、穩定。&lt;/p>
&lt;h2 id="執行用-httptestserver-建立真實入口">【執行】用 httptest.Server 建立真實入口&lt;/h2>
&lt;p>WebSocket integration test 的核心起點是 &lt;code>httptest.Server&lt;/code>。它提供真實 HTTP server，不需要手動管理 port。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="nf">TestWebSocketSubscribe&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">t&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">testing&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">T&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="nx">server&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">httptest&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">NewServer&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nf">newRouter&lt;/span>&lt;span class="p">())&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="nx">t&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Cleanup&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">server&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Close&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="nx">wsURL&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="s">&amp;#34;ws&amp;#34;&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="nx">strings&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TrimPrefix&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">server&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">URL&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="s">&amp;#34;http&amp;#34;&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">+&lt;/span> &lt;span class="s">&amp;#34;/ws&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="nx">conn&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">_&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">websocket&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">DefaultDialer&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Dial&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">wsURL&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="kc">nil&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">nil&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="nx">t&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Fatalf&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;dial websocket: %v&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">err&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="nx">t&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Cleanup&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kd">func&lt;/span>&lt;span class="p">()&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="nx">_&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="nx">conn&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Close&lt;/span>&lt;span class="p">()&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="p">})&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>httptest.NewServer&lt;/code> 產生的是 &lt;code>http://127.0.0.1:port&lt;/code>，WebSocket client 需要 &lt;code>ws://127.0.0.1:port/ws&lt;/code>，所以常用字串轉換。&lt;/p>
&lt;p>若 handler 需要 hub、router、fake repository，應在測試中明確組裝。這讓 integration test 的依賴可控。&lt;/p>
&lt;h2 id="策略測試-helper-應封裝連線樣板">【策略】測試 helper 應封裝連線樣板&lt;/h2>
&lt;p>Integration test 的核心樣板很多：建立 server、轉 URL、dial、設定 cleanup。可以用 helper 降低重複，但不要把協定斷言藏起來。&lt;/p></description><content:encoded><![CDATA[<p><a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> integration test 的核心目標是驗證 client 與 server 透過真實連線互動後，協定行為是否正確。它比單元測試慢，但能覆蓋 HTTP upgrade、read/write pump、router、server message、push flow 與 cleanup。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>用 <code>httptest.Server</code> 建立真實 WebSocket 測試入口</li>
<li>將 <code>http://</code> 測試 URL 轉成 <code>ws://</code></li>
<li>用 <a href="/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline</a> 避免 read/write 永久卡住</li>
<li>驗證 subscribe、push、error response 與 cleanup</li>
<li>分辨 integration test 與 unit test 的責任邊界</li>
</ol>
<hr>
<h2 id="觀察websocket-的錯誤常出現在元件交界">【觀察】WebSocket 的錯誤常出現在元件交界</h2>
<p>WebSocket 測試的核心困難是很多錯誤不在單一函式裡。Router 單元測試可能通過，但真實連線仍可能因為 upgrade path、read pump、write pump、send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 或 unregister 流程出錯。</p>
<p>Integration test 適合驗證這些交界：</p>
<ul>
<li>client 能否成功 dial 到 <code>/ws</code></li>
<li>server 是否接受 client action</li>
<li>subscribe 後是否收到 acknowledgement</li>
<li>server broadcast 是否能推到 client</li>
<li>client 關閉後 hub 是否清理連線</li>
<li>錯誤 action 是否回 error message 而不是斷線</li>
</ul>
<p>這些不是每個單元測試都該覆蓋的內容。Integration test 的價值在於證明多個元件能透過真實協定協作。</p>
<h2 id="判讀integration-test-補的是協作信心">【判讀】integration test 補的是協作信心</h2>
<p>Integration test 的核心責任是覆蓋協定流程，不是取代所有規則測試。Router validation、<a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a> normalization、dedup key、state transition 應主要用單元測試；WebSocket integration test 只挑關鍵端到端流程。</p>
<p>建議分工：</p>
<table>
  <thead>
      <tr>
          <th>測試類型</th>
          <th>負責內容</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>unit test</td>
          <td>router、payload validation、subscription state、TrySend</td>
      </tr>
      <tr>
          <td>integration test</td>
          <td>dial、upgrade、read/write pump、server response、cleanup</td>
      </tr>
      <tr>
          <td>race test</td>
          <td>hub、client state、repository 的並發存取</td>
      </tr>
  </tbody>
</table>
<p>如果每個 validation case 都啟動 WebSocket server，測試會變慢且失敗定位不清楚。Integration test 應少量、關鍵、穩定。</p>
<h2 id="執行用-httptestserver-建立真實入口">【執行】用 httptest.Server 建立真實入口</h2>
<p>WebSocket integration test 的核心起點是 <code>httptest.Server</code>。它提供真實 HTTP server，不需要手動管理 port。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestWebSocketSubscribe</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">server</span> <span class="o">:=</span> <span class="nx">httptest</span><span class="p">.</span><span class="nf">NewServer</span><span class="p">(</span><span class="nf">newRouter</span><span class="p">())</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Cleanup</span><span class="p">(</span><span class="nx">server</span><span class="p">.</span><span class="nx">Close</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">wsURL</span> <span class="o">:=</span> <span class="s">&#34;ws&#34;</span> <span class="o">+</span> <span class="nx">strings</span><span class="p">.</span><span class="nf">TrimPrefix</span><span class="p">(</span><span class="nx">server</span><span class="p">.</span><span class="nx">URL</span><span class="p">,</span> <span class="s">&#34;http&#34;</span><span class="p">)</span> <span class="o">+</span> <span class="s">&#34;/ws&#34;</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span><span class="p">,</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">websocket</span><span class="p">.</span><span class="nx">DefaultDialer</span><span class="p">.</span><span class="nf">Dial</span><span class="p">(</span><span class="nx">wsURL</span><span class="p">,</span> <span class="kc">nil</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;dial websocket: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Cleanup</span><span class="p">(</span><span class="kd">func</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="nx">_</span> <span class="p">=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">Close</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>httptest.NewServer</code> 產生的是 <code>http://127.0.0.1:port</code>，WebSocket client 需要 <code>ws://127.0.0.1:port/ws</code>，所以常用字串轉換。</p>
<p>若 handler 需要 hub、router、fake repository，應在測試中明確組裝。這讓 integration test 的依賴可控。</p>
<h2 id="策略測試-helper-應封裝連線樣板">【策略】測試 helper 應封裝連線樣板</h2>
<p>Integration test 的核心樣板很多：建立 server、轉 URL、dial、設定 cleanup。可以用 helper 降低重複，但不要把協定斷言藏起來。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">newTestWebSocket</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">,</span> <span class="nx">handler</span> <span class="nx">http</span><span class="p">.</span><span class="nx">Handler</span><span class="p">)</span> <span class="p">(</span><span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span><span class="p">,</span> <span class="o">*</span><span class="nx">httptest</span><span class="p">.</span><span class="nx">Server</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Helper</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">server</span> <span class="o">:=</span> <span class="nx">httptest</span><span class="p">.</span><span class="nf">NewServer</span><span class="p">(</span><span class="nx">handler</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Cleanup</span><span class="p">(</span><span class="nx">server</span><span class="p">.</span><span class="nx">Close</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nx">wsURL</span> <span class="o">:=</span> <span class="s">&#34;ws&#34;</span> <span class="o">+</span> <span class="nx">strings</span><span class="p">.</span><span class="nf">TrimPrefix</span><span class="p">(</span><span class="nx">server</span><span class="p">.</span><span class="nx">URL</span><span class="p">,</span> <span class="s">&#34;http&#34;</span><span class="p">)</span> <span class="o">+</span> <span class="s">&#34;/ws&#34;</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span><span class="p">,</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">websocket</span><span class="p">.</span><span class="nx">DefaultDialer</span><span class="p">.</span><span class="nf">Dial</span><span class="p">(</span><span class="nx">wsURL</span><span class="p">,</span> <span class="kc">nil</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;dial websocket: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Cleanup</span><span class="p">(</span><span class="kd">func</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="nx">_</span> <span class="p">=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">Close</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">return</span> <span class="nx">conn</span><span class="p">,</span> <span class="nx">server</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Helper 負責重複 setup。測試本文仍應清楚寫出「送什麼 message、期待什麼 response」。</p>
<h2 id="執行action-測試要檢查協定語意">【執行】action 測試要檢查協定語意</h2>
<p>Action 測試的核心流程是送 client message、讀 server message、檢查協定欄位。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestSubscribeActionReturnsAcknowledgement</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nf">newTestWebSocket</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nf">newRouter</span><span class="p">())</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">request</span> <span class="o">:=</span> <span class="nx">ClientMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="nx">Action</span><span class="p">:</span> <span class="nx">ActionSubscribeTopic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="nx">Data</span><span class="p">:</span> <span class="nf">mustJSON</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">SubscribeTopicRequest</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">            <span class="nx">Topic</span><span class="p">:</span> <span class="s">&#34;alerts&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="p">}),</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">WriteJSON</span><span class="p">(</span><span class="nx">request</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;write subscribe: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="nx">response</span> <span class="o">:=</span> <span class="nf">readServerMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">if</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Type</span> <span class="o">!=</span> <span class="s">&#34;topic_subscribed&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;response type = %q, want topic_subscribed&#34;</span><span class="p">,</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Type</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">    <span class="k">if</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Topic</span> <span class="o">!=</span> <span class="s">&#34;alerts&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;response topic = %q, want alerts&#34;</span><span class="p">,</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Topic</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這個測試檢查的是協定語意，不只是連線沒有斷。Subscribe 的成功條件是 server 明確回覆訂閱成功。</p>
<h2 id="執行每次讀取前設定-deadline">【執行】每次讀取前設定 deadline</h2>
<p>WebSocket integration test 的核心風險是永久卡住。每次等待 server message 前，都應設定 read deadline。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">readServerMessage</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">,</span> <span class="nx">conn</span> <span class="o">*</span><span class="nx">websocket</span><span class="p">.</span><span class="nx">Conn</span><span class="p">)</span> <span class="nx">ServerMessage</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Helper</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">SetReadDeadline</span><span class="p">(</span><span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="mi">2</span> <span class="o">*</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span><span class="p">));</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;set read deadline: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="kd">var</span> <span class="nx">response</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">ReadJSON</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">response</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;read server message: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="k">return</span> <span class="nx">response</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Deadline 是測試保護。若 server 沒有送出預期訊息，測試會在合理時間內失敗，而不是卡住整個測試套件。</p>
<p><a href="/blog/backend/knowledge-cards/timeout/" data-link-title="Timeout" data-link-desc="說明等待外部操作的時間上限如何保護資源與使用者體驗">Timeout</a> 不應過短。CI 可能比本機慢，測試應給足合理緩衝，但仍要能快速暴露失敗。</p>
<h2 id="執行推送測試要先建立可觀察觸發點">【執行】推送測試要先建立可觀察觸發點</h2>
<p>Server push 的核心測試流程是先讓 client 訂閱 topic，再從 server 端觸發 broadcast，最後讀取 client 收到的 message。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestSubscribedClientReceivesBroadcast</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">hub</span> <span class="o">:=</span> <span class="nf">NewHub</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">go</span> <span class="nx">hub</span><span class="p">.</span><span class="nf">Run</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nf">newTestWebSocket</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nf">newRouterWithHub</span><span class="p">(</span><span class="nx">hub</span><span class="p">))</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nf">writeClientMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">,</span> <span class="nx">ClientMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="nx">Action</span><span class="p">:</span> <span class="nx">ActionSubscribeTopic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="nx">Data</span><span class="p">:</span>   <span class="nf">mustJSON</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">SubscribeTopicRequest</span><span class="p">{</span><span class="nx">Topic</span><span class="p">:</span> <span class="s">&#34;alerts&#34;</span><span class="p">}),</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nx">_</span> <span class="p">=</span> <span class="nf">readServerMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nf">Broadcast</span><span class="p">(</span><span class="s">&#34;alerts&#34;</span><span class="p">,</span> <span class="nx">ServerMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="nx">Type</span><span class="p">:</span>  <span class="s">&#34;notification&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="nx">Topic</span><span class="p">:</span> <span class="s">&#34;alerts&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">
</span></span><span class="line"><span class="ln">18</span><span class="cl">    <span class="nx">pushed</span> <span class="o">:=</span> <span class="nf">readServerMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">    <span class="k">if</span> <span class="nx">pushed</span><span class="p">.</span><span class="nx">Type</span> <span class="o">!=</span> <span class="s">&#34;notification&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;pushed type = %q, want notification&#34;</span><span class="p">,</span> <span class="nx">pushed</span><span class="p">.</span><span class="nx">Type</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這個測試證明 subscribe state、hub broadcast、write pump 能透過真實 connection 協作。若只想測 <code>Broadcast</code> 是否檢查 topic，應寫 hub unit test，不必走 WebSocket。</p>
<h2 id="策略非同步清理用-eventually不用固定-sleep">【策略】非同步清理用 eventually，不用固定 sleep</h2>
<p>連線清理測試的核心問題是 cleanup 通常非同步發生。測試應等待可觀察條件，而不是固定 sleep。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">eventually</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">,</span> <span class="nx">timeout</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Duration</span><span class="p">,</span> <span class="nx">condition</span> <span class="kd">func</span><span class="p">()</span> <span class="kt">bool</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Helper</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">deadline</span> <span class="o">:=</span> <span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Add</span><span class="p">(</span><span class="nx">timeout</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="k">for</span> <span class="nx">time</span><span class="p">.</span><span class="nf">Now</span><span class="p">().</span><span class="nf">Before</span><span class="p">(</span><span class="nx">deadline</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="k">if</span> <span class="nf">condition</span><span class="p">()</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">            <span class="k">return</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="nx">time</span><span class="p">.</span><span class="nf">Sleep</span><span class="p">(</span><span class="mi">10</span> <span class="o">*</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Millisecond</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;condition was not met within %s&#34;</span><span class="p">,</span> <span class="nx">timeout</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>使用方式：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestClientIsRemovedAfterClose</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">hub</span> <span class="o">:=</span> <span class="nf">NewHub</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nf">newTestWebSocket</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nf">newRouterWithHub</span><span class="p">(</span><span class="nx">hub</span><span class="p">))</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nf">eventually</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span><span class="p">,</span> <span class="kd">func</span><span class="p">()</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="k">return</span> <span class="nx">hub</span><span class="p">.</span><span class="nf">ClientCount</span><span class="p">()</span> <span class="o">==</span> <span class="mi">1</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="nx">_</span> <span class="p">=</span> <span class="nx">conn</span><span class="p">.</span><span class="nf">Close</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nf">eventually</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">time</span><span class="p">.</span><span class="nx">Second</span><span class="p">,</span> <span class="kd">func</span><span class="p">()</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="k">return</span> <span class="nx">hub</span><span class="p">.</span><span class="nf">ClientCount</span><span class="p">()</span> <span class="o">==</span> <span class="mi">0</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>eventually</code> 不是任意等待；它等待具體條件。失敗時，測試會指出 cleanup 沒發生，而不是把時間耗掉後仍然不清楚原因。</p>
<h2 id="判讀error-action-應測協定不只測-log">【判讀】error action 應測協定，不只測 log</h2>
<p>WebSocket action 失敗的核心語意是單次 action 失敗，不一定代表連線失敗。Integration test 應確認 server 回 error message，並且連線仍可繼續使用。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestUnknownActionReturnsErrorMessage</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">conn</span><span class="p">,</span> <span class="nx">_</span> <span class="o">:=</span> <span class="nf">newTestWebSocket</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nf">newRouter</span><span class="p">())</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nf">writeClientMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">,</span> <span class="nx">ClientMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="nx">Action</span><span class="p">:</span> <span class="s">&#34;unknown_action&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">response</span> <span class="o">:=</span> <span class="nf">readServerMessage</span><span class="p">(</span><span class="nx">t</span><span class="p">,</span> <span class="nx">conn</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Type</span> <span class="o">!=</span> <span class="s">&#34;error&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;response type = %q, want error&#34;</span><span class="p">,</span> <span class="nx">response</span><span class="p">.</span><span class="nx">Type</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>若設計上 unknown action 應直接關閉連線，也應明確測出 close 行為。重點是協定行為要可驗證，不要只依賴 server <a href="/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log</a>。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理單一 Go server 內的 WebSocket 協定協作；跨節點 <a href="/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out</a> 與壓力測試，會在下列章節再往外延伸：</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 WebSocket handler、pump 與 heartbeat；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/06-practical/new-websocket-action/" data-link-title="6.1 如何新增一個即時訊息 action" data-link-desc="修改 client message、路由與 handler">Go：如何新增一個即時訊息 action</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">Go：read/write pump 模式</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">Go：heartbeat、deadline 與連線清理</a></li>
<li><a href="/blog/backend/knowledge-cards/graceful-shutdown/" data-link-title="Graceful Shutdown" data-link-desc="說明服務停止前如何排空流量、完成工作與保存狀態">Go：graceful shutdown 與 signal handling</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/reliability-pipeline/" data-link-title="7.6 CI、fuzz、load test 與 chaos testing" data-link-desc="把單元測試與整合測試擴展成服務可靠性驗證流程">Go 進階：CI、fuzz、load test 與 chaos testing</a></li>
<li><a href="/blog/backend/06-reliability/" data-link-title="模組六：可靠性驗證流程" data-link-desc="用 SRE 領域詞彙建問題節點、以服務級案例庫累積驗證脈絡，先建概念與案例庫再進實作交接">Backend：可靠性驗證流程</a></li>
</ul>
<h2 id="小結">小結</h2>
<p>WebSocket integration test 應少量覆蓋關鍵端到端協定：dial、送 action、收 response、server push、錯誤回應與 cleanup。測試要使用真實 <code>httptest.Server</code>，每次 read 前設定 deadline，等待非同步清理時使用 <code>eventually</code>。單元測試負責大量規則，integration test 負責證明真實連線能把規則串起來。</p>
]]></content:encoded></item><item><title>模組二：WebSocket 服務架構</title><link>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/</guid><description>&lt;p>&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 服務的核心難點是連線建立後的長生命週期管理。HTTP upgrade 只是入口；每個 client 都有讀取、寫入、心跳、訂閱、推送佇列與清理流程。任何一個邊界不清楚，都可能造成 goroutine leak、concurrent write、慢 client 拖垮服務或訂閱狀態不一致。&lt;/p>
&lt;p>本模組承接模組一的並發主題：read pump / write pump 對應 goroutine ownership，heartbeat 對應 select loop 與 ticker，send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 對應 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure&lt;/a>，訂閱集合對應共享狀態與 copy boundary。&lt;/p>
&lt;h2 id="章節列表">章節列表&lt;/h2>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>章節&lt;/th>
 &lt;th>主題&lt;/th>
 &lt;th>關鍵收穫&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">2.1&lt;/a>&lt;/td>
 &lt;td>read pump / write pump 模式&lt;/td>
 &lt;td>讓單一連線的讀取、寫入與清理責任可推理&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">2.2&lt;/a>&lt;/td>
 &lt;td>heartbeat、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline&lt;/a> 與連線清理&lt;/td>
 &lt;td>用 ping/pong、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline&lt;/a> 與統一 unregister 偵測失效連線&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">2.3&lt;/a>&lt;/td>
 &lt;td>訂閱模型與訊息路由&lt;/td>
 &lt;td>把 client action 轉成可測的 command 與訂閱狀態&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">2.4&lt;/a>&lt;/td>
 &lt;td>慢客戶端與 send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 管理&lt;/td>
 &lt;td>用 bounded buffer、drop policy 與 byte budget 控制容量風險&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="本模組使用的範例主題">本模組使用的範例主題&lt;/h2>
&lt;p>本模組使用虛構的即時通知服務作為範例。Client 可以訂閱 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a>，server 會依 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a> 推送 notification、status update 或 error message。&lt;/p>
&lt;p>範例只用來展示 Go &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 服務設計，不假設讀者正在維護任何特定專案。&lt;/p>
&lt;h2 id="本模組的-go-核心概念">本模組的 Go 核心概念&lt;/h2>
&lt;ul>
&lt;li>用一個 read pump 負責 client 輸入。&lt;/li>
&lt;li>用一個 write pump 負責所有 WebSocket 寫入。&lt;/li>
&lt;li>用 channel 作為 client send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue&lt;/a>。&lt;/li>
&lt;li>用 context、done channel 或 hub unregister 管理連線生命週期。&lt;/li>
&lt;li>用 ticker 實作 heartbeat，但由 write pump 統一寫 ping。&lt;/li>
&lt;li>用 mutex 或 hub event loop 保護訂閱狀態。&lt;/li>
&lt;li>用 non-blocking send 保護 hub 不被慢 client 卡住。&lt;/li>
&lt;/ul>
&lt;h2 id="學習重點">學習重點&lt;/h2>
&lt;p>學完本模組後，你應該能判斷：&lt;/p>
&lt;ol>
&lt;li>哪個 goroutine 可以讀 WebSocket，哪個 goroutine 可以寫 WebSocket&lt;/li>
&lt;li>read pump、write pump、hub unregister 之間如何協作&lt;/li>
&lt;li>heartbeat 失敗後應該走哪一條清理路徑&lt;/li>
&lt;li>client action 應該在 router、usecase 還是 hub 裡處理&lt;/li>
&lt;li>send buffer 滿載時應該丟棄、斷線、回錯或改用可靠儲存&lt;/li>
&lt;/ol>
&lt;h2 id="章節粒度說明">章節粒度說明&lt;/h2>
&lt;p>WebSocket 章節依照連線生命週期拆分。Read/write pump、heartbeat、subscription routing、slow client 是四個不同責任；它們常在同一個 hub 或 client type 中互相呼叫，但教學上應分開建立模型。&lt;/p></description><content:encoded><![CDATA[<p><a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 服務的核心難點是連線建立後的長生命週期管理。HTTP upgrade 只是入口；每個 client 都有讀取、寫入、心跳、訂閱、推送佇列與清理流程。任何一個邊界不清楚，都可能造成 goroutine leak、concurrent write、慢 client 拖垮服務或訂閱狀態不一致。</p>
<p>本模組承接模組一的並發主題：read pump / write pump 對應 goroutine ownership，heartbeat 對應 select loop 與 ticker，send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 對應 <a href="/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure</a>，訂閱集合對應共享狀態與 copy boundary。</p>
<h2 id="章節列表">章節列表</h2>
<table>
  <thead>
      <tr>
          <th>章節</th>
          <th>主題</th>
          <th>關鍵收穫</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">2.1</a></td>
          <td>read pump / write pump 模式</td>
          <td>讓單一連線的讀取、寫入與清理責任可推理</td>
      </tr>
      <tr>
          <td><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">2.2</a></td>
          <td>heartbeat、<a href="/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline</a> 與連線清理</td>
          <td>用 ping/pong、<a href="/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline</a> 與統一 unregister 偵測失效連線</td>
      </tr>
      <tr>
          <td><a href="/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">2.3</a></td>
          <td>訂閱模型與訊息路由</td>
          <td>把 client action 轉成可測的 command 與訂閱狀態</td>
      </tr>
      <tr>
          <td><a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">2.4</a></td>
          <td>慢客戶端與 send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 管理</td>
          <td>用 bounded buffer、drop policy 與 byte budget 控制容量風險</td>
      </tr>
  </tbody>
</table>
<h2 id="本模組使用的範例主題">本模組使用的範例主題</h2>
<p>本模組使用虛構的即時通知服務作為範例。Client 可以訂閱 <a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a>，server 會依 <a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a> 推送 notification、status update 或 error message。</p>
<p>範例只用來展示 Go <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 服務設計，不假設讀者正在維護任何特定專案。</p>
<h2 id="本模組的-go-核心概念">本模組的 Go 核心概念</h2>
<ul>
<li>用一個 read pump 負責 client 輸入。</li>
<li>用一個 write pump 負責所有 WebSocket 寫入。</li>
<li>用 channel 作為 client send <a href="/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue</a>。</li>
<li>用 context、done channel 或 hub unregister 管理連線生命週期。</li>
<li>用 ticker 實作 heartbeat，但由 write pump 統一寫 ping。</li>
<li>用 mutex 或 hub event loop 保護訂閱狀態。</li>
<li>用 non-blocking send 保護 hub 不被慢 client 卡住。</li>
</ul>
<h2 id="學習重點">學習重點</h2>
<p>學完本模組後，你應該能判斷：</p>
<ol>
<li>哪個 goroutine 可以讀 WebSocket，哪個 goroutine 可以寫 WebSocket</li>
<li>read pump、write pump、hub unregister 之間如何協作</li>
<li>heartbeat 失敗後應該走哪一條清理路徑</li>
<li>client action 應該在 router、usecase 還是 hub 裡處理</li>
<li>send buffer 滿載時應該丟棄、斷線、回錯或改用可靠儲存</li>
</ol>
<h2 id="章節粒度說明">章節粒度說明</h2>
<p>WebSocket 章節依照連線生命週期拆分。Read/write pump、heartbeat、subscription routing、slow client 是四個不同責任；它們常在同一個 hub 或 client type 中互相呼叫，但教學上應分開建立模型。</p>
<p>如果只想處理單一問題，可以這樣查：</p>
<table>
  <thead>
      <tr>
          <th>問題</th>
          <th>優先閱讀</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>concurrent write 或讀寫責任混亂</td>
          <td><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">read pump / write pump 模式</a></td>
      </tr>
      <tr>
          <td>連線失效沒有被清理</td>
          <td><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">heartbeat、deadline 與連線清理</a></td>
      </tr>
      <tr>
          <td>action、payload、訂閱狀態混在一起</td>
          <td><a href="/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">訂閱模型與訊息路由</a></td>
      </tr>
      <tr>
          <td>慢 client 拖垮 hub</td>
          <td><a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">慢客戶端與 send buffer 管理</a></td>
      </tr>
  </tbody>
</table>
<h2 id="本模組不處理">本模組不處理</h2>
<p>本模組不討論 WebSocket 壓縮、水平擴展、跨節點廣播或完整身份驗證。這些都是實務重要主題，但必須先建立單一 Go process 內的連線生命週期與容量邊界；後續可接 <a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">跨節點 WebSocket、presence 與重連協定</a>。</p>
<h2 id="先備知識">先備知識</h2>
<ul>
<li><a href="/blog/go-advanced/01-concurrency-patterns/" data-link-title="模組一：進階並發模式" data-link-desc="channel ownership、select loop、非阻塞送出、共享狀態、worker pool 與 rate limiting">模組一：進階並發模式</a></li>
<li><a href="/blog/go/03-stdlib/http-handler/" data-link-title="3.5 net/http 與 handler 設計" data-link-desc="用 net/http 建立健康檢查、API endpoint 與清楚的 handler 邊界">Go 入門：標準庫 HTTP</a></li>
<li>知道 goroutine、channel、select、context 的基本用法</li>
</ul>
<h2 id="學習時間">學習時間</h2>
<p>預計 3-4 小時</p>
]]></content:encoded></item><item><title>模組三：協議整合測試</title><link>https://tarrragon.github.io/blog/testing/03-protocol-integration-test/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/03-protocol-integration-test/</guid><description>&lt;p>回答「我的 client 跟真實服務的互動是否正確」。這一層的關鍵是不用 mock，直接連真實服務。&lt;/p>
&lt;h2 id="對應-findings">對應 findings&lt;/h2>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>Finding&lt;/th>
 &lt;th>來源&lt;/th>
 &lt;th>內容&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>TF-8&lt;/td>
 &lt;td>&lt;a href="https://tarrragon.github.io/blog/testing/cases/ws-text-binary-frame-mock-blindspot/" data-link-title="T.C1 WebSocket text/binary frame 被 FakeWebSocketChannel 遮蔽" data-link-desc="Flutter app 用 Uint8List 發送 WS 資料走 binary frame，ttyd 期望 text frame 靜默忽略 — FakeWebSocketChannel 的 sink.add 接受 dynamic 不區分 frame type，192 個 test 全過但實機無回應">T.C1&lt;/a> + &lt;a href="https://tarrragon.github.io/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2&lt;/a>&lt;/td>
 &lt;td>自用工具 server+client 同機 → protocol integration test 成本極低&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;h2 id="待寫章節">待寫章節&lt;/h2>
&lt;ul>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> Protocol integration test 定義（跟 unit test / E2E 的邊界）&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> WebSocket 協議測試實作（對真實 ttyd 驗證 frame type + auth handshake）&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> HTTP contract test 設計&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> CI 中的服務 fixture 管理（啟動/停止真實服務的 test harness）&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> 成本判斷表：什麼時候值得、什麼時候用 contract test 替代&lt;/li>
&lt;/ul>
&lt;h2 id="跨分類引用">跨分類引用&lt;/h2>
&lt;ul>
&lt;li>→ &lt;a href="https://tarrragon.github.io/blog/monitoring/03-sdk-design/" data-link-title="模組三：SDK 設計模式" data-link-desc="跨平台 SDK 的自動攔截、手動上報、攢批送出、離線 buffer 設計">monitoring 模組三 SDK 設計&lt;/a>：SDK 的 transport 行為也需要 protocol test&lt;/li>
&lt;li>← &lt;a href="https://tarrragon.github.io/blog/ux-design/03-input-mechanism/" data-link-title="模組三：輸入機制設計" data-link-desc="Keyboard type / submit model / IME policy / special keys — 輸入機制是設計產物，影響 UI layout 和 protocol">ux-design 模組三 輸入機制&lt;/a>：輸入設計（整行 vs 逐字元）影響 protocol test 的斷言&lt;/li>
&lt;/ul></description><content:encoded><![CDATA[<p>回答「我的 client 跟真實服務的互動是否正確」。這一層的關鍵是不用 mock，直接連真實服務。</p>
<h2 id="對應-findings">對應 findings</h2>
<table>
  <thead>
      <tr>
          <th>Finding</th>
          <th>來源</th>
          <th>內容</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>TF-8</td>
          <td><a href="/blog/testing/cases/ws-text-binary-frame-mock-blindspot/" data-link-title="T.C1 WebSocket text/binary frame 被 FakeWebSocketChannel 遮蔽" data-link-desc="Flutter app 用 Uint8List 發送 WS 資料走 binary frame，ttyd 期望 text frame 靜默忽略 — FakeWebSocketChannel 的 sink.add 接受 dynamic 不區分 frame type，192 個 test 全過但實機無回應">T.C1</a> + <a href="/blog/testing/cases/auth-handshake-missing-mock-blindspot/" data-link-title="T.C2 Auth handshake 邏輯缺失被 FakeWebSocketChannel 遮蔽" data-link-desc="ttyd 連線後需要發送 auth token JSON frame 完成認證，整個邏輯未實作 — FakeWebSocketChannel 的 ready 立即完成不需認證，test 永遠看到連線成功">T.C2</a></td>
          <td>自用工具 server+client 同機 → protocol integration test 成本極低</td>
      </tr>
  </tbody>
</table>
<h2 id="待寫章節">待寫章節</h2>
<ul>
<li><input checked="" disabled="" type="checkbox"> Protocol integration test 定義（跟 unit test / E2E 的邊界）</li>
<li><input checked="" disabled="" type="checkbox"> WebSocket 協議測試實作（對真實 ttyd 驗證 frame type + auth handshake）</li>
<li><input checked="" disabled="" type="checkbox"> HTTP contract test 設計</li>
<li><input checked="" disabled="" type="checkbox"> CI 中的服務 fixture 管理（啟動/停止真實服務的 test harness）</li>
<li><input checked="" disabled="" type="checkbox"> 成本判斷表：什麼時候值得、什麼時候用 contract test 替代</li>
</ul>
<h2 id="跨分類引用">跨分類引用</h2>
<ul>
<li>→ <a href="/blog/monitoring/03-sdk-design/" data-link-title="模組三：SDK 設計模式" data-link-desc="跨平台 SDK 的自動攔截、手動上報、攢批送出、離線 buffer 設計">monitoring 模組三 SDK 設計</a>：SDK 的 transport 行為也需要 protocol test</li>
<li>← <a href="/blog/ux-design/03-input-mechanism/" data-link-title="模組三：輸入機制設計" data-link-desc="Keyboard type / submit model / IME policy / special keys — 輸入機制是設計產物，影響 UI layout 和 protocol">ux-design 模組三 輸入機制</a>：輸入設計（整行 vs 逐字元）影響 protocol test 的斷言</li>
</ul>
]]></content:encoded></item><item><title>2.3 訂閱模型與訊息路由</title><link>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/subscription-routing/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/subscription-routing/</guid><description>&lt;p>訂閱模型的核心目標是把 client action 轉成明確的連線狀態與回應訊息。&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 是長連線，單次 action 失敗通常不應直接關閉連線；router 應把錯誤轉成可理解的 server message。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>設計穩定的 client action envelope&lt;/li>
&lt;li>把 router、handler、usecase 與 client state 分開&lt;/li>
&lt;li>用訂閱集合表達 client 想收到的 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a>&lt;/li>
&lt;li>在 broadcast 前檢查訂閱狀態&lt;/li>
&lt;li>測試 action routing、payload validation 與 error response&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察client-message-很容易變成臨時協定">【觀察】client message 很容易變成臨時協定&lt;/h2>
&lt;p>WebSocket action 的核心風險是前後端快速加功能時，訊息格式變成一堆臨時欄位。若 action 名稱依賴按鈕、畫面或短期 UI 狀態，server 很快會累積難以維護的分支。&lt;/p>
&lt;p>不穩定的訊息格式：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-json" data-lang="json">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;button&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;watch&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;tab&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;jobs&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="nt">&amp;#34;id&amp;#34;&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="s2">&amp;#34;topic_1&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>這種訊息描述 UI 發生什麼，不是描述 client 想對服務做什麼。服務端應該接收穩定 action，例如 &lt;code>subscribe_topic&lt;/code>、&lt;code>unsubscribe_topic&lt;/code>、&lt;code>list_subscriptions&lt;/code>。&lt;/p>
&lt;h2 id="判讀action-是-client-intent">【判讀】action 是 client intent&lt;/h2>
&lt;p>Client action 的核心語意是「client 想做什麼」。它不是 domain event，因為它還沒被驗證、授權或套用規則。Domain event 表示已經發生的事，action 表示請求。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">ClientAction&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl">&lt;span class="kd">const&lt;/span> &lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionSubscribeTopic&lt;/span> &lt;span class="nx">ClientAction&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;subscribe_topic&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionUnsubscribeTopic&lt;/span> &lt;span class="nx">ClientAction&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;unsubscribe_topic&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="nx">ActionListTopics&lt;/span> &lt;span class="nx">ClientAction&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="s">&amp;#34;list_topics&amp;#34;&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">ClientMessage&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="nx">Action&lt;/span> &lt;span class="nx">ClientAction&lt;/span> &lt;span class="s">`json:&amp;#34;action&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="nx">Data&lt;/span> &lt;span class="nx">json&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">RawMessage&lt;/span> &lt;span class="s">`json:&amp;#34;data,omitempty&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>外層 envelope 穩定，內層 &lt;code>Data&lt;/code> 依 action 解析。這讓 read pump 可以先解析 envelope，router 再依 action 決定 payload 型別。&lt;/p>
&lt;h2 id="策略router-負責分派不擁有全部規則">【策略】router 負責分派，不擁有全部規則&lt;/h2>
&lt;p>Router 的核心責任是把 action 分派到對應 handler。它應該知道有哪些 action，但不應把訂閱規則、權限檢查、資料查詢全部塞在一個巨大 switch 裡。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">Router&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="nx">subscriptions&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">SubscriptionService&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">r&lt;/span> &lt;span class="nx">Router&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">Route&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span> &lt;span class="nx">context&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Context&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">message&lt;/span> &lt;span class="nx">ClientMessage&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kt">error&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="k">switch&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Action&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="k">case&lt;/span> &lt;span class="nx">ActionSubscribeTopic&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">r&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">handleSubscribe&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Data&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="k">case&lt;/span> &lt;span class="nx">ActionUnsubscribeTopic&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">r&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">handleUnsubscribe&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Data&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="k">case&lt;/span> &lt;span class="nx">ActionListTopics&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">r&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">handleListTopics&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="k">default&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">fmt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Errorf&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;unknown action: %s&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Action&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;code>switch&lt;/code> 讓支援的 action 集中可見。真正的訂閱狀態修改可以交給 &lt;code>SubscriptionService&lt;/code> 或 client method，避免 router 變成所有規則的聚集地。&lt;/p>
&lt;h2 id="執行payload-validation-在-action-邊界完成">【執行】payload validation 在 action 邊界完成&lt;/h2>
&lt;p>Payload validation 的核心責任是讓內部服務只收到有效 command。訂閱 topic 至少要檢查 JSON 格式、topic 是否空白、topic 名稱是否符合規則。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">SubscribeTopicRequest&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="nx">Topic&lt;/span> &lt;span class="kt">string&lt;/span> &lt;span class="s">`json:&amp;#34;topic&amp;#34;`&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">SubscribeTopicCommand&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="nx">ClientID&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="nx">Topic&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">r&lt;/span> &lt;span class="nx">Router&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">handleSubscribe&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span> &lt;span class="nx">context&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Context&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">raw&lt;/span> &lt;span class="nx">json&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">RawMessage&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kt">error&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="kd">var&lt;/span> &lt;span class="nx">req&lt;/span> &lt;span class="nx">SubscribeTopicRequest&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">json&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Unmarshal&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">raw&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="nx">req&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="nx">err&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">nil&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">fmt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Errorf&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;decode subscribe request: %w&amp;#34;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">err&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">14&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">15&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">16&lt;/span>&lt;span class="cl"> &lt;span class="nx">topic&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">strings&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">TrimSpace&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">req&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">Topic&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">17&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="nx">topic&lt;/span> &lt;span class="o">==&lt;/span> &lt;span class="s">&amp;#34;&amp;#34;&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">18&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">fmt&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Errorf&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s">&amp;#34;topic is required&amp;#34;&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">19&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">20&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">21&lt;/span>&lt;span class="cl"> &lt;span class="nx">cmd&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="nx">SubscribeTopicCommand&lt;/span>&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">22&lt;/span>&lt;span class="cl"> &lt;span class="nx">ClientID&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nx">client&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">ID&lt;/span>&lt;span class="p">(),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">23&lt;/span>&lt;span class="cl"> &lt;span class="nx">Topic&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nx">topic&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">24&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">25&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">26&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="nx">r&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">subscriptions&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nf">Subscribe&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">ctx&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">client&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">cmd&lt;/span>&lt;span class="p">)&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">27&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>Request struct 是 wire format，command 是內部意圖。兩者分開後，JSON 命名、驗證錯誤與內部服務規則不會混在同一個型別。&lt;/p></description><content:encoded><![CDATA[<p>訂閱模型的核心目標是把 client action 轉成明確的連線狀態與回應訊息。<a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 是長連線，單次 action 失敗通常不應直接關閉連線；router 應把錯誤轉成可理解的 server message。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>設計穩定的 client action envelope</li>
<li>把 router、handler、usecase 與 client state 分開</li>
<li>用訂閱集合表達 client 想收到的 <a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a></li>
<li>在 broadcast 前檢查訂閱狀態</li>
<li>測試 action routing、payload validation 與 error response</li>
</ol>
<hr>
<h2 id="觀察client-message-很容易變成臨時協定">【觀察】client message 很容易變成臨時協定</h2>
<p>WebSocket action 的核心風險是前後端快速加功能時，訊息格式變成一堆臨時欄位。若 action 名稱依賴按鈕、畫面或短期 UI 狀態，server 很快會累積難以維護的分支。</p>
<p>不穩定的訊息格式：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-json" data-lang="json"><span class="line"><span class="ln">1</span><span class="cl"><span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">  <span class="nt">&#34;button&#34;</span><span class="p">:</span> <span class="s2">&#34;watch&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">  <span class="nt">&#34;tab&#34;</span><span class="p">:</span> <span class="s2">&#34;jobs&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">  <span class="nt">&#34;id&#34;</span><span class="p">:</span> <span class="s2">&#34;topic_1&#34;</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這種訊息描述 UI 發生什麼，不是描述 client 想對服務做什麼。服務端應該接收穩定 action，例如 <code>subscribe_topic</code>、<code>unsubscribe_topic</code>、<code>list_subscriptions</code>。</p>
<h2 id="判讀action-是-client-intent">【判讀】action 是 client intent</h2>
<p>Client action 的核心語意是「client 想做什麼」。它不是 domain event，因為它還沒被驗證、授權或套用規則。Domain event 表示已經發生的事，action 表示請求。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">ClientAction</span> <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">
</span></span><span class="line"><span class="ln"> 3</span><span class="cl"><span class="kd">const</span> <span class="p">(</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">ActionSubscribeTopic</span>   <span class="nx">ClientAction</span> <span class="p">=</span> <span class="s">&#34;subscribe_topic&#34;</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">ActionUnsubscribeTopic</span> <span class="nx">ClientAction</span> <span class="p">=</span> <span class="s">&#34;unsubscribe_topic&#34;</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">ActionListTopics</span>       <span class="nx">ClientAction</span> <span class="p">=</span> <span class="s">&#34;list_topics&#34;</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">
</span></span><span class="line"><span class="ln"> 9</span><span class="cl"><span class="kd">type</span> <span class="nx">ClientMessage</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="nx">Action</span> <span class="nx">ClientAction</span>    <span class="s">`json:&#34;action&#34;`</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nx">Data</span>   <span class="nx">json</span><span class="p">.</span><span class="nx">RawMessage</span> <span class="s">`json:&#34;data,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>外層 envelope 穩定，內層 <code>Data</code> 依 action 解析。這讓 read pump 可以先解析 envelope，router 再依 action 決定 payload 型別。</p>
<h2 id="策略router-負責分派不擁有全部規則">【策略】router 負責分派，不擁有全部規則</h2>
<p>Router 的核心責任是把 action 分派到對應 handler。它應該知道有哪些 action，但不應把訂閱規則、權限檢查、資料查詢全部塞在一個巨大 switch 裡。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">Router</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">subscriptions</span> <span class="o">*</span><span class="nx">SubscriptionService</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="nx">Router</span><span class="p">)</span> <span class="nf">Route</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">message</span> <span class="nx">ClientMessage</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="k">switch</span> <span class="nx">message</span><span class="p">.</span><span class="nx">Action</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="k">case</span> <span class="nx">ActionSubscribeTopic</span><span class="p">:</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="k">return</span> <span class="nx">r</span><span class="p">.</span><span class="nf">handleSubscribe</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">client</span><span class="p">,</span> <span class="nx">message</span><span class="p">.</span><span class="nx">Data</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">case</span> <span class="nx">ActionUnsubscribeTopic</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="k">return</span> <span class="nx">r</span><span class="p">.</span><span class="nf">handleUnsubscribe</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">client</span><span class="p">,</span> <span class="nx">message</span><span class="p">.</span><span class="nx">Data</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">case</span> <span class="nx">ActionListTopics</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="k">return</span> <span class="nx">r</span><span class="p">.</span><span class="nf">handleListTopics</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">client</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="k">return</span> <span class="nx">fmt</span><span class="p">.</span><span class="nf">Errorf</span><span class="p">(</span><span class="s">&#34;unknown action: %s&#34;</span><span class="p">,</span> <span class="nx">message</span><span class="p">.</span><span class="nx">Action</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>switch</code> 讓支援的 action 集中可見。真正的訂閱狀態修改可以交給 <code>SubscriptionService</code> 或 client method，避免 router 變成所有規則的聚集地。</p>
<h2 id="執行payload-validation-在-action-邊界完成">【執行】payload validation 在 action 邊界完成</h2>
<p>Payload validation 的核心責任是讓內部服務只收到有效 command。訂閱 topic 至少要檢查 JSON 格式、topic 是否空白、topic 名稱是否符合規則。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">SubscribeTopicRequest</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">Topic</span> <span class="kt">string</span> <span class="s">`json:&#34;topic&#34;`</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="kd">type</span> <span class="nx">SubscribeTopicCommand</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">ClientID</span> <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">    <span class="nx">Topic</span>    <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">r</span> <span class="nx">Router</span><span class="p">)</span> <span class="nf">handleSubscribe</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">raw</span> <span class="nx">json</span><span class="p">.</span><span class="nx">RawMessage</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="kd">var</span> <span class="nx">req</span> <span class="nx">SubscribeTopicRequest</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">:=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">Unmarshal</span><span class="p">(</span><span class="nx">raw</span><span class="p">,</span> <span class="o">&amp;</span><span class="nx">req</span><span class="p">);</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">        <span class="k">return</span> <span class="nx">fmt</span><span class="p">.</span><span class="nf">Errorf</span><span class="p">(</span><span class="s">&#34;decode subscribe request: %w&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="nx">topic</span> <span class="o">:=</span> <span class="nx">strings</span><span class="p">.</span><span class="nf">TrimSpace</span><span class="p">(</span><span class="nx">req</span><span class="p">.</span><span class="nx">Topic</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="k">if</span> <span class="nx">topic</span> <span class="o">==</span> <span class="s">&#34;&#34;</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">        <span class="k">return</span> <span class="nx">fmt</span><span class="p">.</span><span class="nf">Errorf</span><span class="p">(</span><span class="s">&#34;topic is required&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="nx">cmd</span> <span class="o">:=</span> <span class="nx">SubscribeTopicCommand</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">        <span class="nx">ClientID</span><span class="p">:</span> <span class="nx">client</span><span class="p">.</span><span class="nf">ID</span><span class="p">(),</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl">        <span class="nx">Topic</span><span class="p">:</span>    <span class="nx">topic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">24</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">25</span><span class="cl">
</span></span><span class="line"><span class="ln">26</span><span class="cl">    <span class="k">return</span> <span class="nx">r</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">.</span><span class="nf">Subscribe</span><span class="p">(</span><span class="nx">ctx</span><span class="p">,</span> <span class="nx">client</span><span class="p">,</span> <span class="nx">cmd</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">27</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Request struct 是 wire format，command 是內部意圖。兩者分開後，JSON 命名、驗證錯誤與內部服務規則不會混在同一個型別。</p>
<h2 id="執行訂閱集合是連線狀態">【執行】訂閱集合是連線狀態</h2>
<p>訂閱集合的核心語意是「這個 client 目前想收到哪些 topic」。它可以放在 client 上，也可以由 hub 集中保存；重點是 owner 要明確。</p>
<p>Client owner 版本：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">Client</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">id</span> <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">mu</span>            <span class="nx">sync</span><span class="p">.</span><span class="nx">RWMutex</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">subscriptions</span> <span class="kd">map</span><span class="p">[</span><span class="kt">string</span><span class="p">]</span><span class="kd">struct</span><span class="p">{}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">Subscribe</span><span class="p">(</span><span class="nx">topic</span> <span class="kt">string</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">Lock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">defer</span> <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">Unlock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">[</span><span class="nx">topic</span><span class="p">]</span> <span class="p">=</span> <span class="kd">struct</span><span class="p">{}{}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">Unsubscribe</span><span class="p">(</span><span class="nx">topic</span> <span class="kt">string</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">Lock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">defer</span> <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">Unlock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="nb">delete</span><span class="p">(</span><span class="nx">c</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">,</span> <span class="nx">topic</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">
</span></span><span class="line"><span class="ln">20</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">IsSubscribed</span><span class="p">(</span><span class="nx">topic</span> <span class="kt">string</span><span class="p">)</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">RLock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">22</span><span class="cl">    <span class="k">defer</span> <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">RUnlock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln">23</span><span class="cl">    <span class="nx">_</span><span class="p">,</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">c</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">[</span><span class="nx">topic</span><span class="p">]</span>
</span></span><span class="line"><span class="ln">24</span><span class="cl">    <span class="k">return</span> <span class="nx">ok</span>
</span></span><span class="line"><span class="ln">25</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><code>map[string]struct{}</code> 是 Go 常見 set 表示法。若 read pump 修改訂閱，hub broadcast 讀取訂閱，就需要 lock 或把所有訂閱操作集中到 hub event loop。</p>
<h2 id="策略訂閱狀態也需要-copy-boundary">【策略】訂閱狀態也需要 copy boundary</h2>
<p>訂閱列表的核心風險是直接回傳 map 會暴露內部狀態。若需要列出目前訂閱，應回傳 slice 或 map copy。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">Subscriptions</span><span class="p">()</span> <span class="p">[]</span><span class="kt">string</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">RLock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">defer</span> <span class="nx">c</span><span class="p">.</span><span class="nx">mu</span><span class="p">.</span><span class="nf">RUnlock</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">topics</span> <span class="o">:=</span> <span class="nb">make</span><span class="p">([]</span><span class="kt">string</span><span class="p">,</span> <span class="mi">0</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="nx">c</span><span class="p">.</span><span class="nx">subscriptions</span><span class="p">))</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="k">for</span> <span class="nx">topic</span> <span class="o">:=</span> <span class="k">range</span> <span class="nx">c</span><span class="p">.</span><span class="nx">subscriptions</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">topics</span> <span class="p">=</span> <span class="nb">append</span><span class="p">(</span><span class="nx">topics</span><span class="p">,</span> <span class="nx">topic</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="nx">sort</span><span class="p">.</span><span class="nf">Strings</span><span class="p">(</span><span class="nx">topics</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">return</span> <span class="nx">topics</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>回傳 sorted slice 讓測試更穩定，也避免呼叫端修改內部 map。排序不是業務必要條件，但對 API response 與測試可讀性有幫助。</p>
<h2 id="執行成功與失敗都應回-server-message">【執行】成功與失敗都應回 server message</h2>
<p>WebSocket action 的核心互動模式是 request-like，但連線不會因單次 action 結束。成功或失敗都應回一筆 server message，讓 client 能更新 UI 或顯示錯誤。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">ServerMessage</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">Type</span>  <span class="kt">string</span> <span class="s">`json:&#34;type&#34;`</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">Topic</span> <span class="kt">string</span> <span class="s">`json:&#34;topic,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">Error</span> <span class="kt">string</span> <span class="s">`json:&#34;error,omitempty&#34;`</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">s</span> <span class="o">*</span><span class="nx">SubscriptionService</span><span class="p">)</span> <span class="nf">Subscribe</span><span class="p">(</span><span class="nx">ctx</span> <span class="nx">context</span><span class="p">.</span><span class="nx">Context</span><span class="p">,</span> <span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">cmd</span> <span class="nx">SubscribeTopicCommand</span><span class="p">)</span> <span class="kt">error</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">client</span><span class="p">.</span><span class="nf">Subscribe</span><span class="p">(</span><span class="nx">cmd</span><span class="p">.</span><span class="nx">Topic</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nx">ServerMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">Type</span><span class="p">:</span>  <span class="s">&#34;topic_subscribed&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="nx">Topic</span><span class="p">:</span> <span class="nx">cmd</span><span class="p">.</span><span class="nx">Topic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="k">if</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="k">return</span> <span class="nx">ErrClientQueueFull</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">return</span> <span class="kc">nil</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>若 action 失敗，read pump 或 router wrapper 可以把錯誤轉成 <code>ServerMessage{Type: &quot;error&quot;}</code>。不要只寫 server <a href="/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log</a>，因為 client 需要知道該 action 沒有成功。</p>
<h2 id="執行broadcast-前檢查訂閱">【執行】broadcast 前檢查訂閱</h2>
<p>Broadcast 的核心規則是 <a href="/blog/backend/knowledge-cards/producer/" data-link-title="Producer" data-link-desc="說明 producer 如何把工作、事件或資料送入後續處理路徑">producer</a> 只產生 topic 與 message，hub 決定哪些 client 應該收到。訂閱邏輯不應散落在每個 producer 裡。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">Broadcast</span><span class="p">(</span><span class="nx">topic</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">for</span> <span class="nx">client</span> <span class="o">:=</span> <span class="k">range</span> <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="k">if</span> <span class="p">!</span><span class="nx">client</span><span class="p">.</span><span class="nf">IsSubscribed</span><span class="p">(</span><span class="nx">topic</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">            <span class="k">continue</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="k">if</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nx">message</span><span class="p">);</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">            <span class="nx">h</span><span class="p">.</span><span class="nx">unregister</span> <span class="o">&lt;-</span> <span class="nx">client</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這段程式先檢查訂閱，再嘗試送出。若 client 的 send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 滿了，hub 可以 unregister 或採用其他慢 client 策略；下一章會專門處理。</p>
<h2 id="測試router-test-不需要真實-websocket">【測試】router test 不需要真實 WebSocket</h2>
<p>Router 的測試核心是 action 到行為的對應。它不需要真實 WebSocket connection，只需要 fake client 或檢查 client state。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestSubscribeActionAddsTopic</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">client</span> <span class="o">:=</span> <span class="nf">NewTestClient</span><span class="p">(</span><span class="s">&#34;client_1&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">router</span> <span class="o">:=</span> <span class="nx">Router</span><span class="p">{</span><span class="nx">subscriptions</span><span class="p">:</span> <span class="nf">NewSubscriptionService</span><span class="p">()}</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">data</span> <span class="o">:=</span> <span class="nx">json</span><span class="p">.</span><span class="nf">RawMessage</span><span class="p">(</span><span class="s">`{&#34;topic&#34;:&#34;alerts&#34;}`</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">err</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Route</span><span class="p">(</span><span class="nx">context</span><span class="p">.</span><span class="nf">Background</span><span class="p">(),</span> <span class="nx">client</span><span class="p">,</span> <span class="nx">ClientMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">Action</span><span class="p">:</span> <span class="nx">ActionSubscribeTopic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">        <span class="nx">Data</span><span class="p">:</span>   <span class="nx">data</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">!=</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;route subscribe: %v&#34;</span><span class="p">,</span> <span class="nx">err</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="k">if</span> <span class="p">!</span><span class="nx">client</span><span class="p">.</span><span class="nf">IsSubscribed</span><span class="p">(</span><span class="s">&#34;alerts&#34;</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;client should subscribe to alerts&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Payload validation 也應獨立測：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestSubscribeActionRequiresTopic</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">client</span> <span class="o">:=</span> <span class="nf">NewTestClient</span><span class="p">(</span><span class="s">&#34;client_1&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">router</span> <span class="o">:=</span> <span class="nx">Router</span><span class="p">{</span><span class="nx">subscriptions</span><span class="p">:</span> <span class="nf">NewSubscriptionService</span><span class="p">()}</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">err</span> <span class="o">:=</span> <span class="nx">router</span><span class="p">.</span><span class="nf">Route</span><span class="p">(</span><span class="nx">context</span><span class="p">.</span><span class="nf">Background</span><span class="p">(),</span> <span class="nx">client</span><span class="p">,</span> <span class="nx">ClientMessage</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="nx">Action</span><span class="p">:</span> <span class="nx">ActionSubscribeTopic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="nx">Data</span><span class="p">:</span>   <span class="nx">json</span><span class="p">.</span><span class="nf">RawMessage</span><span class="p">(</span><span class="s">`{&#34;topic&#34;:&#34; &#34;}`</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="p">})</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">err</span> <span class="o">==</span> <span class="kc">nil</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;empty topic should return error&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>WebSocket integration test 留給「真實 client/server 互動」；router 單元測試先確保協定語意正確。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理 action envelope 到 subscription 的路由與 ownership；授權、presence 與跨節點同步，會在下列章節延伸：</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 WebSocket action、event fusion 與 handler boundary；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/06-practical/new-websocket-action/" data-link-title="6.1 如何新增一個即時訊息 action" data-link-desc="修改 client message、路由與 handler">Go：如何新增一個即時訊息 action</a></li>
<li><a href="/blog/go/06-practical/new-event-type/" data-link-title="6.2 如何新增一種 domain event" data-link-desc="擴展事件常數、輸入驗證與處理流程">Go：如何新增一種 domain event</a></li>
<li><a href="/blog/go-advanced/04-architecture-boundaries/event-fusion/" data-link-title="4.4 多來源 event 融合" data-link-desc="合併 HTTP、queue、timer 與外部事件來源">Go：事件融合</a></li>
<li><a href="/blog/go/07-refactoring/handler-boundary/" data-link-title="7.1 把 handler 邏輯拆成可測單元" data-link-desc="分離 HTTP 協定處理與核心邏輯">Go：把 handler 邏輯拆成可測單元</a></li>
<li><a href="/blog/backend/02-cache-redis/" data-link-title="模組二：快取與 Redis" data-link-desc="整理快取策略、Redis 資料型別與分散式狀態輔助能力">Backend：快取與 Redis</a></li>
<li><a href="/blog/backend/03-message-queue/" data-link-title="模組三：訊息佇列與事件傳遞" data-link-desc="整理 durable queue、broker、retry、outbox 與 idempotency 的後端實務">Backend：訊息佇列與事件傳遞</a></li>
</ul>
<h2 id="小結">小結</h2>
<p>訂閱模型把 client action 轉成連線狀態與 server response。Action 是 client intent，不是 domain event；router 負責分派，payload validation 在邊界完成，訂閱集合要有明確 owner，broadcast 由 hub 統一檢查訂閱。這樣新增 action 或 topic 時，修改範圍會清楚且可測。</p>
]]></content:encoded></item><item><title>7.3 跨節點 WebSocket、presence 與重連協定</title><link>https://tarrragon.github.io/blog/go-advanced/07-distributed-operations/cross-node-websocket/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/07-distributed-operations/cross-node-websocket/</guid><description>&lt;p>跨節點 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 的核心責任是把連線狀態、訂閱狀態與推送路徑從單一記憶體 hub 延伸到多台 server。單一 process 內的 read pump、write pump、heartbeat 與 slow client 策略仍然有效，但跨節點後還需要 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/broker/" data-link-title="Broker" data-link-desc="說明 broker 在訊息傳遞系統中負責保存、路由與交付訊息">broker&lt;/a>、presence store、重連協定與授權邊界。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>理解單節點 hub 為什麼不夠&lt;/li>
&lt;li>看懂 presence store 與 broker 在系統中的角色&lt;/li>
&lt;li>設計 reconnect 後的補資料流程&lt;/li>
&lt;li>分辨訂閱路由、連線管理與授權邊界&lt;/li>
&lt;li>讓多台 server 在語意上看起來像同一個訊息系統&lt;/li>
&lt;/ol>
&lt;h2 id="前置章節">前置章節&lt;/h2>
&lt;ul>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">Go 進階：read pump / write pump 模式&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">Go 進階：heartbeat、deadline 與連線清理&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">Go 進階：訂閱模型與訊息路由&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">Go 進階：慢客戶端與 send buffer 管理&lt;/a>&lt;/li>
&lt;/ul>
&lt;h2 id="後續撰寫方向">後續撰寫方向&lt;/h2>
&lt;ol>
&lt;li>多台 server 如何知道某個 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic&lt;/a> 的訂閱者在哪些節點。&lt;/li>
&lt;li>Presence store 如何記錄 client online、offline 與最後活動時間。&lt;/li>
&lt;li>Broker &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out&lt;/a> 如何和每個節點本地 send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 策略銜接。&lt;/li>
&lt;li>Client reconnect 如何使用 cursor、last event ID 或 snapshot 補資料。&lt;/li>
&lt;li>Topic ACL 與 subscription &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/authorization/" data-link-title="Authorization" data-link-desc="說明授權如何判斷誰能對哪些資源執行哪些操作">authorization&lt;/a> 應放在 router、usecase 還是 gateway。&lt;/li>
&lt;/ol>
&lt;h2 id="觀察跨節點-websocket-的核心問題是狀態協調">【觀察】跨節點 WebSocket 的核心問題是狀態協調&lt;/h2>
&lt;p>WebSocket 協定解決的是單一連線的雙向通訊，但跨節點之後，真正麻煩的是狀態分散在多台 server。某個 client 可能連到 A 節點，但它關注的 topic 事件卻從 B 節點產生，這時就需要能夠路由、轉送與補資料。&lt;/p>
&lt;p>所以跨節點 WebSocket 的問題不只是「能不能推送」，而是：&lt;/p>
&lt;ul>
&lt;li>這個 client 現在在哪台 server&lt;/li>
&lt;li>它訂閱了哪些 topic&lt;/li>
&lt;li>推送失敗後要不要重送&lt;/li>
&lt;li>重新連線後要從哪裡補回遺漏事件&lt;/li>
&lt;/ul>
&lt;h2 id="判讀presence-store-是操作查詢">【判讀】presence store 是操作查詢&lt;/h2>
&lt;p>presence store 的用途是讓系統知道某個 client 或節點目前大概在線上還是離線。它通常是操作性資料，不一定是業務真相。&lt;/p>
&lt;p>常見欄位包括：&lt;/p>
&lt;ul>
&lt;li>client ID&lt;/li>
&lt;li>node ID&lt;/li>
&lt;li>connected at&lt;/li>
&lt;li>last seen&lt;/li>
&lt;li>subscription keys&lt;/li>
&lt;/ul>
&lt;p>這類資料要允許過期與清理，因為斷線、網路抖動與 crash 都可能讓狀態暫時不準。&lt;/p>
&lt;h2 id="策略reconnect-一定要有補資料設計">【策略】reconnect 一定要有補資料設計&lt;/h2>
&lt;p>只靠重新連上 WebSocket 並不能保證使用者不漏訊息。當連線中斷時，常見的補資料方式有：&lt;/p>
&lt;ul>
&lt;li>last event ID&lt;/li>
&lt;li>cursor / &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/offset/" data-link-title="Offset" data-link-desc="說明 consumer 在事件流中的讀取位置與重放基準">offset&lt;/a>&lt;/li>
&lt;li>snapshot + delta&lt;/li>
&lt;/ul>
&lt;p>選哪一種，取決於你的事件是否可排序、是否可回放，以及業務能容忍多大的缺口。&lt;/p>
&lt;h2 id="執行推送路徑通常要分三層">【執行】推送路徑通常要分三層&lt;/h2>
&lt;p>跨節點場景下，推送路徑常見會分成：&lt;/p>
&lt;ol>
&lt;li>事件產生端把訊息交給 broker 或 routing layer。&lt;/li>
&lt;li>節點收到後，交給本機 hub / connection manager。&lt;/li>
&lt;li>write pump 再把訊息送到單一 client。&lt;/li>
&lt;/ol>
&lt;p>這樣可以維持單一寫入者原則，避免多個 goroutine 同時寫 WebSocket。&lt;/p></description><content:encoded><![CDATA[<p>跨節點 <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 的核心責任是把連線狀態、訂閱狀態與推送路徑從單一記憶體 hub 延伸到多台 server。單一 process 內的 read pump、write pump、heartbeat 與 slow client 策略仍然有效，但跨節點後還需要 <a href="/blog/backend/knowledge-cards/broker/" data-link-title="Broker" data-link-desc="說明 broker 在訊息傳遞系統中負責保存、路由與交付訊息">broker</a>、presence store、重連協定與授權邊界。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>理解單節點 hub 為什麼不夠</li>
<li>看懂 presence store 與 broker 在系統中的角色</li>
<li>設計 reconnect 後的補資料流程</li>
<li>分辨訂閱路由、連線管理與授權邊界</li>
<li>讓多台 server 在語意上看起來像同一個訊息系統</li>
</ol>
<h2 id="前置章節">前置章節</h2>
<ul>
<li><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">Go 進階：read pump / write pump 模式</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">Go 進階：heartbeat、deadline 與連線清理</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">Go 進階：訂閱模型與訊息路由</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">Go 進階：慢客戶端與 send buffer 管理</a></li>
</ul>
<h2 id="後續撰寫方向">後續撰寫方向</h2>
<ol>
<li>多台 server 如何知道某個 <a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a> 的訂閱者在哪些節點。</li>
<li>Presence store 如何記錄 client online、offline 與最後活動時間。</li>
<li>Broker <a href="/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out</a> 如何和每個節點本地 send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 策略銜接。</li>
<li>Client reconnect 如何使用 cursor、last event ID 或 snapshot 補資料。</li>
<li>Topic ACL 與 subscription <a href="/blog/backend/knowledge-cards/authorization/" data-link-title="Authorization" data-link-desc="說明授權如何判斷誰能對哪些資源執行哪些操作">authorization</a> 應放在 router、usecase 還是 gateway。</li>
</ol>
<h2 id="觀察跨節點-websocket-的核心問題是狀態協調">【觀察】跨節點 WebSocket 的核心問題是狀態協調</h2>
<p>WebSocket 協定解決的是單一連線的雙向通訊，但跨節點之後，真正麻煩的是狀態分散在多台 server。某個 client 可能連到 A 節點，但它關注的 topic 事件卻從 B 節點產生，這時就需要能夠路由、轉送與補資料。</p>
<p>所以跨節點 WebSocket 的問題不只是「能不能推送」，而是：</p>
<ul>
<li>這個 client 現在在哪台 server</li>
<li>它訂閱了哪些 topic</li>
<li>推送失敗後要不要重送</li>
<li>重新連線後要從哪裡補回遺漏事件</li>
</ul>
<h2 id="判讀presence-store-是操作查詢">【判讀】presence store 是操作查詢</h2>
<p>presence store 的用途是讓系統知道某個 client 或節點目前大概在線上還是離線。它通常是操作性資料，不一定是業務真相。</p>
<p>常見欄位包括：</p>
<ul>
<li>client ID</li>
<li>node ID</li>
<li>connected at</li>
<li>last seen</li>
<li>subscription keys</li>
</ul>
<p>這類資料要允許過期與清理，因為斷線、網路抖動與 crash 都可能讓狀態暫時不準。</p>
<h2 id="策略reconnect-一定要有補資料設計">【策略】reconnect 一定要有補資料設計</h2>
<p>只靠重新連上 WebSocket 並不能保證使用者不漏訊息。當連線中斷時，常見的補資料方式有：</p>
<ul>
<li>last event ID</li>
<li>cursor / <a href="/blog/backend/knowledge-cards/offset/" data-link-title="Offset" data-link-desc="說明 consumer 在事件流中的讀取位置與重放基準">offset</a></li>
<li>snapshot + delta</li>
</ul>
<p>選哪一種，取決於你的事件是否可排序、是否可回放，以及業務能容忍多大的缺口。</p>
<h2 id="執行推送路徑通常要分三層">【執行】推送路徑通常要分三層</h2>
<p>跨節點場景下，推送路徑常見會分成：</p>
<ol>
<li>事件產生端把訊息交給 broker 或 routing layer。</li>
<li>節點收到後，交給本機 hub / connection manager。</li>
<li>write pump 再把訊息送到單一 client。</li>
</ol>
<p>這樣可以維持單一寫入者原則，避免多個 goroutine 同時寫 WebSocket。</p>
<h2 id="延伸授權應該在進入路由前就處理">【延伸】授權應該在進入路由前就處理</h2>
<p>Topic ACL 要在訂閱建立時就確認這個 client 是否有資格加入。這能減少不必要的 fan-out 與敏感資料外流。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章不會選定特定 broker 或 presence <a href="/blog/backend/knowledge-cards/database/" data-link-title="Database" data-link-desc="說明 database 在後端系統中如何承擔正式狀態、查詢與一致性責任">database</a>。重點是先讓跨節點責任可見，再依服務需求選擇 Redis、NATS、Kafka、PostgreSQL 或其他基礎設施。</p>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 WebSocket 連線架構與事件路由；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">Go 進階：read/write pump 模式</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">Go 進階：heartbeat、deadline 與連線清理</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">Go 進階：訂閱模型與訊息路由</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">Go 進階：慢客戶端與 send buffer 管理</a></li>
</ul>
]]></content:encoded></item><item><title>2.4 慢客戶端與 send buffer 管理</title><link>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/slow-client/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/slow-client/</guid><description>&lt;p>慢客戶端管理的核心問題是單一 client 的讀取速度可能低於 server 推送速度。若 send &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 沒有上限，慢 client 會把訊息堆在記憶體裡；若 hub 使用 blocking send，慢 client 會拖住所有 client。&lt;/p>
&lt;h2 id="本章目標">本章目標&lt;/h2>
&lt;p>學完本章後，你將能夠：&lt;/p>
&lt;ol>
&lt;li>分辨慢 client 對 hub、write pump、記憶體的影響&lt;/li>
&lt;li>用 bounded send channel 限制單一 client 的排隊量&lt;/li>
&lt;li>設計 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue&lt;/a> full 時的 drop、disconnect、coalesce 策略&lt;/li>
&lt;li>在必要時用 byte budget 管理大型 payload&lt;/li>
&lt;li>測試 send buffer 滿載與 client unregister 行為&lt;/li>
&lt;/ol>
&lt;hr>
&lt;h2 id="觀察慢-client-會把局部問題變成全域問題">【觀察】慢 client 會把局部問題變成全域問題&lt;/h2>
&lt;p>慢 client 的核心風險是它不只影響自己。若 hub broadcast 時對每個 client 使用 blocking send，其中一個 client 的 &lt;code>send&lt;/code> channel 滿了，hub 就可能卡住，其他 client 也收不到訊息。&lt;/p>
&lt;p>反模式：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">h&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Hub&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">Broadcast&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">message&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="k">for&lt;/span> &lt;span class="nx">client&lt;/span> &lt;span class="o">:=&lt;/span> &lt;span class="k">range&lt;/span> &lt;span class="nx">h&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">clients&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="nx">client&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">send&lt;/span> &lt;span class="o">&amp;lt;-&lt;/span> &lt;span class="nx">message&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>這段程式看起來保證送達，但實際上把整個 hub 的可用性綁在最慢的 client 上。只要一個 client 不讀，所有 broadcast 都可能停住。&lt;/p>
&lt;h2 id="判讀send-channel-是每個-client-的容量邊界">【判讀】send channel 是每個 client 的容量邊界&lt;/h2>
&lt;p>Send channel 的核心責任是作為單一 client 的輸出佇列。它必須有容量上限，否則 server 會替慢 client 無限制保存訊息。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="kd">const&lt;/span> &lt;span class="nx">sendBufferSize&lt;/span> &lt;span class="p">=&lt;/span> &lt;span class="mi">64&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl">&lt;span class="kd">type&lt;/span> &lt;span class="nx">Client&lt;/span> &lt;span class="kd">struct&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="nx">id&lt;/span> &lt;span class="kt">string&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="nx">send&lt;/span> &lt;span class="kd">chan&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="nf">NewClient&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">id&lt;/span> &lt;span class="kt">string&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="o">&amp;amp;&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="nx">id&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nx">id&lt;/span>&lt;span class="p">,&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="nx">send&lt;/span>&lt;span class="p">:&lt;/span> &lt;span class="nb">make&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kd">chan&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="nx">sendBufferSize&lt;/span>&lt;span class="p">),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>Buffer 的目的只是吸收短暫尖峰，不是讓 client 長期落後。若 client 長期消費速度低於推送速度，任何有限 buffer 都會滿。&lt;/p>
&lt;h2 id="策略滿載策略取決於訊息語意">【策略】滿載策略取決於訊息語意&lt;/h2>
&lt;p>慢 client 滿載的核心決策是訊息能不能遺失。不同資料類型需要不同策略。&lt;/p>
&lt;table>
 &lt;thead>
 &lt;tr>
 &lt;th>訊息類型&lt;/th>
 &lt;th>常見策略&lt;/th>
 &lt;th>理由&lt;/th>
 &lt;/tr>
 &lt;/thead>
 &lt;tbody>
 &lt;tr>
 &lt;td>即時狀態 snapshot&lt;/td>
 &lt;td>可丟棄舊訊息或 coalesce&lt;/td>
 &lt;td>最新狀態比每個中間狀態重要&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>action result&lt;/td>
 &lt;td>優先送達，滿載時可斷線&lt;/td>
 &lt;td>client 需要知道操作結果&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>診斷 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log&lt;/a> stream&lt;/td>
 &lt;td>可取樣或丟棄&lt;/td>
 &lt;td>資料量大，通常不是唯一真相&lt;/td>
 &lt;/tr>
 &lt;tr>
 &lt;td>金流、訂單、稽核事件&lt;/td>
 &lt;td>不應只靠 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a>&lt;/td>
 &lt;td>需要可靠儲存或可重播來源&lt;/td>
 &lt;/tr>
 &lt;/tbody>
&lt;/table>
&lt;p>WebSocket send buffer 不應承擔資料可靠性。若訊息不能遺失，可靠性應放在資料庫、queue 或 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/event-log/" data-link-title="Event Log" data-link-desc="說明事件歷史如何保存、重播與支援跨服務資料重建">event log&lt;/a>，WebSocket 只負責即時通知。&lt;/p>
&lt;h2 id="執行non-blocking-send-保護-hub">【執行】non-blocking send 保護 hub&lt;/h2>
&lt;p>Hub 的核心保護是 broadcast 時不被單一 client 阻塞。&lt;code>TrySend&lt;/code> 可以讓 hub 立即知道該 client 是否已滿載。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-go" data-lang="go">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="kd">func&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="nx">c&lt;/span> &lt;span class="o">*&lt;/span>&lt;span class="nx">Client&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="nf">TrySend&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nx">message&lt;/span> &lt;span class="nx">ServerMessage&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kt">bool&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="k">select&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="k">case&lt;/span> &lt;span class="nx">c&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="nx">send&lt;/span> &lt;span class="o">&amp;lt;-&lt;/span> &lt;span class="nx">message&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="kc">true&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="k">default&lt;/span>&lt;span class="p">:&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl"> &lt;span class="k">return&lt;/span> &lt;span class="kc">false&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">7&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">8&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>Hub 可以把滿載 client 送進 unregister：&lt;/p></description><content:encoded><![CDATA[<p>慢客戶端管理的核心問題是單一 client 的讀取速度可能低於 server 推送速度。若 send <a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 沒有上限，慢 client 會把訊息堆在記憶體裡；若 hub 使用 blocking send，慢 client 會拖住所有 client。</p>
<h2 id="本章目標">本章目標</h2>
<p>學完本章後，你將能夠：</p>
<ol>
<li>分辨慢 client 對 hub、write pump、記憶體的影響</li>
<li>用 bounded send channel 限制單一 client 的排隊量</li>
<li>設計 <a href="/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue</a> full 時的 drop、disconnect、coalesce 策略</li>
<li>在必要時用 byte budget 管理大型 payload</li>
<li>測試 send buffer 滿載與 client unregister 行為</li>
</ol>
<hr>
<h2 id="觀察慢-client-會把局部問題變成全域問題">【觀察】慢 client 會把局部問題變成全域問題</h2>
<p>慢 client 的核心風險是它不只影響自己。若 hub broadcast 時對每個 client 使用 blocking send，其中一個 client 的 <code>send</code> channel 滿了，hub 就可能卡住，其他 client 也收不到訊息。</p>
<p>反模式：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">Broadcast</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">for</span> <span class="nx">client</span> <span class="o">:=</span> <span class="k">range</span> <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">        <span class="nx">client</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這段程式看起來保證送達，但實際上把整個 hub 的可用性綁在最慢的 client 上。只要一個 client 不讀，所有 broadcast 都可能停住。</p>
<h2 id="判讀send-channel-是每個-client-的容量邊界">【判讀】send channel 是每個 client 的容量邊界</h2>
<p>Send channel 的核心責任是作為單一 client 的輸出佇列。它必須有容量上限，否則 server 會替慢 client 無限制保存訊息。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">const</span> <span class="nx">sendBufferSize</span> <span class="p">=</span> <span class="mi">64</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">
</span></span><span class="line"><span class="ln"> 3</span><span class="cl"><span class="kd">type</span> <span class="nx">Client</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">id</span>   <span class="kt">string</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">send</span> <span class="kd">chan</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="kd">func</span> <span class="nf">NewClient</span><span class="p">(</span><span class="nx">id</span> <span class="kt">string</span><span class="p">)</span> <span class="o">*</span><span class="nx">Client</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">return</span> <span class="o">&amp;</span><span class="nx">Client</span><span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">id</span><span class="p">:</span>   <span class="nx">id</span><span class="p">,</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="nx">send</span><span class="p">:</span> <span class="nb">make</span><span class="p">(</span><span class="kd">chan</span> <span class="nx">ServerMessage</span><span class="p">,</span> <span class="nx">sendBufferSize</span><span class="p">),</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Buffer 的目的只是吸收短暫尖峰，不是讓 client 長期落後。若 client 長期消費速度低於推送速度，任何有限 buffer 都會滿。</p>
<h2 id="策略滿載策略取決於訊息語意">【策略】滿載策略取決於訊息語意</h2>
<p>慢 client 滿載的核心決策是訊息能不能遺失。不同資料類型需要不同策略。</p>
<table>
  <thead>
      <tr>
          <th>訊息類型</th>
          <th>常見策略</th>
          <th>理由</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>即時狀態 snapshot</td>
          <td>可丟棄舊訊息或 coalesce</td>
          <td>最新狀態比每個中間狀態重要</td>
      </tr>
      <tr>
          <td>action result</td>
          <td>優先送達，滿載時可斷線</td>
          <td>client 需要知道操作結果</td>
      </tr>
      <tr>
          <td>診斷 <a href="/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log</a> stream</td>
          <td>可取樣或丟棄</td>
          <td>資料量大，通常不是唯一真相</td>
      </tr>
      <tr>
          <td>金流、訂單、稽核事件</td>
          <td>不應只靠 <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a></td>
          <td>需要可靠儲存或可重播來源</td>
      </tr>
  </tbody>
</table>
<p>WebSocket send buffer 不應承擔資料可靠性。若訊息不能遺失，可靠性應放在資料庫、queue 或 <a href="/blog/backend/knowledge-cards/event-log/" data-link-title="Event Log" data-link-desc="說明事件歷史如何保存、重播與支援跨服務資料重建">event log</a>，WebSocket 只負責即時通知。</p>
<h2 id="執行non-blocking-send-保護-hub">【執行】non-blocking send 保護 hub</h2>
<p>Hub 的核心保護是 broadcast 時不被單一 client 阻塞。<code>TrySend</code> 可以讓 hub 立即知道該 client 是否已滿載。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">TrySend</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">    <span class="k">case</span> <span class="nx">c</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">        <span class="k">return</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">        <span class="k">return</span> <span class="kc">false</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">8</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Hub 可以把滿載 client 送進 unregister：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">Broadcast</span><span class="p">(</span><span class="nx">topic</span> <span class="kt">string</span><span class="p">,</span> <span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">for</span> <span class="nx">client</span> <span class="o">:=</span> <span class="k">range</span> <span class="nx">h</span><span class="p">.</span><span class="nx">clients</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="k">if</span> <span class="p">!</span><span class="nx">client</span><span class="p">.</span><span class="nf">IsSubscribed</span><span class="p">(</span><span class="nx">topic</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">            <span class="k">continue</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="k">if</span> <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nx">message</span><span class="p">);</span> <span class="p">!</span><span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">            <span class="nx">h</span><span class="p">.</span><span class="nx">unregister</span> <span class="o">&lt;-</span> <span class="nx">client</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這種策略犧牲慢 client，保護整體服務。對即時通知服務來說，讓慢 client 重連並重新取得 snapshot，通常比讓所有 client 等它更合理。</p>
<h2 id="策略drop-newestdrop-oldestdisconnect-是不同語意">【策略】drop newest、drop oldest、disconnect 是不同語意</h2>
<p>Queue full 策略的核心差異是保留哪一筆資料，以及是否繼續維持連線。</p>
<table>
  <thead>
      <tr>
          <th>策略</th>
          <th>行為</th>
          <th>適用情境</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>drop newest</td>
          <td>新訊息不進 queue</td>
          <td>舊訊息仍有價值</td>
      </tr>
      <tr>
          <td>drop oldest</td>
          <td>移除舊訊息，保留最新</td>
          <td>狀態型更新</td>
      </tr>
      <tr>
          <td>disconnect</td>
          <td>關閉 client，要求重連</td>
          <td>client 已明顯跟不上</td>
      </tr>
      <tr>
          <td>coalesce</td>
          <td>合併多筆更新成一筆</td>
          <td><a href="/blog/backend/knowledge-cards/topic/" data-link-title="Topic" data-link-desc="說明 topic 如何把事件依主題分流給不同訂閱者">topic</a> 最新狀態可覆蓋</td>
      </tr>
  </tbody>
</table>
<p>Drop oldest 範例：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">TrySendLatest</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="k">case</span> <span class="nx">c</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span><span class="p">:</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="k">return</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">case</span> <span class="o">&lt;-</span><span class="nx">c</span><span class="p">.</span><span class="nx">send</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">
</span></span><span class="line"><span class="ln">13</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="k">case</span> <span class="nx">c</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">        <span class="k">return</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">        <span class="k">return</span> <span class="kc">false</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這段程式表示「新狀態比舊狀態重要」。它不適合 action result 或不可遺失事件，因為它會主動丟掉尚未送出的舊訊息。</p>
<h2 id="策略byte-budget-比-message-count-更接近記憶體風險">【策略】byte budget 比 message count 更接近記憶體風險</h2>
<p>Message count 的核心限制是每筆訊息大小不同。64 筆小訊息和 64 筆大型 JSON payload 的記憶體成本差很多；當 payload 大小差異明顯時，可以加上 byte budget。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">type</span> <span class="nx">Client</span> <span class="kd">struct</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">send</span>      <span class="kd">chan</span> <span class="nx">ServerMessage</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">sendBytes</span> <span class="kt">int64</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">maxBytes</span>  <span class="kt">int64</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">TrySend</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="kt">bool</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">size</span> <span class="o">:=</span> <span class="nb">int64</span><span class="p">(</span><span class="nx">message</span><span class="p">.</span><span class="nf">Size</span><span class="p">())</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">atomic</span><span class="p">.</span><span class="nf">AddInt64</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">c</span><span class="p">.</span><span class="nx">sendBytes</span><span class="p">,</span> <span class="nx">size</span><span class="p">)</span> <span class="p">&gt;</span> <span class="nx">c</span><span class="p">.</span><span class="nx">maxBytes</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">atomic</span><span class="p">.</span><span class="nf">AddInt64</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">c</span><span class="p">.</span><span class="nx">sendBytes</span><span class="p">,</span> <span class="o">-</span><span class="nx">size</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">        <span class="k">return</span> <span class="kc">false</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="k">case</span> <span class="nx">c</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">message</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">        <span class="k">return</span> <span class="kc">true</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl">        <span class="nx">atomic</span><span class="p">.</span><span class="nf">AddInt64</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">c</span><span class="p">.</span><span class="nx">sendBytes</span><span class="p">,</span> <span class="o">-</span><span class="nx">size</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">19</span><span class="cl">        <span class="k">return</span> <span class="kc">false</span>
</span></span><span class="line"><span class="ln">20</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">21</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Write pump 成功取出並寫出訊息後，必須扣回 byte budget：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln">1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">c</span> <span class="o">*</span><span class="nx">Client</span><span class="p">)</span> <span class="nf">markSent</span><span class="p">(</span><span class="nx">message</span> <span class="nx">ServerMessage</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">    <span class="nx">atomic</span><span class="p">.</span><span class="nf">AddInt64</span><span class="p">(</span><span class="o">&amp;</span><span class="nx">c</span><span class="p">.</span><span class="nx">sendBytes</span><span class="p">,</span> <span class="o">-</span><span class="nb">int64</span><span class="p">(</span><span class="nx">message</span><span class="p">.</span><span class="nf">Size</span><span class="p">()))</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Byte budget 更接近記憶體風險，但也更複雜。只有在訊息大小差異大、或服務連線數高時才值得加入；小型服務先用固定 buffer 通常足夠。</p>
<h2 id="判讀write-pump-慢不一定是-client-的錯">【判讀】write pump 慢不一定是 client 的錯</h2>
<p>慢寫入的核心原因可能在 client，也可能在 server。Client 網路慢、瀏覽器停住、行動裝置休眠會造成慢寫；server payload 太大、序列化太慢、單次寫入沒有 <a href="/blog/backend/knowledge-cards/deadline/" data-link-title="Deadline" data-link-desc="說明整體操作的截止時間如何沿著服務邊界傳遞">deadline</a> 也會造成問題。</p>
<p>排查方向：</p>
<ul>
<li>send buffer 長期接近滿載</li>
<li>write deadline 錯誤增加</li>
<li>單筆 message size 過大</li>
<li>broadcast 頻率超過 client 消費能力</li>
<li>某些 topic 推送量異常高</li>
</ul>
<p>queue full 的歸因應同時檢查 client 與 server 端訊號。若所有 client 都慢，通常是 server 推送量、payload 大小或下游網路策略出問題。</p>
<h2 id="策略滿載要有觀測欄位">【策略】滿載要有觀測欄位</h2>
<p>慢 client 策略的核心要求是可觀測。若系統選擇 drop 或 disconnect，應記錄足夠欄位讓工程師知道原因。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="p">(</span><span class="nx">h</span> <span class="o">*</span><span class="nx">Hub</span><span class="p">)</span> <span class="nf">handleFullClient</span><span class="p">(</span><span class="nx">client</span> <span class="o">*</span><span class="nx">Client</span><span class="p">,</span> <span class="nx">topic</span> <span class="kt">string</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">metrics</span><span class="p">.</span><span class="nf">Inc</span><span class="p">(</span><span class="s">&#34;websocket_client_send_full&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">h</span><span class="p">.</span><span class="nx">logger</span><span class="p">.</span><span class="nf">Warn</span><span class="p">(</span><span class="s">&#34;websocket client send buffer full&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="s">&#34;client_id&#34;</span><span class="p">,</span> <span class="nx">client</span><span class="p">.</span><span class="nf">ID</span><span class="p">(),</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">        <span class="s">&#34;topic&#34;</span><span class="p">,</span> <span class="nx">topic</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">        <span class="s">&#34;send_queue_len&#34;</span><span class="p">,</span> <span class="nb">len</span><span class="p">(</span><span class="nx">client</span><span class="p">.</span><span class="nx">send</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">        <span class="s">&#34;send_queue_cap&#34;</span><span class="p">,</span> <span class="nb">cap</span><span class="p">(</span><span class="nx">client</span><span class="p">.</span><span class="nx">send</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="p">)</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="nx">h</span><span class="p">.</span><span class="nx">unregister</span> <span class="o">&lt;-</span> <span class="nx">client</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Log 用來追單次事件，metric 用來看趨勢。若滿載數量突然增加，可能是某個 topic 推送量上升，也可能是 client 版本或網路環境改變。</p>
<h2 id="測試滿載測試要先填滿-buffer">【測試】滿載測試要先填滿 buffer</h2>
<p>慢 client 測試的核心是直接建立滿載條件。容量為 1 的 channel 加上預先填滿的資料，可以穩定製造 queue full；sleep 只是在等待排程運氣。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestTrySendReturnsFalseWhenBufferFull</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">client</span> <span class="o">:=</span> <span class="o">&amp;</span><span class="nx">Client</span><span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">        <span class="nx">id</span><span class="p">:</span>   <span class="s">&#34;client_1&#34;</span><span class="p">,</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">        <span class="nx">send</span><span class="p">:</span> <span class="nb">make</span><span class="p">(</span><span class="kd">chan</span> <span class="nx">ServerMessage</span><span class="p">,</span> <span class="mi">1</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">client</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">ServerMessage</span><span class="p">{</span><span class="nx">Type</span><span class="p">:</span> <span class="s">&#34;first&#34;</span><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">ok</span> <span class="o">:=</span> <span class="nx">client</span><span class="p">.</span><span class="nf">TrySend</span><span class="p">(</span><span class="nx">ServerMessage</span><span class="p">{</span><span class="nx">Type</span><span class="p">:</span> <span class="s">&#34;second&#34;</span><span class="p">})</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="k">if</span> <span class="nx">ok</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;TrySend should return false when buffer is full&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>Hub unregister 行為也可以測：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-go" data-lang="go"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="kd">func</span> <span class="nf">TestBroadcastUnregistersFullClient</span><span class="p">(</span><span class="nx">t</span> <span class="o">*</span><span class="nx">testing</span><span class="p">.</span><span class="nx">T</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">    <span class="nx">hub</span> <span class="o">:=</span> <span class="nf">NewHub</span><span class="p">()</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">    <span class="nx">client</span> <span class="o">:=</span> <span class="nf">NewTestClient</span><span class="p">(</span><span class="s">&#34;client_1&#34;</span><span class="p">,</span> <span class="mi">1</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="nx">client</span><span class="p">.</span><span class="nf">Subscribe</span><span class="p">(</span><span class="s">&#34;alerts&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="nx">client</span><span class="p">.</span><span class="nx">send</span> <span class="o">&lt;-</span> <span class="nx">ServerMessage</span><span class="p">{</span><span class="nx">Type</span><span class="p">:</span> <span class="s">&#34;existing&#34;</span><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nx">clients</span><span class="p">[</span><span class="nx">client</span><span class="p">]</span> <span class="p">=</span> <span class="kd">struct</span><span class="p">{}{}</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="nx">hub</span><span class="p">.</span><span class="nf">Broadcast</span><span class="p">(</span><span class="s">&#34;alerts&#34;</span><span class="p">,</span> <span class="nx">ServerMessage</span><span class="p">{</span><span class="nx">Type</span><span class="p">:</span> <span class="s">&#34;new&#34;</span><span class="p">})</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl">    <span class="k">select</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="k">case</span> <span class="nx">got</span> <span class="o">:=</span> <span class="o">&lt;-</span><span class="nx">hub</span><span class="p">.</span><span class="nx">unregister</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">        <span class="k">if</span> <span class="nx">got</span> <span class="o">!=</span> <span class="nx">client</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">            <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;unregister client mismatch&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">14</span><span class="cl">        <span class="p">}</span>
</span></span><span class="line"><span class="ln">15</span><span class="cl">    <span class="k">default</span><span class="p">:</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">        <span class="nx">t</span><span class="p">.</span><span class="nf">Fatalf</span><span class="p">(</span><span class="s">&#34;full client should be unregistered&#34;</span><span class="p">)</span>
</span></span><span class="line"><span class="ln">17</span><span class="cl">    <span class="p">}</span>
</span></span><span class="line"><span class="ln">18</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p>這類測試直接驗證服務策略：client 滿載時，hub 不阻塞，而是走指定降級路徑。</p>
<h2 id="本章不處理">本章不處理</h2>
<p>本章先處理單一 server 內的慢 client 與 send buffer 邊界；跨節點 <a href="/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out</a> 與持久化同步，會在下列章節延伸：</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">Go 進階：跨節點 WebSocket、presence 與重連協定</a></li>
</ul>
<h2 id="和-go-教材的關係">和 Go 教材的關係</h2>
<p>這一章承接的是 channel <a href="/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure</a> 、non-blocking send 與 rate limiting；如果你要先回看語言教材，可以讀：</p>
<ul>
<li><a href="/blog/go/04-concurrency/channel/" data-link-title="4.2 channel：資料傳遞與 backpressure " data-link-desc="理解 channel 如何在 goroutine 之間傳遞資料並形成 backpressure ">Go：channel：資料傳遞與 backpressure </a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/non-blocking-send/" data-link-title="1.3 非阻塞送出與事件丟棄策略" data-link-desc="設計 channel 滿載時的服務行為">Go：非阻塞送出與事件丟棄策略</a></li>
<li><a href="/blog/backend/knowledge-cards/rate-limit/" data-link-title="Rate Limit" data-link-desc="說明限流如何保護服務入口、下游依賴與租戶公平性">Go：rate limiting 與 backpressure </a></li>
<li><a href="/blog/backend/knowledge-cards/worker-pool/" data-link-title="Worker Pool" data-link-desc="說明一組 worker 如何限制同時處理量並保護下游資源">Go：bounded worker pool</a></li>
<li><a href="/blog/backend/03-message-queue/" data-link-title="模組三：訊息佇列與事件傳遞" data-link-desc="整理 durable queue、broker、retry、outbox 與 idempotency 的後端實務">Backend：訊息佇列與事件傳遞</a></li>
<li><a href="/blog/backend/02-cache-redis/" data-link-title="模組二：快取與 Redis" data-link-desc="整理快取策略、Redis 資料型別與分散式狀態輔助能力">Backend：快取與 Redis</a></li>
</ul>
<h2 id="小結">小結</h2>
<p>慢客戶端是 WebSocket 服務的容量控制問題。每個 client 的 send buffer 必須有上限，hub broadcast 不應被單一 client 阻塞，queue full 策略要符合訊息語意。必要時可加入 byte budget，但更重要的是明確決定 drop、disconnect、coalesce 或可靠儲存，並用 log、metric、測試讓降級行為可見。</p>
]]></content:encoded></item><item><title>8.5 Twitch：直播與聊天室系統</title><link>https://tarrragon.github.io/blog/go/08-case-studies/twitch/</link><pubDate>Thu, 23 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go/08-case-studies/twitch/</guid><description>&lt;p>Twitch 的案例幾乎就是 Go 教材裡高併發與即時系統的縮影。官方說法很直接：Go 被用在很多 busiest systems，上下文是 live video 與 chat，重點是 simplicity、safety、performance 與 readability。&lt;/p>
&lt;h2 id="你應該看什麼">你應該看什麼&lt;/h2>
&lt;ul>
&lt;li>&lt;a href="https://go.dev/solutions/twitch">Twitch - Go’s march to low latency GC&lt;/a>&lt;/li>
&lt;/ul>
&lt;h2 id="這個案例告訴我們什麼">這個案例告訴我們什麼&lt;/h2>
&lt;ol>
&lt;li>Go 很適合低延遲、高事件量的即時系統。&lt;/li>
&lt;li>直播與聊天室會大量依賴長連線與狀態協調。&lt;/li>
&lt;li>可讀性在高壓力服務中仍然重要，因為維護者需要快速定位問題。&lt;/li>
&lt;/ol>
&lt;h2 id="可對照的公開原始碼">可對照的公開原始碼&lt;/h2>
&lt;ul>
&lt;li>&lt;a href="https://go.dev/solutions/case-studies">Go case studies page&lt;/a>&lt;/li>
&lt;/ul>
&lt;p>Twitch 的核心系統原始碼不是公開教學重點，所以這一章更適合把官方案例本身當成第一手材料，再回到你的 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a>、channel 與 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure&lt;/a> 章節對照。&lt;/p></description><content:encoded><![CDATA[<p>Twitch 的案例幾乎就是 Go 教材裡高併發與即時系統的縮影。官方說法很直接：Go 被用在很多 busiest systems，上下文是 live video 與 chat，重點是 simplicity、safety、performance 與 readability。</p>
<h2 id="你應該看什麼">你應該看什麼</h2>
<ul>
<li><a href="https://go.dev/solutions/twitch">Twitch - Go’s march to low latency GC</a></li>
</ul>
<h2 id="這個案例告訴我們什麼">這個案例告訴我們什麼</h2>
<ol>
<li>Go 很適合低延遲、高事件量的即時系統。</li>
<li>直播與聊天室會大量依賴長連線與狀態協調。</li>
<li>可讀性在高壓力服務中仍然重要，因為維護者需要快速定位問題。</li>
</ol>
<h2 id="可對照的公開原始碼">可對照的公開原始碼</h2>
<ul>
<li><a href="https://go.dev/solutions/case-studies">Go case studies page</a></li>
</ul>
<p>Twitch 的核心系統原始碼不是公開教學重點，所以這一章更適合把官方案例本身當成第一手材料，再回到你的 <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a>、channel 與 <a href="/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure</a> 章節對照。</p>
]]></content:encoded></item><item><title>Go 進階指南</title><link>https://tarrragon.github.io/blog/go-advanced/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/go-advanced/</guid><description>&lt;p>本系列是接在入門教學之後的延伸路線，目標是把 Go 的並發模式、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> 服務架構、runtime 診斷、狀態邊界與生產環境可觀測性講到能真正用在服務上。語法細節留在入門篇；進階篇聚焦長時間服務會遇到的設計壓力。&lt;/p>
&lt;h2 id="目標讀者">目標讀者&lt;/h2>
&lt;ul>
&lt;li>已完成 &lt;a href="https://tarrragon.github.io/blog/go/" data-link-title="Go 入門實戰指南" data-link-desc="理解 Go 語言精神與核心開發能力">Go 入門實戰指南&lt;/a> 的工程師&lt;/li>
&lt;li>想深入理解 Go 並發模型與 runtime 行為的開發者&lt;/li>
&lt;li>需要維護長時間運行服務的人&lt;/li>
&lt;li>想把 Go 服務從「能跑」提升到「可觀測、可測、可演進」的人&lt;/li>
&lt;/ul>
&lt;h2 id="學習目標">學習目標&lt;/h2>
&lt;ol>
&lt;li>掌握 goroutine、channel、mutex 的進階使用邊界&lt;/li>
&lt;li>理解 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket&lt;/a> client lifecycle、heartbeat、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer&lt;/a> 與慢客戶端問題&lt;/li>
&lt;li>使用 pprof、runtime 記憶體限制與結構化日誌診斷服務&lt;/li>
&lt;li>設計 event-driven service 的資料邊界與去重策略&lt;/li>
&lt;li>建立並發測試、整合測試與可重現的時間控制&lt;/li>
&lt;li>能評估 Go 服務在生產環境的風險與操作策略&lt;/li>
&lt;li>知道單一 Go 服務延伸到跨節點與平台整合時，哪些責任會轉移到資料庫、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue&lt;/a>、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/broker/" data-link-title="Broker" data-link-desc="說明 broker 在訊息傳遞系統中負責保存、路由與交付訊息">broker&lt;/a>、observability pipeline 與部署平台&lt;/li>
&lt;/ol>
&lt;h2 id="共用術語">共用術語&lt;/h2>
&lt;p>進階篇延續入門篇的 action、command、domain event、repository、port、adapter、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/projection/" data-link-title="Projection" data-link-desc="說明從事件流或資料變更推算出查詢用讀取視圖的轉換機制">projection&lt;/a> 等詞彙。若你需要確認這些詞在這套教材中的責任邊界，可以先回到 &lt;a href="https://tarrragon.github.io/blog/go/glossary/" data-link-title="Go 教材核心術語" data-link-desc="整理 Go 入門與進階篇共用的架構、事件、狀態與邊界詞彙">Go 教材核心術語&lt;/a>。&lt;/p>
&lt;h2 id="與-backend-教材的分工">與 Backend 教材的分工&lt;/h2>
&lt;p>Go 進階篇處理單一 Go 服務內部的高階能力：goroutine lifecycle、WebSocket pump、runtime 診斷、event boundary、race test、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/graceful-shutdown/" data-link-title="Graceful Shutdown" data-link-desc="說明服務停止前如何排空流量、完成工作與保存狀態">graceful shutdown&lt;/a> 與 diagnostics endpoint。當內容開始碰到資料庫、Redis、RabbitMQ、Kafka、OpenTelemetry、Kubernetes 或 CI 平台操作時，就應該轉到跨語言的 &lt;a href="https://tarrragon.github.io/blog/backend/" data-link-title="Backend 服務實務指南" data-link-desc="用跨語言教學路線整理資料庫、快取、訊息佇列、觀測、部署、可靠性、資安、事故與容量等後端服務能力">Backend 服務實務指南&lt;/a>。&lt;/p>
&lt;p>模組七保留在進階篇裡，因為它要回答「Go 服務在跨出去以前，還需要先把哪些 port、訊號與測試合約準備好」。外部系統本身的選型與部署細節，則放在 Backend，讓不同語言都能共用同一套實作知識。&lt;/p>
&lt;h2 id="教學模組">教學模組&lt;/h2>
&lt;h3 id="模組一進階並發模式">&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/" data-link-title="模組一：進階並發模式" data-link-desc="channel ownership、select loop、非阻塞送出、共享狀態、worker pool 與 rate limiting">模組一：進階並發模式&lt;/a>&lt;/h3>
&lt;p>從服務實例理解 fan-in、&lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out&lt;/a>、取消傳播與 &lt;a href="https://tarrragon.github.io/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure&lt;/a> ，先把並發語意說清楚。&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/channel-ownership/" data-link-title="1.1 channel ownership 與關閉責任" data-link-desc="判斷誰能送出、接收與關閉 channel">channel ownership 與關閉責任&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/select-loop/" data-link-title="1.2 select loop 的生命週期設計" data-link-desc="理解長時間運行 goroutine 如何同時處理事件、ticker 與取消">select loop 的生命週期設計&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/non-blocking-send/" data-link-title="1.3 非阻塞送出與事件丟棄策略" data-link-desc="設計 channel 滿載時的服務行為">非阻塞送出與事件丟棄策略&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/shared-state/" data-link-title="1.4 共享狀態與複製邊界" data-link-desc="用 lock 與 copy 保護長期服務的狀態資料">共享狀態與複製邊界&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/worker-pool/" data-link-title="1.5 bounded worker pool" data-link-desc="限制同時執行的 goroutine 數量，讓背景工作有明確容量邊界">bounded worker pool&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/01-concurrency-patterns/rate-limit/" data-link-title="1.6 rate limiting 與 backpressure " data-link-desc="用本地速率限制與 backpressure 策略保護服務入口與下游依賴">rate limiting 與 backpressure &lt;/a>&lt;/li>
&lt;/ul>
&lt;h3 id="模組二websocket-服務架構">&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/" data-link-title="模組二：WebSocket 服務架構" data-link-desc="WebSocket client lifecycle、heartbeat、訂閱路由與慢客戶端管理">模組二：WebSocket 服務架構&lt;/a>&lt;/h3>
&lt;p>把 WebSocket server 的連線、訂閱、推送與錯誤處理拆成可維護的邊界。&lt;/p>
&lt;ul>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">read pump / write pump 模式&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">heartbeat、deadline 與連線清理&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">訂閱模型與訊息路由&lt;/a>&lt;/li>
&lt;li>&lt;a href="https://tarrragon.github.io/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">慢客戶端與 send buffer 管理&lt;/a>&lt;/li>
&lt;/ul>
&lt;h3 id="模組三runtime-與效能診斷">&lt;a href="https://tarrragon.github.io/blog/go-advanced/03-runtime-profiling/" data-link-title="模組三：Runtime 與效能診斷" data-link-desc="GC、memory limit、pprof、goroutine leak 與 allocation 壓力">模組三：Runtime 與效能診斷&lt;/a>&lt;/h3>
&lt;p>理解 Go runtime 如何在長時間運行服務中影響記憶體與排程行為。&lt;/p></description><content:encoded><![CDATA[<p>本系列是接在入門教學之後的延伸路線，目標是把 Go 的並發模式、<a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> 服務架構、runtime 診斷、狀態邊界與生產環境可觀測性講到能真正用在服務上。語法細節留在入門篇；進階篇聚焦長時間服務會遇到的設計壓力。</p>
<h2 id="目標讀者">目標讀者</h2>
<ul>
<li>已完成 <a href="/blog/go/" data-link-title="Go 入門實戰指南" data-link-desc="理解 Go 語言精神與核心開發能力">Go 入門實戰指南</a> 的工程師</li>
<li>想深入理解 Go 並發模型與 runtime 行為的開發者</li>
<li>需要維護長時間運行服務的人</li>
<li>想把 Go 服務從「能跑」提升到「可觀測、可測、可演進」的人</li>
</ul>
<h2 id="學習目標">學習目標</h2>
<ol>
<li>掌握 goroutine、channel、mutex 的進階使用邊界</li>
<li>理解 <a href="/blog/backend/knowledge-cards/websocket/" data-link-title="WebSocket" data-link-desc="說明 WebSocket 如何提供長連線雙向即時通訊">WebSocket</a> client lifecycle、heartbeat、<a href="/blog/backend/knowledge-cards/buffer/" data-link-title="Buffer" data-link-desc="說明系統如何用暫存空間吸收短暫速度差與尖峰流量">buffer</a> 與慢客戶端問題</li>
<li>使用 pprof、runtime 記憶體限制與結構化日誌診斷服務</li>
<li>設計 event-driven service 的資料邊界與去重策略</li>
<li>建立並發測試、整合測試與可重現的時間控制</li>
<li>能評估 Go 服務在生產環境的風險與操作策略</li>
<li>知道單一 Go 服務延伸到跨節點與平台整合時，哪些責任會轉移到資料庫、<a href="/blog/backend/knowledge-cards/queue/" data-link-title="Queue" data-link-desc="說明 queue 如何保存等待處理的工作並形成容量邊界">queue</a>、<a href="/blog/backend/knowledge-cards/broker/" data-link-title="Broker" data-link-desc="說明 broker 在訊息傳遞系統中負責保存、路由與交付訊息">broker</a>、observability pipeline 與部署平台</li>
</ol>
<h2 id="共用術語">共用術語</h2>
<p>進階篇延續入門篇的 action、command、domain event、repository、port、adapter、<a href="/blog/backend/knowledge-cards/projection/" data-link-title="Projection" data-link-desc="說明從事件流或資料變更推算出查詢用讀取視圖的轉換機制">projection</a> 等詞彙。若你需要確認這些詞在這套教材中的責任邊界，可以先回到 <a href="/blog/go/glossary/" data-link-title="Go 教材核心術語" data-link-desc="整理 Go 入門與進階篇共用的架構、事件、狀態與邊界詞彙">Go 教材核心術語</a>。</p>
<h2 id="與-backend-教材的分工">與 Backend 教材的分工</h2>
<p>Go 進階篇處理單一 Go 服務內部的高階能力：goroutine lifecycle、WebSocket pump、runtime 診斷、event boundary、race test、<a href="/blog/backend/knowledge-cards/graceful-shutdown/" data-link-title="Graceful Shutdown" data-link-desc="說明服務停止前如何排空流量、完成工作與保存狀態">graceful shutdown</a> 與 diagnostics endpoint。當內容開始碰到資料庫、Redis、RabbitMQ、Kafka、OpenTelemetry、Kubernetes 或 CI 平台操作時，就應該轉到跨語言的 <a href="/blog/backend/" data-link-title="Backend 服務實務指南" data-link-desc="用跨語言教學路線整理資料庫、快取、訊息佇列、觀測、部署、可靠性、資安、事故與容量等後端服務能力">Backend 服務實務指南</a>。</p>
<p>模組七保留在進階篇裡，因為它要回答「Go 服務在跨出去以前，還需要先把哪些 port、訊號與測試合約準備好」。外部系統本身的選型與部署細節，則放在 Backend，讓不同語言都能共用同一套實作知識。</p>
<h2 id="教學模組">教學模組</h2>
<h3 id="模組一進階並發模式"><a href="/blog/go-advanced/01-concurrency-patterns/" data-link-title="模組一：進階並發模式" data-link-desc="channel ownership、select loop、非阻塞送出、共享狀態、worker pool 與 rate limiting">模組一：進階並發模式</a></h3>
<p>從服務實例理解 fan-in、<a href="/blog/backend/knowledge-cards/fan-out/" data-link-title="Fan-out" data-link-desc="說明單一事件同時分發給多個下游的訊息拓撲">fan-out</a>、取消傳播與 <a href="/blog/backend/knowledge-cards/backpressure/" data-link-title="Backpressure" data-link-desc="說明下游處理速度不足時系統如何讓上游依下游能力送出工作">backpressure</a> ，先把並發語意說清楚。</p>
<ul>
<li><a href="/blog/go-advanced/01-concurrency-patterns/channel-ownership/" data-link-title="1.1 channel ownership 與關閉責任" data-link-desc="判斷誰能送出、接收與關閉 channel">channel ownership 與關閉責任</a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/select-loop/" data-link-title="1.2 select loop 的生命週期設計" data-link-desc="理解長時間運行 goroutine 如何同時處理事件、ticker 與取消">select loop 的生命週期設計</a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/non-blocking-send/" data-link-title="1.3 非阻塞送出與事件丟棄策略" data-link-desc="設計 channel 滿載時的服務行為">非阻塞送出與事件丟棄策略</a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/shared-state/" data-link-title="1.4 共享狀態與複製邊界" data-link-desc="用 lock 與 copy 保護長期服務的狀態資料">共享狀態與複製邊界</a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/worker-pool/" data-link-title="1.5 bounded worker pool" data-link-desc="限制同時執行的 goroutine 數量，讓背景工作有明確容量邊界">bounded worker pool</a></li>
<li><a href="/blog/go-advanced/01-concurrency-patterns/rate-limit/" data-link-title="1.6 rate limiting 與 backpressure " data-link-desc="用本地速率限制與 backpressure 策略保護服務入口與下游依賴">rate limiting 與 backpressure </a></li>
</ul>
<h3 id="模組二websocket-服務架構"><a href="/blog/go-advanced/02-networking-websocket/" data-link-title="模組二：WebSocket 服務架構" data-link-desc="WebSocket client lifecycle、heartbeat、訂閱路由與慢客戶端管理">模組二：WebSocket 服務架構</a></h3>
<p>把 WebSocket server 的連線、訂閱、推送與錯誤處理拆成可維護的邊界。</p>
<ul>
<li><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">read pump / write pump 模式</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">heartbeat、deadline 與連線清理</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/subscription-routing/" data-link-title="2.3 訂閱模型與訊息路由" data-link-desc="將 client action 對應到主題訂閱狀態">訂閱模型與訊息路由</a></li>
<li><a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">慢客戶端與 send buffer 管理</a></li>
</ul>
<h3 id="模組三runtime-與效能診斷"><a href="/blog/go-advanced/03-runtime-profiling/" data-link-title="模組三：Runtime 與效能診斷" data-link-desc="GC、memory limit、pprof、goroutine leak 與 allocation 壓力">模組三：Runtime 與效能診斷</a></h3>
<p>理解 Go runtime 如何在長時間運行服務中影響記憶體與排程行為。</p>
<ul>
<li><a href="/blog/go-advanced/03-runtime-profiling/gc-memory-limit/" data-link-title="3.1 GC 與 memory limit" data-link-desc="理解 debug.SetMemoryLimit 在長時間服務中的用途">GC 與 memory limit</a></li>
<li><a href="/blog/go-advanced/03-runtime-profiling/pprof/" data-link-title="3.2 pprof 基礎診斷流程" data-link-desc="用 pprof endpoint 診斷 heap、goroutine 與 CPU 問題">pprof 基礎診斷流程</a></li>
<li><a href="/blog/go-advanced/03-runtime-profiling/goroutine-leak/" data-link-title="3.3 goroutine leak 偵測" data-link-desc="判斷背景工作與 client pump 是否正確退出">goroutine leak 偵測</a></li>
<li><a href="/blog/go-advanced/03-runtime-profiling/allocation/" data-link-title="3.4 資料結構與 allocation 壓力" data-link-desc="分析列表、歷史資料與 WebSocket payload 的配置成本">資料結構與 allocation 壓力</a></li>
</ul>
<h3 id="模組四架構邊界與事件系統"><a href="/blog/go-advanced/04-architecture-boundaries/" data-link-title="模組四：架構邊界與事件系統" data-link-desc="用事件驅動架構拆解事件來源、處理流程、狀態邊界與即時推送">模組四：架構邊界與事件系統</a></h3>
<p>用事件驅動架構拆解服務責任，讓來源、處理與狀態不再混在一起。</p>
<ul>
<li><a href="/blog/go-advanced/04-architecture-boundaries/component-boundaries/" data-link-title="4.1 事件來源、處理流程與狀態邊界" data-link-desc="分辨事件來源、事件融合、處理流程、狀態真相與推送邊界">事件來源、處理流程與狀態邊界</a></li>
<li><a href="/blog/go-advanced/04-architecture-boundaries/dedup-key/" data-link-title="4.2 事件去重與語義鍵設計" data-link-desc="用 entity ID、event type、來源語意與時間窗口建立去重鍵">事件去重與語義鍵設計</a></li>
<li><a href="/blog/go-advanced/04-architecture-boundaries/source-of-truth/" data-link-title="4.3 Source of Truth：狀態邊界" data-link-desc="集中狀態更新、保護可變資料、設計查詢 projection">Source of Truth：狀態邊界</a></li>
<li><a href="/blog/go-advanced/04-architecture-boundaries/event-fusion/" data-link-title="4.4 多來源 event 融合" data-link-desc="合併 HTTP、queue、timer 與外部事件來源">多來源 event 融合</a></li>
</ul>
<h3 id="模組五測試與可靠性"><a href="/blog/go-advanced/05-testing-reliability/" data-link-title="模組五：測試與可靠性" data-link-desc="時間控制、WebSocket integration test、race check 與 table-driven test">模組五：測試與可靠性</a></h3>
<p>針對並發服務建立能真正揭露風險的測試，而不是只追求覆蓋率。</p>
<ul>
<li><a href="/blog/go-advanced/05-testing-reliability/time-control/" data-link-title="5.1 時間注入與狀態轉移測試" data-link-desc="讓時間相關邏輯可重現">時間注入與狀態轉移測試</a></li>
<li><a href="/blog/go-advanced/05-testing-reliability/websocket-integration/" data-link-title="5.2 WebSocket integration test" data-link-desc="驗證 client/server 實際互動">WebSocket integration test</a></li>
<li><a href="/blog/go-advanced/05-testing-reliability/race-check/" data-link-title="5.3 race condition 檢查" data-link-desc="用 go test -race 找資料競爭">race condition 檢查</a></li>
<li><a href="/blog/go-advanced/05-testing-reliability/table-tests/" data-link-title="5.4 table-driven test 的設計邊界" data-link-desc="避免測試資料混雜太多概念">table-driven test 的設計邊界</a></li>
</ul>
<h3 id="模組六生產操作"><a href="/blog/go-advanced/06-production-operations/" data-link-title="模組六：生產操作" data-link-desc="graceful shutdown、健康檢查、結構化日誌與 feature gate">模組六：生產操作</a></h3>
<p>把本地服務推向可維護、可診斷、可部署的操作狀態。</p>
<ul>
<li><a href="/blog/go-advanced/06-production-operations/graceful-shutdown/" data-link-title="6.1 graceful shutdown 與 signal handling" data-link-desc="用 signal 與 context 傳遞停止訊號">graceful shutdown 與 signal handling</a></li>
<li><a href="/blog/go-advanced/06-production-operations/health-diagnostics/" data-link-title="6.2 健康檢查與診斷 endpoint" data-link-desc="區分服務可用性與工程診斷入口">健康檢查與診斷 endpoint</a></li>
<li><a href="/blog/go-advanced/06-production-operations/log-fields/" data-link-title="6.3 結構化日誌欄位設計" data-link-desc="讓 log 可 grep、可聚合、可追蹤">結構化日誌欄位設計</a></li>
<li><a href="/blog/go-advanced/06-production-operations/feature-gate/" data-link-title="6.4 版本偵測與 feature gate" data-link-desc="依版本與環境能力啟用功能">版本偵測與 feature gate</a></li>
</ul>
<h3 id="模組七跨節點與平台整合"><a href="/blog/go-advanced/07-distributed-operations/" data-link-title="模組七：跨節點與平台整合" data-link-desc="把單一 Go 服務延伸到資料庫、queue、跨節點 WebSocket、可觀測性與部署平台">模組七：跨節點與平台整合</a></h3>
<p>承接各章「本章不處理」的延伸邊界，把單一服務往外擴張時必須補上的責任整理成一條清楚路線。</p>
<ul>
<li><a href="/blog/go-advanced/07-distributed-operations/database-transactions/" data-link-title="7.1 資料庫 transaction 與 schema migration" data-link-desc="把 repository 邊界延伸到資料庫交易、migration 與一致性語意">資料庫 transaction 與 schema migration</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/outbox-idempotency/" data-link-title="7.2 Durable queue、outbox 與 idempotency" data-link-desc="設計跨 process 事件傳遞的可靠性與去重邊界">Durable queue、outbox 與 idempotency</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">跨節點 WebSocket、presence 與重連協定</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/observability-pipeline/" data-link-title="7.4 Observability pipeline、metrics 與 tracing" data-link-desc="把 structured log、metric、trace 與 profile 組成可操作的診斷系統">Observability pipeline、metrics 與 tracing</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/deployment-contracts/" data-link-title="7.5 Kubernetes、systemd 與 load balancer 合約" data-link-desc="理解部署平台如何影響 Go 服務的 shutdown、health 與資源限制">Kubernetes、systemd 與 load balancer 合約</a></li>
<li><a href="/blog/go-advanced/07-distributed-operations/reliability-pipeline/" data-link-title="7.6 CI、fuzz、load test 與 chaos testing" data-link-desc="把單元測試與整合測試擴展成服務可靠性驗證流程">CI、fuzz、load test 與 chaos testing</a></li>
</ul>
<h2 id="學習路徑">學習路徑</h2>
<h3 id="路徑-a並發服務維護者">路徑 A：並發服務維護者</h3>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln">1</span><span class="cl">模組一 → 模組四 → 模組五</span></span></code></pre></div><p>重點：事件流、共享狀態、並發測試。</p>
<h3 id="路徑-bwebsocketapi-開發者">路徑 B：WebSocket/API 開發者</h3>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln">1</span><span class="cl">模組二 → 模組六 → 模組五</span></span></code></pre></div><p>重點：連線生命週期、訊息路由、操作診斷。</p>
<h3 id="路徑-c效能與可靠性工程師">路徑 C：效能與可靠性工程師</h3>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln">1</span><span class="cl">模組三 → 模組五 → 模組六</span></span></code></pre></div><p>重點：pprof、goroutine leak、race check、服務操作。</p>
<h3 id="路徑-d完整學習">路徑 D：完整學習</h3>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-text" data-lang="text"><span class="line"><span class="ln">1</span><span class="cl">模組一 → 模組二 → 模組三 → 模組四 → 模組五 → 模組六 → 模組七</span></span></code></pre></div><p>按順序學習，建立完整的 Go 長時間運行服務模型。</p>
<h2 id="主題延伸地圖">主題延伸地圖</h2>
<p>進階篇的章節會反覆碰到 <a href="/blog/backend/knowledge-cards/log/" data-link-title="Log" data-link-desc="說明 log 如何記錄單一事件的上下文並支援事故排查">log</a>、time、state、event、WebSocket 與 testing。這些主題會在不同服務壓力下承擔不同責任；主題延伸地圖用來幫讀者辨識每一層的分工。</p>
<table>
  <thead>
      <tr>
          <th>主題</th>
          <th>單一 process 內的設計</th>
          <th>生產操作</th>
          <th>跨節點邊界</th>
          <th>Backend 實作</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>並發與容量</td>
          <td><a href="/blog/go-advanced/01-concurrency-patterns/channel-ownership/" data-link-title="1.1 channel ownership 與關閉責任" data-link-desc="判斷誰能送出、接收與關閉 channel">channel ownership</a>、<a href="/blog/go-advanced/01-concurrency-patterns/select-loop/" data-link-title="1.2 select loop 的生命週期設計" data-link-desc="理解長時間運行 goroutine 如何同時處理事件、ticker 與取消">select loop</a>、<a href="/blog/go-advanced/01-concurrency-patterns/non-blocking-send/" data-link-title="1.3 非阻塞送出與事件丟棄策略" data-link-desc="設計 channel 滿載時的服務行為">非阻塞送出</a></td>
          <td><a href="/blog/go-advanced/05-testing-reliability/race-check/" data-link-title="5.3 race condition 檢查" data-link-desc="用 go test -race 找資料競爭">race condition 檢查</a>、<a href="/blog/go-advanced/06-production-operations/graceful-shutdown/" data-link-title="6.1 graceful shutdown 與 signal handling" data-link-desc="用 signal 與 context 傳遞停止訊號">graceful shutdown</a></td>
          <td><a href="/blog/go-advanced/07-distributed-operations/reliability-pipeline/" data-link-title="7.6 CI、fuzz、load test 與 chaos testing" data-link-desc="把單元測試與整合測試擴展成服務可靠性驗證流程">可靠性驗證流程</a></td>
          <td><a href="/blog/backend/06-reliability/" data-link-title="模組六：可靠性驗證流程" data-link-desc="用 SRE 領域詞彙建問題節點、以服務級案例庫累積驗證脈絡，先建概念與案例庫再進實作交接">Backend：可靠性驗證</a></td>
      </tr>
      <tr>
          <td>WebSocket</td>
          <td><a href="/blog/go-advanced/02-networking-websocket/read-write-pump/" data-link-title="2.1 read pump / write pump 模式" data-link-desc="分離 WebSocket 讀取、寫入與心跳">read/write pump</a>、<a href="/blog/go-advanced/02-networking-websocket/heartbeat-deadline/" data-link-title="2.2 heartbeat、deadline 與連線清理" data-link-desc="用 ping/pong 和 deadline 偵測失效連線">heartbeat</a>、<a href="/blog/go-advanced/02-networking-websocket/slow-client/" data-link-title="2.4 慢客戶端與 send buffer 管理" data-link-desc="控制推送佇列與記憶體風險">慢客戶端</a></td>
          <td><a href="/blog/go-advanced/05-testing-reliability/websocket-integration/" data-link-title="5.2 WebSocket integration test" data-link-desc="驗證 client/server 實際互動">WebSocket integration test</a>、<a href="/blog/go-advanced/06-production-operations/health-diagnostics/" data-link-title="6.2 健康檢查與診斷 endpoint" data-link-desc="區分服務可用性與工程診斷入口">health diagnostics</a></td>
          <td><a href="/blog/go-advanced/07-distributed-operations/cross-node-websocket/" data-link-title="7.3 跨節點 WebSocket、presence 與重連協定" data-link-desc="把單一 server 的 WebSocket hub 擴展到多節點推送與連線狀態">跨節點 WebSocket</a></td>
          <td><a href="/blog/backend/02-cache-redis/" data-link-title="模組二：快取與 Redis" data-link-desc="整理快取策略、Redis 資料型別與分散式狀態輔助能力">Backend：快取與 Redis</a>、<a href="/blog/backend/03-message-queue/" data-link-title="模組三：訊息佇列與事件傳遞" data-link-desc="整理 durable queue、broker、retry、outbox 與 idempotency 的後端實務">訊息佇列</a></td>
      </tr>
      <tr>
          <td>Runtime 診斷</td>
          <td><a href="/blog/go-advanced/03-runtime-profiling/gc-memory-limit/" data-link-title="3.1 GC 與 memory limit" data-link-desc="理解 debug.SetMemoryLimit 在長時間服務中的用途">GC 與 memory limit</a>、<a href="/blog/go-advanced/03-runtime-profiling/pprof/" data-link-title="3.2 pprof 基礎診斷流程" data-link-desc="用 pprof endpoint 診斷 heap、goroutine 與 CPU 問題">pprof</a>、<a href="/blog/go-advanced/03-runtime-profiling/goroutine-leak/" data-link-title="3.3 goroutine leak 偵測" data-link-desc="判斷背景工作與 client pump 是否正確退出">goroutine leak</a></td>
          <td><a href="/blog/go-advanced/06-production-operations/health-diagnostics/" data-link-title="6.2 健康檢查與診斷 endpoint" data-link-desc="區分服務可用性與工程診斷入口">diagnostics endpoint</a></td>
          <td><a href="/blog/go-advanced/07-distributed-operations/observability-pipeline/" data-link-title="7.4 Observability pipeline、metrics 與 tracing" data-link-desc="把 structured log、metric、trace 與 profile 組成可操作的診斷系統">Observability pipeline</a>、<a href="/blog/go-advanced/07-distributed-operations/deployment-contracts/" data-link-title="7.5 Kubernetes、systemd 與 load balancer 合約" data-link-desc="理解部署平台如何影響 Go 服務的 shutdown、health 與資源限制">部署平台合約</a></td>
          <td><a href="/blog/backend/04-observability/" data-link-title="模組四：可觀測性平台" data-link-desc="整理 log、metric、trace、dashboard 與 alert 的後端操作實務">Backend：可觀測性平台</a>、<a href="/blog/backend/05-deployment-platform/" data-link-title="模組五：部署平台與網路入口" data-link-desc="整理 Kubernetes、systemd、load balancer、container 與服務生命週期合約">部署平台</a></td>
      </tr>
      <tr>
          <td>事件與狀態</td>
          <td><a href="/blog/go-advanced/04-architecture-boundaries/component-boundaries/" data-link-title="4.1 事件來源、處理流程與狀態邊界" data-link-desc="分辨事件來源、事件融合、處理流程、狀態真相與推送邊界">component boundaries</a>、<a href="/blog/go-advanced/04-architecture-boundaries/source-of-truth/" data-link-title="4.3 Source of Truth：狀態邊界" data-link-desc="集中狀態更新、保護可變資料、設計查詢 projection">source of truth</a>、<a href="/blog/go-advanced/04-architecture-boundaries/event-fusion/" data-link-title="4.4 多來源 event 融合" data-link-desc="合併 HTTP、queue、timer 與外部事件來源">event fusion</a></td>
          <td><a href="/blog/go-advanced/06-production-operations/log-fields/" data-link-title="6.3 結構化日誌欄位設計" data-link-desc="讓 log 可 grep、可聚合、可追蹤">結構化日誌欄位</a></td>
          <td><a href="/blog/go-advanced/07-distributed-operations/outbox-idempotency/" data-link-title="7.2 Durable queue、outbox 與 idempotency" data-link-desc="設計跨 process 事件傳遞的可靠性與去重邊界">outbox 與 idempotency</a>、<a href="/blog/go-advanced/07-distributed-operations/database-transactions/" data-link-title="7.1 資料庫 transaction 與 schema migration" data-link-desc="把 repository 邊界延伸到資料庫交易、migration 與一致性語意">資料庫 transaction</a></td>
          <td><a href="/blog/backend/01-database/" data-link-title="模組一：資料庫與持久化" data-link-desc="整理 SQL、transaction、migration 與 repository adapter 的後端實務">Backend：資料庫</a>、<a href="/blog/backend/03-message-queue/" data-link-title="模組三：訊息佇列與事件傳遞" data-link-desc="整理 durable queue、broker、retry、outbox 與 idempotency 的後端實務">訊息佇列</a></td>
      </tr>
      <tr>
          <td>測試分層</td>
          <td><a href="/blog/go-advanced/05-testing-reliability/time-control/" data-link-title="5.1 時間注入與狀態轉移測試" data-link-desc="讓時間相關邏輯可重現">時間控制</a>、<a href="/blog/go-advanced/05-testing-reliability/table-tests/" data-link-title="5.4 table-driven test 的設計邊界" data-link-desc="避免測試資料混雜太多概念">table-driven test</a></td>
          <td><a href="/blog/go-advanced/05-testing-reliability/race-check/" data-link-title="5.3 race condition 檢查" data-link-desc="用 go test -race 找資料競爭">race check</a>、<a href="/blog/go-advanced/05-testing-reliability/websocket-integration/" data-link-title="5.2 WebSocket integration test" data-link-desc="驗證 client/server 實際互動">integration test</a></td>
          <td><a href="/blog/go-advanced/07-distributed-operations/reliability-pipeline/" data-link-title="7.6 CI、fuzz、load test 與 chaos testing" data-link-desc="把單元測試與整合測試擴展成服務可靠性驗證流程">可靠性驗證流程</a></td>
          <td><a href="/blog/backend/06-reliability/" data-link-title="模組六：可靠性驗證流程" data-link-desc="用 SRE 領域詞彙建問題節點、以服務級案例庫累積驗證脈絡，先建概念與案例庫再進實作交接">Backend：可靠性驗證</a></td>
      </tr>
  </tbody>
</table>
<h2 id="先備知識">先備知識</h2>
<p>本系列假設你已經完成 <a href="/blog/go/" data-link-title="Go 入門實戰指南" data-link-desc="理解 Go 語言精神與核心開發能力">Go 入門實戰指南</a> 的基礎部分，因為下面這些章節會直接沿用那些概念：</p>
<ul>
<li><a href="/blog/go/03-stdlib/" data-link-title="模組三：標準庫實戰" data-link-desc="使用 fmt、time、encoding/json、net/http、log/slog、context、defer、flag 與 os/env 解決實務問題">模組三：標準庫實戰</a></li>
<li><a href="/blog/go/04-concurrency/" data-link-title="模組四：並發模型" data-link-desc="從 goroutine、channel、select 與 RWMutex 理解 Go 並發模型">模組四：並發模型</a></li>
<li><a href="/blog/go/05-error-testing/" data-link-title="模組五：錯誤處理與測試" data-link-desc="用明確錯誤路徑、testing、table-driven test 與時間注入驗證 Go 程式">模組五：錯誤處理與測試</a></li>
</ul>
<h2 id="每章結構">每章結構</h2>
<p>每章都採用「由淺到深」的結構，先說明問題，再切到設計與實作：</p>
<ol>
<li><strong>原理層</strong>：這個機制解決什麼問題</li>
<li><strong>設計層</strong>：在服務架構中如何切責任</li>
<li><strong>實作層</strong>：用簡化範例程式碼看具體做法</li>
<li><strong>實戰檢查</strong>：維護時要確認哪些風險</li>
</ol>
<hr>
<p><em>文件版本：v0.1.0</em>
<em>最後更新：2026-04-22</em>
<em>系列狀態：核心初稿完成，延伸模組規劃中</em></p>
]]></content:encoded></item><item><title>192 個測試全過、實機全壞：Mock 遮蔽真實行為的三層測試策略</title><link>https://tarrragon.github.io/blog/work-log/192-%E5%80%8B%E6%B8%AC%E8%A9%A6%E5%85%A8%E9%81%8E%E5%AF%A6%E6%A9%9F%E5%85%A8%E5%A3%9Emock-%E9%81%AE%E8%94%BD%E7%9C%9F%E5%AF%A6%E8%A1%8C%E7%82%BA%E7%9A%84%E4%B8%89%E5%B1%A4%E6%B8%AC%E8%A9%A6%E7%AD%96%E7%95%A5/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/work-log/192-%E5%80%8B%E6%B8%AC%E8%A9%A6%E5%85%A8%E9%81%8E%E5%AF%A6%E6%A9%9F%E5%85%A8%E5%A3%9Emock-%E9%81%AE%E8%94%BD%E7%9C%9F%E5%AF%A6%E8%A1%8C%E7%82%BA%E7%9A%84%E4%B8%89%E5%B1%A4%E6%B8%AC%E8%A9%A6%E7%AD%96%E7%95%A5/</guid><description>&lt;h2 id="這篇要解決什麼">這篇要解決什麼&lt;/h2>
&lt;blockquote>
&lt;p>192 個 unit test 全綠、實機部署後全部功能壞掉。&lt;/p>&lt;/blockquote>
&lt;p>這不是測試寫得差 — 每個 test 都有明確斷言、覆蓋了正常和錯誤路徑。問題出在測試策略的結構：所有 test 都用 &lt;code>FakeWebSocketChannel&lt;/code> 替代真實 WebSocket，永遠不會觸碰真實協議行為。結果是 mock 和真實服務之間的差異，在整個測試套件中完全不可見。&lt;/p>
&lt;p>本文拆解三個被 mock 遮蔽的真實問題、分析 mock 遮蔽的機制、提出三層測試策略作為防護。&lt;/p>
&lt;hr>
&lt;h2 id="三個被-mock-遮蔽的真實問題">三個被 Mock 遮蔽的真實問題&lt;/h2>
&lt;h3 id="問題-1text-frame-vs-binary-frame">問題 1：text frame vs binary frame&lt;/h3>
&lt;p>ttyd 的 WebSocket 協議期望 &lt;strong>text frame&lt;/strong>，Flutter 的 &lt;code>WebSocketChannel.sink.add(Uint8List)&lt;/code> 預設發送 &lt;strong>binary frame&lt;/strong>。兩者在 WebSocket 協議層是不同的 opcode（0x1 text vs 0x2 binary），ttyd 收到 binary frame 會靜默忽略。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="c1">// 原始寫法 — Uint8List 走 binary frame，ttyd 靜默忽略
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="kt">void&lt;/span> &lt;span class="n">sendData&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">dynamic&lt;/span> &lt;span class="n">data&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="n">_channel&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">sink&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">);&lt;/span> &lt;span class="c1">// data 是 Uint8List → binary frame
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl">&lt;span class="c1">// 修正 — 轉成 String 走 text frame
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="kt">void&lt;/span> &lt;span class="n">sendData&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">dynamic&lt;/span> &lt;span class="n">data&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span> &lt;span class="k">is&lt;/span> &lt;span class="n">Uint8List&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="n">_channel&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">sink&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="kt">String&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">fromCharCodes&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">));&lt;/span> &lt;span class="c1">// text frame
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="p">}&lt;/span> &lt;span class="k">else&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="n">_channel&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">sink&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">data&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">13&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;strong>為什麼 mock 抓不到&lt;/strong>：&lt;code>FakeWebSocketChannel&lt;/code> 的 &lt;code>sink.add&lt;/code> 接受 &lt;code>dynamic&lt;/code>，不區分 &lt;code>String&lt;/code> 和 &lt;code>Uint8List&lt;/code>，兩者都直接存入 &lt;code>_sinkItems&lt;/code> list。Mock 層沒有 frame type 的概念 — 它模擬的是 Dart API，不是 WebSocket 協議。&lt;/p>
&lt;h3 id="問題-2auth-token-handshake-缺失">問題 2：auth token handshake 缺失&lt;/h3>
&lt;p>ttyd 連線後需要發送一個 auth token JSON frame 完成認證，否則 ttyd 關閉連線。整個 auth handshake 的邏輯根本沒實作，因為 &lt;code>FakeWebSocketChannel&lt;/code> 不需要認證就能「連線成功」。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="c1">// 缺失的 auth handshake — 連線建立後需發送
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span>&lt;span class="kt">void&lt;/span> &lt;span class="n">_sendAuthTokenIfNeeded&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Credential&lt;/span> &lt;span class="n">credential&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="kd">final&lt;/span> &lt;span class="n">token&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">base64Encode&lt;/span>&lt;span class="p">(&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="n">utf8&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">encode&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;&lt;/span>&lt;span class="si">${&lt;/span>&lt;span class="n">credential&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">ttydUser&lt;/span>&lt;span class="si">}&lt;/span>&lt;span class="s1">:&lt;/span>&lt;span class="si">${&lt;/span>&lt;span class="n">credential&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">ttydPass&lt;/span>&lt;span class="si">}&lt;/span>&lt;span class="s1">&amp;#39;&lt;/span>&lt;span class="p">),&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="kd">final&lt;/span> &lt;span class="n">frame&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">_protocol&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">buildAuthTokenFrame&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nl">authToken:&lt;/span> &lt;span class="n">token&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="k">if&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">frame&lt;/span> &lt;span class="o">!=&lt;/span> &lt;span class="kc">null&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="n">_channel&lt;/span>&lt;span class="o">!&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">sink&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">add&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">frame&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="p">}&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl">&lt;span class="p">}&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>&lt;strong>為什麼 mock 抓不到&lt;/strong>：&lt;code>FakeWebSocketChannel&lt;/code> 的 &lt;code>ready&lt;/code> 立即完成、&lt;code>stream&lt;/code> 立即可用。真實 ttyd 需要收到正確的 auth token 才會開始推送 terminal output；mock 不需要，所以 test 永遠看到「連線成功」。&lt;/p>
&lt;h3 id="問題-3ansi-控制序列多樣性">問題 3：ANSI 控制序列多樣性&lt;/h3>
&lt;p>真實 shell 輸出包含 OSC 序列（&lt;code>ESC]...BEL&lt;/code> 終端機標題設定）、CSI private mode（&lt;code>ESC[?...h/l&lt;/code> 游標隱藏、括號貼上模式）等控制序列。ANSI parser 只處理基本 SGR 色彩碼，其他序列全部殘留在輸出中顯示為亂碼。&lt;/p>
&lt;p>&lt;strong>為什麼 mock 抓不到&lt;/strong>：test 的輸入資料是手寫的乾淨 ANSI 字串（如 &lt;code>\x1B[31mred\x1B[0m&lt;/code>），不包含真實 shell 會產生的 OSC/CSI private mode 序列。真實 zsh prompt 一打開就送幾十種控制序列，但 test data 是人工挑選的乾淨子集。&lt;/p></description><content:encoded><![CDATA[<h2 id="這篇要解決什麼">這篇要解決什麼</h2>
<blockquote>
<p>192 個 unit test 全綠、實機部署後全部功能壞掉。</p></blockquote>
<p>這不是測試寫得差 — 每個 test 都有明確斷言、覆蓋了正常和錯誤路徑。問題出在測試策略的結構：所有 test 都用 <code>FakeWebSocketChannel</code> 替代真實 WebSocket，永遠不會觸碰真實協議行為。結果是 mock 和真實服務之間的差異，在整個測試套件中完全不可見。</p>
<p>本文拆解三個被 mock 遮蔽的真實問題、分析 mock 遮蔽的機制、提出三層測試策略作為防護。</p>
<hr>
<h2 id="三個被-mock-遮蔽的真實問題">三個被 Mock 遮蔽的真實問題</h2>
<h3 id="問題-1text-frame-vs-binary-frame">問題 1：text frame vs binary frame</h3>
<p>ttyd 的 WebSocket 協議期望 <strong>text frame</strong>，Flutter 的 <code>WebSocketChannel.sink.add(Uint8List)</code> 預設發送 <strong>binary frame</strong>。兩者在 WebSocket 協議層是不同的 opcode（0x1 text vs 0x2 binary），ttyd 收到 binary frame 會靜默忽略。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="c1">// 原始寫法 — Uint8List 走 binary frame，ttyd 靜默忽略
</span></span></span><span class="line"><span class="ln"> 2</span><span class="cl"><span class="c1"></span><span class="kt">void</span> <span class="n">sendData</span><span class="p">(</span><span class="kt">dynamic</span> <span class="n">data</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="n">_channel</span><span class="o">!</span><span class="p">.</span><span class="n">sink</span><span class="p">.</span><span class="n">add</span><span class="p">(</span><span class="n">data</span><span class="p">);</span> <span class="c1">// data 是 Uint8List → binary frame
</span></span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="c1"></span><span class="p">}</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">
</span></span><span class="line"><span class="ln"> 6</span><span class="cl"><span class="c1">// 修正 — 轉成 String 走 text frame
</span></span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="c1"></span><span class="kt">void</span> <span class="n">sendData</span><span class="p">(</span><span class="kt">dynamic</span> <span class="n">data</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  <span class="k">if</span> <span class="p">(</span><span class="n">data</span> <span class="k">is</span> <span class="n">Uint8List</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">    <span class="n">_channel</span><span class="o">!</span><span class="p">.</span><span class="n">sink</span><span class="p">.</span><span class="n">add</span><span class="p">(</span><span class="kt">String</span><span class="p">.</span><span class="n">fromCharCodes</span><span class="p">(</span><span class="n">data</span><span class="p">));</span> <span class="c1">// text frame
</span></span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="c1"></span>  <span class="p">}</span> <span class="k">else</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">    <span class="n">_channel</span><span class="o">!</span><span class="p">.</span><span class="n">sink</span><span class="p">.</span><span class="n">add</span><span class="p">(</span><span class="n">data</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">  <span class="p">}</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><strong>為什麼 mock 抓不到</strong>：<code>FakeWebSocketChannel</code> 的 <code>sink.add</code> 接受 <code>dynamic</code>，不區分 <code>String</code> 和 <code>Uint8List</code>，兩者都直接存入 <code>_sinkItems</code> list。Mock 層沒有 frame type 的概念 — 它模擬的是 Dart API，不是 WebSocket 協議。</p>
<h3 id="問題-2auth-token-handshake-缺失">問題 2：auth token handshake 缺失</h3>
<p>ttyd 連線後需要發送一個 auth token JSON frame 完成認證，否則 ttyd 關閉連線。整個 auth handshake 的邏輯根本沒實作，因為 <code>FakeWebSocketChannel</code> 不需要認證就能「連線成功」。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="c1">// 缺失的 auth handshake — 連線建立後需發送
</span></span></span><span class="line"><span class="ln"> 2</span><span class="cl"><span class="c1"></span><span class="kt">void</span> <span class="n">_sendAuthTokenIfNeeded</span><span class="p">(</span><span class="n">Credential</span> <span class="n">credential</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="kd">final</span> <span class="n">token</span> <span class="o">=</span> <span class="n">base64Encode</span><span class="p">(</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">    <span class="n">utf8</span><span class="p">.</span><span class="n">encode</span><span class="p">(</span><span class="s1">&#39;</span><span class="si">${</span><span class="n">credential</span><span class="p">.</span><span class="n">ttydUser</span><span class="si">}</span><span class="s1">:</span><span class="si">${</span><span class="n">credential</span><span class="p">.</span><span class="n">ttydPass</span><span class="si">}</span><span class="s1">&#39;</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">  <span class="p">);</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">  <span class="kd">final</span> <span class="n">frame</span> <span class="o">=</span> <span class="n">_protocol</span><span class="p">.</span><span class="n">buildAuthTokenFrame</span><span class="p">(</span><span class="nl">authToken:</span> <span class="n">token</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">  <span class="k">if</span> <span class="p">(</span><span class="n">frame</span> <span class="o">!=</span> <span class="kc">null</span><span class="p">)</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">    <span class="n">_channel</span><span class="o">!</span><span class="p">.</span><span class="n">sink</span><span class="p">.</span><span class="n">add</span><span class="p">(</span><span class="n">frame</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  <span class="p">}</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="p">}</span></span></span></code></pre></div><p><strong>為什麼 mock 抓不到</strong>：<code>FakeWebSocketChannel</code> 的 <code>ready</code> 立即完成、<code>stream</code> 立即可用。真實 ttyd 需要收到正確的 auth token 才會開始推送 terminal output；mock 不需要，所以 test 永遠看到「連線成功」。</p>
<h3 id="問題-3ansi-控制序列多樣性">問題 3：ANSI 控制序列多樣性</h3>
<p>真實 shell 輸出包含 OSC 序列（<code>ESC]...BEL</code> 終端機標題設定）、CSI private mode（<code>ESC[?...h/l</code> 游標隱藏、括號貼上模式）等控制序列。ANSI parser 只處理基本 SGR 色彩碼，其他序列全部殘留在輸出中顯示為亂碼。</p>
<p><strong>為什麼 mock 抓不到</strong>：test 的輸入資料是手寫的乾淨 ANSI 字串（如 <code>\x1B[31mred\x1B[0m</code>），不包含真實 shell 會產生的 OSC/CSI private mode 序列。真實 zsh prompt 一打開就送幾十種控制序列，但 test data 是人工挑選的乾淨子集。</p>
<hr>
<h2 id="mock-遮蔽的機制">Mock 遮蔽的機制</h2>
<p>三個問題有共同的結構：</p>
<table>
  <thead>
      <tr>
          <th>問題</th>
          <th>Mock 模擬的層級</th>
          <th>真實差異存在的層級</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>text vs binary frame</td>
          <td>Dart API（<code>sink.add</code>）</td>
          <td>WebSocket 協議（opcode）</td>
      </tr>
      <tr>
          <td>auth handshake</td>
          <td>連線生命週期（<code>ready</code> future）</td>
          <td>應用層協議（ttyd 握手）</td>
      </tr>
      <tr>
          <td>ANSI 多樣性</td>
          <td>輸入資料（手寫測試字串）</td>
          <td>真實環境（shell output）</td>
      </tr>
  </tbody>
</table>
<p><strong>共同模式</strong>：mock 忠實模擬了 Dart API 的行為契約，但 Dart API 和真實服務之間還有一層協議語意（WebSocket frame type、ttyd auth handshake、shell 完整輸出），mock 把這層完全跳過了。</p>
<p><strong>這是 mock 的本質</strong>。Mock 的職責是讓 unit test 快速、確定性、不依賴外部服務。但當被測元件的正確性取決於「與外部服務的協議契約」時，mock 從結構上就無法驗證這件事。</p>
<hr>
<h2 id="三層測試策略">三層測試策略</h2>
<table>
  <thead>
      <tr>
          <th>層</th>
          <th>職責</th>
          <th>驗證什麼</th>
          <th>抓不到什麼</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td><strong>Unit（mock）</strong></td>
          <td>內部邏輯正確性</td>
          <td>狀態轉換、錯誤處理、資料轉換</td>
          <td>協議差異、真實服務行為、環境特異性</td>
      </tr>
      <tr>
          <td><strong>Protocol integration</strong></td>
          <td>協議契約正確性</td>
          <td>frame type、auth handshake、序列完整性</td>
          <td>UI 互動、畫面渲染、用戶體驗</td>
      </tr>
      <tr>
          <td><strong>Screen state（widget test）</strong></td>
          <td>UI 行為正確性</td>
          <td>狀態轉換 UI、導航、用戶操作</td>
          <td>底層協議、網路行為</td>
      </tr>
  </tbody>
</table>
<h3 id="unit-test已有保留">Unit test（已有，保留）</h3>
<p>用 <code>FakeWebSocketChannel</code> 驗證 <code>ConnectionManager</code> 的狀態機：idle → connecting → connected → disconnected，錯誤處理路徑（biometric 失敗、credential 缺失、timeout）。192 個 test 全部保留。</p>
<h3 id="protocol-integration-test新增">Protocol integration test（新增）</h3>
<p><strong>對真實 ttyd + proxy 驗證 WebSocket 協議契約。</strong> 這一層的關鍵是：不用 mock，直接連真實服務。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="c1">// 概念示例 — 對真實 ttyd 驗證協議
</span></span></span><span class="line"><span class="ln"> 2</span><span class="cl"><span class="c1"></span><span class="n">test</span><span class="p">(</span><span class="s1">&#39;auth token handshake succeeds against real ttyd&#39;</span><span class="p">,</span> <span class="p">()</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="c1">// 前提：本機 ttyd 已啟動（test fixture 或 CI 腳本啟動）
</span></span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="c1"></span>  <span class="kd">final</span> <span class="n">channel</span> <span class="o">=</span> <span class="n">IOWebSocketChannel</span><span class="p">.</span><span class="n">connect</span><span class="p">(</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">    <span class="n">Uri</span><span class="p">.</span><span class="n">parse</span><span class="p">(</span><span class="s1">&#39;ws://127.0.0.1:7681/ws&#39;</span><span class="p">),</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">    <span class="nl">protocols:</span> <span class="p">[</span><span class="s1">&#39;tty&#39;</span><span class="p">],</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">  <span class="p">);</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  <span class="kd">await</span> <span class="n">channel</span><span class="p">.</span><span class="n">ready</span><span class="p">;</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">
</span></span><span class="line"><span class="ln">10</span><span class="cl">  <span class="c1">// 發送 auth token
</span></span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="c1"></span>  <span class="kd">final</span> <span class="n">token</span> <span class="o">=</span> <span class="n">base64Encode</span><span class="p">(</span><span class="n">utf8</span><span class="p">.</span><span class="n">encode</span><span class="p">(</span><span class="s1">&#39;testuser:testpass&#39;</span><span class="p">));</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl">  <span class="n">channel</span><span class="p">.</span><span class="n">sink</span><span class="p">.</span><span class="n">add</span><span class="p">(</span><span class="s1">&#39;{&#34;AuthToken&#34;:&#34;</span><span class="si">$</span><span class="n">token</span><span class="s1">&#34;}&#39;</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">13</span><span class="cl">
</span></span><span class="line"><span class="ln">14</span><span class="cl">  <span class="c1">// 驗證收到 terminal output（text frame，prefix &#39;0&#39;）
</span></span></span><span class="line"><span class="ln">15</span><span class="cl"><span class="c1"></span>  <span class="kd">final</span> <span class="n">firstFrame</span> <span class="o">=</span> <span class="kd">await</span> <span class="n">channel</span><span class="p">.</span><span class="n">stream</span><span class="p">.</span><span class="n">first</span><span class="p">;</span>
</span></span><span class="line"><span class="ln">16</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">firstFrame</span><span class="p">,</span> <span class="n">isA</span><span class="o">&lt;</span><span class="kt">String</span><span class="o">&gt;</span><span class="p">());</span> <span class="c1">// text frame, not binary
</span></span></span><span class="line"><span class="ln">17</span><span class="cl"><span class="c1"></span>  <span class="n">expect</span><span class="p">(</span><span class="n">firstFrame</span><span class="p">[</span><span class="m">0</span><span class="p">],</span> <span class="s1">&#39;0&#39;</span><span class="p">);</span>        <span class="c1">// ttyd output prefix
</span></span></span><span class="line"><span class="ln">18</span><span class="cl"><span class="c1"></span><span class="p">});</span></span></span></code></pre></div><p><strong>為什麼這層成本低</strong>：ttyd 和 proxy 都在本機，<code>ttyd --port 7681 --credential &quot;test:test&quot; /bin/echo hello</code> 一行就能啟動一個最小測試服務。CI 腳本先啟動 ttyd → 跑 Dart integration test → 停止 ttyd。不需要模擬器、不需要真實手機。</p>
<h3 id="screen-state-test補強">Screen state test（補強）</h3>
<p>Widget test 覆蓋所有畫面狀態的 UI 行為：每個狀態顯示什麼 widget、哪些按鈕可按、按了之後導航到哪裡。這層已有 7 個 test，但不覆蓋 back 按鈕和 text input。</p>
<hr>
<h2 id="判斷原則什麼時候需要-protocol-integration-test">判斷原則：什麼時候需要 protocol integration test</h2>
<p>不是所有專案都需要三層。判斷標準：</p>
<table>
  <thead>
      <tr>
          <th>條件</th>
          <th>需要 protocol integration test</th>
      </tr>
  </thead>
  <tbody>
      <tr>
          <td>被測元件直接對接外部協議（WS、gRPC、SMTP）</td>
          <td>是</td>
      </tr>
      <tr>
          <td>Mock 和真實服務之間有協議語意差異</td>
          <td>是</td>
      </tr>
      <tr>
          <td>外部服務可在本機啟動（成本低）</td>
          <td>強烈建議</td>
      </tr>
      <tr>
          <td>被測元件只做資料轉換（不碰網路）</td>
          <td>不需要</td>
      </tr>
      <tr>
          <td>外部服務只能在雲端啟動（成本高）</td>
          <td>用 contract test 替代</td>
      </tr>
  </tbody>
</table>
<p><strong>app_tunnel 的特殊優勢</strong>：server 和 client 都在同一台機器上。啟動 ttyd + proxy 然後跑 Dart test，成本極低但價值極高 — 三個實機問題中的兩個（text/binary frame、auth handshake）都能在這層直接抓到。</p>
<hr>
<h2 id="反模式用-mock-數量彌補-mock-盲區">反模式：用 mock 數量彌補 mock 盲區</h2>
<p>「192 個 test 全過」給了虛假的信心。常見的反應是「測試不夠多」然後再加更多 mock test，但問題在層級覆蓋 — 300 個用同一個 <code>FakeWebSocketChannel</code> 的 test 仍然抓不到 text vs binary frame。</p>
<p><strong>測試策略的品質用層級覆蓋衡量，而非數量。</strong> 一個對真實 ttyd 的 5 行 protocol test，比 50 個新增的 mock test 更能防止實機部署失敗。</p>
<h2 id="延伸閱讀">延伸閱讀</h2>
<p>本文的觀察和判讀在 <a href="/blog/testing/" data-link-title="開發測試實務指南" data-link-desc="整理測試策略分層、協議整合驗證、客戶端可觀測性、錯誤收集與自動化驗證 — 從「測試全過但實機全壞」的結構性盲區出發，建立可操作的品質驗證體系">Testing 測試策略</a> 教學系列中展開為系統性的教學模組：<a href="/blog/testing/01-test-strategy-layers/three-layer-definition/" data-link-title="三層定義與職責表" data-link-desc="Unit Test / Protocol Integration Test / Screen State Test 各層職責、驗證目標與盲區的完整論述">三層定義與職責表</a>、<a href="/blog/testing/01-test-strategy-layers/mock-masking-mechanism/" data-link-title="Mock 遮蔽機制分析" data-link-desc="Mock 在 API 層、協議層、環境層之間製造的結構性盲區 — 斷裂點在哪、為什麼 mock 無法也不應該模擬協議行為">Mock 遮蔽機制分析</a>、<a href="/blog/testing/03-protocol-integration-test/" data-link-title="模組三：協議整合測試" data-link-desc="對真實服務驗證 WebSocket / gRPC / HTTP 協議契約 — unit test 和 E2E test 之間的一層">Protocol integration test</a>。</p>
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