<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Widget-Test on Tarragon</title><link>https://tarrragon.github.io/blog/tags/widget-test/</link><description>Recent content in Widget-Test on Tarragon</description><generator>Hugo -- gohugo.io</generator><language>zh-TW</language><copyright>Tarragon (CC BY 4.0)</copyright><lastBuildDate>Fri, 19 Jun 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://tarrragon.github.io/blog/tags/widget-test/index.xml" rel="self" type="application/rss+xml"/><item><title>Widget test 的狀態覆蓋策略</title><link>https://tarrragon.github.io/blog/testing/04-ui-automation/state-coverage-strategy/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/04-ui-automation/state-coverage-strategy/</guid><description>&lt;p>Widget test 的狀態覆蓋策略是用&lt;a href="https://tarrragon.github.io/blog/ux-design/knowledge-cards/screen-state-matrix/" data-link-title="畫面狀態矩陣" data-link-desc="說明用四欄表格（顯示/可用操作/進入條件/退出路徑）系統性地暴露畫面導航缺口的設計工具">畫面狀態矩陣&lt;/a>（&lt;a href="https://tarrragon.github.io/blog/ux-design/01-screen-state-machine/state-matrix-definition/" data-link-title="畫面狀態矩陣的定義與填寫方法" data-link-desc="四欄矩陣（顯示 / 可用操作 / 進入條件 / 退出路徑）的定義、填寫步驟和檢查規則 — 退出路徑為空 = UX 死胡同">ux-design 模組一&lt;/a>）作為 test case 的來源。矩陣的每一行（一個狀態）對應至少一個 test case，矩陣的每一欄（顯示 / 可用操作 / 退出路徑）對應該 test case 中的斷言。&lt;/p>
&lt;h2 id="從矩陣到-test-case-的轉換規則">從矩陣到 test case 的轉換規則&lt;/h2>
&lt;h3 id="每個狀態至少一個-test-case">每個狀態至少一個 test case&lt;/h3>
&lt;p>矩陣中的每一行代表畫面的一個狀態。每個狀態產生一個 test case，驗證三件事：&lt;/p>
&lt;ol>
&lt;li>該狀態下的顯示元素是否存在&lt;/li>
&lt;li>該狀態下的可用操作是否可觸發&lt;/li>
&lt;li>該狀態下的退出路徑是否可到達&lt;/li>
&lt;/ol>
&lt;p>以 app_tunnel Terminal 畫面為例，五個狀態產生五個 test case：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;idle state shows blank and allows cancel&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">terminalScreen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nl">state:&lt;/span> &lt;span class="n">idle&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">CircularProgressIndicator&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsNothing&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byKey&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Key&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;cancel_button&amp;#39;&lt;/span>&lt;span class="p">)),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl">
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;error state shows message, retry, and back&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">terminalScreen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nl">state:&lt;/span> &lt;span class="n">error&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">text&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;連線失敗&amp;#39;&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byKey&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Key&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;retry_button&amp;#39;&lt;/span>&lt;span class="p">)),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byKey&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Key&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;back_button&amp;#39;&lt;/span>&lt;span class="p">)),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;h3 id="退出路徑是獨立的斷言">退出路徑是獨立的斷言&lt;/h3>
&lt;p>退出路徑驗證的是「使用者能否離開當前狀態」。斷言方式是 tap 退出按鈕後驗證導航是否發生：&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;error state back button navigates to home&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">terminalScreen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nl">state:&lt;/span> &lt;span class="n">error&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byKey&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Key&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;back_button&amp;#39;&lt;/span>&lt;span class="p">)));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HomeScreen&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>矩陣中退出路徑為空的狀態 = 沒有退出路徑的 test case = UX 死胡同。如果在填寫 test case 時發現某個狀態沒有退出路徑可以斷言，這本身就是設計缺口的發現。&lt;/p>
&lt;h2 id="覆蓋率的衡量">覆蓋率的衡量&lt;/h2>
&lt;p>Widget test 的狀態覆蓋率 = 有 test case 的狀態數 / 矩陣中的總狀態數。100% 代表矩陣中每個狀態都有對應的 test case。&lt;/p>
&lt;p>狀態覆蓋率和 line coverage 衡量不同的東西。Line coverage 衡量「程式碼中有多少行被執行過」，狀態覆蓋率衡量「設計中有多少狀態被驗證過」。一個狀態的 test case 可能覆蓋很少的程式碼行（只驗證特定狀態下的 UI），但確認了該狀態的設計意圖被正確實作。&lt;/p>
&lt;h2 id="狀態轉換的-test">狀態轉換的 test&lt;/h2>
&lt;p>除了靜態狀態的驗證，狀態之間的轉換也需要 test。矩陣的「進入條件」欄定義了觸發轉換的事件。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln">1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;connecting transitions to connected on ws success&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">terminalScreen&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="nl">state:&lt;/span> &lt;span class="n">connecting&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">3&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 模擬 WebSocket 連線成功
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">4&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">connectionManager&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">emit&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">ConnectionState&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">connected&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">5&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">6&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">TerminalView&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">7&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>狀態轉換 test 的數量 = 矩陣中的狀態轉換邊數。五個狀態的畫面可能有 8-12 條轉換邊，每條邊一個 test case。&lt;/p>
&lt;p>狀態覆蓋和轉換覆蓋確認畫面的邏輯正確性後，&lt;a href="https://tarrragon.github.io/blog/testing/04-ui-automation/navigation-path-test/" data-link-title="導航路徑 test" data-link-desc="Back 按鈕、route 可達性、go vs push 語意 — 驗證使用者能從任何畫面回到預期的位置">導航路徑 test&lt;/a> 進一步驗證 back 按鈕和 route 可達性。矩陣本身的填寫方法和四欄定義見 &lt;a href="https://tarrragon.github.io/blog/ux-design/01-screen-state-machine/state-matrix-definition/" data-link-title="畫面狀態矩陣的定義與填寫方法" data-link-desc="四欄矩陣（顯示 / 可用操作 / 進入條件 / 退出路徑）的定義、填寫步驟和檢查規則 — 退出路徑為空 = UX 死胡同">ux-design 模組一 畫面狀態矩陣&lt;/a>。如果需要在視覺層面確認 UI 呈現的一致性，&lt;a href="https://tarrragon.github.io/blog/testing/04-ui-automation/visual-regression/" data-link-title="螢幕截圖比對" data-link-desc="Visual regression testing — 用螢幕截圖比對偵測非預期的視覺變化、baseline 管理和 diff 閾值設定">螢幕截圖比對&lt;/a>提供 visual regression 的實作方式。&lt;/p></description><content:encoded><![CDATA[<p>Widget test 的狀態覆蓋策略是用<a href="/blog/ux-design/knowledge-cards/screen-state-matrix/" data-link-title="畫面狀態矩陣" data-link-desc="說明用四欄表格（顯示/可用操作/進入條件/退出路徑）系統性地暴露畫面導航缺口的設計工具">畫面狀態矩陣</a>（<a href="/blog/ux-design/01-screen-state-machine/state-matrix-definition/" data-link-title="畫面狀態矩陣的定義與填寫方法" data-link-desc="四欄矩陣（顯示 / 可用操作 / 進入條件 / 退出路徑）的定義、填寫步驟和檢查規則 — 退出路徑為空 = UX 死胡同">ux-design 模組一</a>）作為 test case 的來源。矩陣的每一行（一個狀態）對應至少一個 test case，矩陣的每一欄（顯示 / 可用操作 / 退出路徑）對應該 test case 中的斷言。</p>
<h2 id="從矩陣到-test-case-的轉換規則">從矩陣到 test case 的轉換規則</h2>
<h3 id="每個狀態至少一個-test-case">每個狀態至少一個 test case</h3>
<p>矩陣中的每一行代表畫面的一個狀態。每個狀態產生一個 test case，驗證三件事：</p>
<ol>
<li>該狀態下的顯示元素是否存在</li>
<li>該狀態下的可用操作是否可觸發</li>
<li>該狀態下的退出路徑是否可到達</li>
</ol>
<p>以 app_tunnel Terminal 畫面為例，五個狀態產生五個 test case：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;idle state shows blank and allows cancel&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">terminalScreen</span><span class="p">(</span><span class="nl">state:</span> <span class="n">idle</span><span class="p">));</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">CircularProgressIndicator</span><span class="p">),</span> <span class="n">findsNothing</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 4</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byKey</span><span class="p">(</span><span class="n">Key</span><span class="p">(</span><span class="s1">&#39;cancel_button&#39;</span><span class="p">)),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl"><span class="p">});</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">
</span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;error state shows message, retry, and back&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">terminalScreen</span><span class="p">(</span><span class="nl">state:</span> <span class="n">error</span><span class="p">));</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">text</span><span class="p">(</span><span class="s1">&#39;連線失敗&#39;</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byKey</span><span class="p">(</span><span class="n">Key</span><span class="p">(</span><span class="s1">&#39;retry_button&#39;</span><span class="p">)),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byKey</span><span class="p">(</span><span class="n">Key</span><span class="p">(</span><span class="s1">&#39;back_button&#39;</span><span class="p">)),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><h3 id="退出路徑是獨立的斷言">退出路徑是獨立的斷言</h3>
<p>退出路徑驗證的是「使用者能否離開當前狀態」。斷言方式是 tap 退出按鈕後驗證導航是否發生：</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln">1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;error state back button navigates to home&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">terminalScreen</span><span class="p">(</span><span class="nl">state:</span> <span class="n">error</span><span class="p">));</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byKey</span><span class="p">(</span><span class="n">Key</span><span class="p">(</span><span class="s1">&#39;back_button&#39;</span><span class="p">)));</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">HomeScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><p>矩陣中退出路徑為空的狀態 = 沒有退出路徑的 test case = UX 死胡同。如果在填寫 test case 時發現某個狀態沒有退出路徑可以斷言，這本身就是設計缺口的發現。</p>
<h2 id="覆蓋率的衡量">覆蓋率的衡量</h2>
<p>Widget test 的狀態覆蓋率 = 有 test case 的狀態數 / 矩陣中的總狀態數。100% 代表矩陣中每個狀態都有對應的 test case。</p>
<p>狀態覆蓋率和 line coverage 衡量不同的東西。Line coverage 衡量「程式碼中有多少行被執行過」，狀態覆蓋率衡量「設計中有多少狀態被驗證過」。一個狀態的 test case 可能覆蓋很少的程式碼行（只驗證特定狀態下的 UI），但確認了該狀態的設計意圖被正確實作。</p>
<h2 id="狀態轉換的-test">狀態轉換的 test</h2>
<p>除了靜態狀態的驗證，狀態之間的轉換也需要 test。矩陣的「進入條件」欄定義了觸發轉換的事件。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln">1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;connecting transitions to connected on ws success&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">terminalScreen</span><span class="p">(</span><span class="nl">state:</span> <span class="n">connecting</span><span class="p">));</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">  <span class="c1">// 模擬 WebSocket 連線成功
</span></span></span><span class="line"><span class="ln">4</span><span class="cl"><span class="c1"></span>  <span class="n">connectionManager</span><span class="p">.</span><span class="n">emit</span><span class="p">(</span><span class="n">ConnectionState</span><span class="p">.</span><span class="n">connected</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">5</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln">6</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">TerminalView</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">7</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><p>狀態轉換 test 的數量 = 矩陣中的狀態轉換邊數。五個狀態的畫面可能有 8-12 條轉換邊，每條邊一個 test case。</p>
<p>狀態覆蓋和轉換覆蓋確認畫面的邏輯正確性後，<a href="/blog/testing/04-ui-automation/navigation-path-test/" data-link-title="導航路徑 test" data-link-desc="Back 按鈕、route 可達性、go vs push 語意 — 驗證使用者能從任何畫面回到預期的位置">導航路徑 test</a> 進一步驗證 back 按鈕和 route 可達性。矩陣本身的填寫方法和四欄定義見 <a href="/blog/ux-design/01-screen-state-machine/state-matrix-definition/" data-link-title="畫面狀態矩陣的定義與填寫方法" data-link-desc="四欄矩陣（顯示 / 可用操作 / 進入條件 / 退出路徑）的定義、填寫步驟和檢查規則 — 退出路徑為空 = UX 死胡同">ux-design 模組一 畫面狀態矩陣</a>。如果需要在視覺層面確認 UI 呈現的一致性，<a href="/blog/testing/04-ui-automation/visual-regression/" data-link-title="螢幕截圖比對" data-link-desc="Visual regression testing — 用螢幕截圖比對偵測非預期的視覺變化、baseline 管理和 diff 閾值設定">螢幕截圖比對</a>提供 visual regression 的實作方式。</p>
]]></content:encoded></item><item><title>導航路徑 test</title><link>https://tarrragon.github.io/blog/testing/04-ui-automation/navigation-path-test/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/04-ui-automation/navigation-path-test/</guid><description>&lt;p>導航路徑 test 驗證的是使用者在畫面之間的移動是否符合設計 — 每個畫面的 back 按鈕是否導向正確的上層畫面、每個 router 定義的路由是否從 UI 可達、&lt;code>go&lt;/code> 和 &lt;code>push&lt;/code> 的語意是否產生正確的返回堆疊。&lt;/p>
&lt;h2 id="back-按鈕-test">Back 按鈕 test&lt;/h2>
&lt;p>每個有 back 按鈕的畫面需要一個 test 驗證「按下 back 後導航到哪裡」。Back 按鈕的目標畫面依導航方式而定：&lt;/p>
&lt;ul>
&lt;li>&lt;code>context.push('/terminal')&lt;/code> 進入 → back 回到推入前的畫面（首頁）&lt;/li>
&lt;li>&lt;code>context.go('/terminal')&lt;/code> 進入 → back 行為依 router 設定，可能沒有上一頁&lt;/li>
&lt;/ul>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;back from terminal returns to home (pushed)&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">app&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 從首頁 push 到 terminal
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">text&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;Connect Terminal&amp;#39;&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">TerminalScreen&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 按 back
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byKey&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">Key&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;back_button&amp;#39;&lt;/span>&lt;span class="p">)));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HomeScreen&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;h2 id="route-可達性-test">Route 可達性 test&lt;/h2>
&lt;p>Router 定義的每個路由都應該有從 UI 可達的路徑（&lt;a href="https://tarrragon.github.io/blog/ux-design/01-screen-state-machine/route-reachability/" data-link-title="路由可達性檢查" data-link-desc="Router 定義的路由 vs UI 實際可達的路由 — 路由存在但 UI 不可達等於死程式碼的 UX 版本">ux-design 模組一 路由可達性&lt;/a>）。Route 可達性 test 驗證「從首頁出發，透過 UI 操作能到達每個路由」。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;enrollment route is reachable from home&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">app&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 找到配對入口按鈕
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">final&lt;/span> &lt;span class="n">enrollButton&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">text&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;Enroll Device&amp;#39;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">enrollButton&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 點擊後到達 enrollment 畫面
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">enrollButton&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">EnrollmentScreen&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;p>不可達的路由在 test 中表現為「找不到導航到該路由的 UI 元素」。如果 router 定義了 &lt;code>/enrollment&lt;/code> 但首頁沒有對應按鈕，&lt;code>find.text('Enroll Device')&lt;/code> 會找不到元素 — test 失敗暴露入口缺失。&lt;/p>
&lt;h2 id="go-vs-push-語意的-test">&lt;code>go&lt;/code> vs &lt;code>push&lt;/code> 語意的 test&lt;/h2>
&lt;p>&lt;code>go&lt;/code> 和 &lt;code>push&lt;/code> 對返回堆疊的影響不同（&lt;a href="https://tarrragon.github.io/blog/ux-design/05-navigation-patterns/" data-link-title="模組五：導航模式" data-link-desc="Push/pop stack、GoRouter 命名路由、tab bar、drawer — 導航方法選擇是設計決策">ux-design 模組五 導航模式&lt;/a>）。Test 需要驗證正確的導航方式被使用：&lt;/p>
&lt;h3 id="push-語意保留返回堆疊">Push 語意：保留返回堆疊&lt;/h3>
&lt;p>Push 後按系統 back 鍵應該回到推入前的畫面。&lt;/p>





&lt;div class="highlight">&lt;pre tabindex="0" class="chroma">&lt;code class="language-dart" data-lang="dart">&lt;span class="line">&lt;span class="ln"> 1&lt;/span>&lt;span class="cl">&lt;span class="n">testWidgets&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;push preserves back stack&amp;#39;&lt;/span>&lt;span class="p">,&lt;/span> &lt;span class="p">(&lt;/span>&lt;span class="n">tester&lt;/span>&lt;span class="p">)&lt;/span> &lt;span class="kd">async&lt;/span> &lt;span class="p">{&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 2&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpWidget&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">app&lt;/span>&lt;span class="p">());&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 3&lt;/span>&lt;span class="cl"> &lt;span class="c1">// push to enrollment
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 4&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">text&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;Enroll Device&amp;#39;&lt;/span>&lt;span class="p">));&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 5&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 6&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 系統 back 鍵
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 7&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="kd">final&lt;/span> &lt;span class="n">backButton&lt;/span> &lt;span class="o">=&lt;/span> &lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byTooltip&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="s1">&amp;#39;Back&amp;#39;&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 8&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">tap&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">backButton&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln"> 9&lt;/span>&lt;span class="cl"> &lt;span class="kd">await&lt;/span> &lt;span class="n">tester&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">pumpAndSettle&lt;/span>&lt;span class="p">();&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">10&lt;/span>&lt;span class="cl"> &lt;span class="c1">// 應該回到首頁
&lt;/span>&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">11&lt;/span>&lt;span class="cl">&lt;span class="c1">&lt;/span> &lt;span class="n">expect&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">find&lt;/span>&lt;span class="p">.&lt;/span>&lt;span class="n">byType&lt;/span>&lt;span class="p">(&lt;/span>&lt;span class="n">HomeScreen&lt;/span>&lt;span class="p">),&lt;/span> &lt;span class="n">findsOneWidget&lt;/span>&lt;span class="p">);&lt;/span>
&lt;/span>&lt;/span>&lt;span class="line">&lt;span class="ln">12&lt;/span>&lt;span class="cl">&lt;span class="p">});&lt;/span>&lt;/span>&lt;/span>&lt;/code>&lt;/pre>&lt;/div>&lt;h3 id="go-語意替換路由堆疊">Go 語意：替換路由堆疊&lt;/h3>
&lt;p>Go 後按系統 back 鍵的行為依 router 設定。如果 go 到的路由是根層級，系統 back 鍵可能退出 app 而非回到前一個畫面。&lt;/p></description><content:encoded><![CDATA[<p>導航路徑 test 驗證的是使用者在畫面之間的移動是否符合設計 — 每個畫面的 back 按鈕是否導向正確的上層畫面、每個 router 定義的路由是否從 UI 可達、<code>go</code> 和 <code>push</code> 的語意是否產生正確的返回堆疊。</p>
<h2 id="back-按鈕-test">Back 按鈕 test</h2>
<p>每個有 back 按鈕的畫面需要一個 test 驗證「按下 back 後導航到哪裡」。Back 按鈕的目標畫面依導航方式而定：</p>
<ul>
<li><code>context.push('/terminal')</code> 進入 → back 回到推入前的畫面（首頁）</li>
<li><code>context.go('/terminal')</code> 進入 → back 行為依 router 設定，可能沒有上一頁</li>
</ul>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;back from terminal returns to home (pushed)&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">app</span><span class="p">());</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="c1">// 從首頁 push 到 terminal
</span></span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="c1"></span>  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">text</span><span class="p">(</span><span class="s1">&#39;Connect Terminal&#39;</span><span class="p">));</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">TerminalScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 7</span><span class="cl">  <span class="c1">// 按 back
</span></span></span><span class="line"><span class="ln"> 8</span><span class="cl"><span class="c1"></span>  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byKey</span><span class="p">(</span><span class="n">Key</span><span class="p">(</span><span class="s1">&#39;back_button&#39;</span><span class="p">)));</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">HomeScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><h2 id="route-可達性-test">Route 可達性 test</h2>
<p>Router 定義的每個路由都應該有從 UI 可達的路徑（<a href="/blog/ux-design/01-screen-state-machine/route-reachability/" data-link-title="路由可達性檢查" data-link-desc="Router 定義的路由 vs UI 實際可達的路由 — 路由存在但 UI 不可達等於死程式碼的 UX 版本">ux-design 模組一 路由可達性</a>）。Route 可達性 test 驗證「從首頁出發，透過 UI 操作能到達每個路由」。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;enrollment route is reachable from home&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">app</span><span class="p">());</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="c1">// 找到配對入口按鈕
</span></span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="c1"></span>  <span class="kd">final</span> <span class="n">enrollButton</span> <span class="o">=</span> <span class="n">find</span><span class="p">.</span><span class="n">text</span><span class="p">(</span><span class="s1">&#39;Enroll Device&#39;</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">enrollButton</span><span class="p">,</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">  <span class="c1">// 點擊後到達 enrollment 畫面
</span></span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="c1"></span>  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">enrollButton</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">EnrollmentScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><p>不可達的路由在 test 中表現為「找不到導航到該路由的 UI 元素」。如果 router 定義了 <code>/enrollment</code> 但首頁沒有對應按鈕，<code>find.text('Enroll Device')</code> 會找不到元素 — test 失敗暴露入口缺失。</p>
<h2 id="go-vs-push-語意的-test"><code>go</code> vs <code>push</code> 語意的 test</h2>
<p><code>go</code> 和 <code>push</code> 對返回堆疊的影響不同（<a href="/blog/ux-design/05-navigation-patterns/" data-link-title="模組五：導航模式" data-link-desc="Push/pop stack、GoRouter 命名路由、tab bar、drawer — 導航方法選擇是設計決策">ux-design 模組五 導航模式</a>）。Test 需要驗證正確的導航方式被使用：</p>
<h3 id="push-語意保留返回堆疊">Push 語意：保留返回堆疊</h3>
<p>Push 後按系統 back 鍵應該回到推入前的畫面。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln"> 1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;push preserves back stack&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln"> 2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">app</span><span class="p">());</span>
</span></span><span class="line"><span class="ln"> 3</span><span class="cl">  <span class="c1">// push to enrollment
</span></span></span><span class="line"><span class="ln"> 4</span><span class="cl"><span class="c1"></span>  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">text</span><span class="p">(</span><span class="s1">&#39;Enroll Device&#39;</span><span class="p">));</span>
</span></span><span class="line"><span class="ln"> 5</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln"> 6</span><span class="cl">  <span class="c1">// 系統 back 鍵
</span></span></span><span class="line"><span class="ln"> 7</span><span class="cl"><span class="c1"></span>  <span class="kd">final</span> <span class="n">backButton</span> <span class="o">=</span> <span class="n">find</span><span class="p">.</span><span class="n">byTooltip</span><span class="p">(</span><span class="s1">&#39;Back&#39;</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 8</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">tap</span><span class="p">(</span><span class="n">backButton</span><span class="p">);</span>
</span></span><span class="line"><span class="ln"> 9</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpAndSettle</span><span class="p">();</span>
</span></span><span class="line"><span class="ln">10</span><span class="cl">  <span class="c1">// 應該回到首頁
</span></span></span><span class="line"><span class="ln">11</span><span class="cl"><span class="c1"></span>  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">HomeScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">12</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><h3 id="go-語意替換路由堆疊">Go 語意：替換路由堆疊</h3>
<p>Go 後按系統 back 鍵的行為依 router 設定。如果 go 到的路由是根層級，系統 back 鍵可能退出 app 而非回到前一個畫面。</p>
<p>Test 策略：驗證 go 後的路由堆疊狀態。如果設計意圖是「切換工作區，不保留前一個畫面」，斷言系統 back 鍵不回到前一個畫面。</p>
<h2 id="深層連結-test">深層連結 test</h2>
<p>深層連結（deep link）讓使用者從 app 外部直接進入特定畫面。Deep link test 驗證「直接導航到內部路由時，畫面和導航堆疊是否正確」。</p>





<div class="highlight"><pre tabindex="0" class="chroma"><code class="language-dart" data-lang="dart"><span class="line"><span class="ln">1</span><span class="cl"><span class="n">testWidgets</span><span class="p">(</span><span class="s1">&#39;deep link to /terminal shows terminal&#39;</span><span class="p">,</span> <span class="p">(</span><span class="n">tester</span><span class="p">)</span> <span class="kd">async</span> <span class="p">{</span>
</span></span><span class="line"><span class="ln">2</span><span class="cl">  <span class="kd">await</span> <span class="n">tester</span><span class="p">.</span><span class="n">pumpWidget</span><span class="p">(</span><span class="n">app</span><span class="p">(</span><span class="nl">initialRoute:</span> <span class="s1">&#39;/terminal&#39;</span><span class="p">));</span>
</span></span><span class="line"><span class="ln">3</span><span class="cl">  <span class="n">expect</span><span class="p">(</span><span class="n">find</span><span class="p">.</span><span class="n">byType</span><span class="p">(</span><span class="n">TerminalScreen</span><span class="p">),</span> <span class="n">findsOneWidget</span><span class="p">);</span>
</span></span><span class="line"><span class="ln">4</span><span class="cl"><span class="p">});</span></span></span></code></pre></div><p>深層連結的特殊性在於使用者跳過了正常的導航流程。從首頁到 terminal 的正常流程可能經過認證 gate，但深層連結直接到 terminal — 認證 gate 是否仍然生效需要額外的 test。</p>
<h2 id="下一步路由">下一步路由</h2>
<ul>
<li>狀態覆蓋策略 → <a href="/blog/testing/04-ui-automation/state-coverage-strategy/" data-link-title="Widget test 的狀態覆蓋策略" data-link-desc="從畫面狀態矩陣推導 widget test case — 每個狀態的顯示、操作、退出路徑都是獨立的斷言目標">Widget test 的狀態覆蓋策略</a></li>
<li>Playwright 驗證流程 → <a href="/blog/testing/04-ui-automation/playwright-verification/" data-link-title="Playwright 瀏覽器驗證流程" data-link-desc="用 Playwright 驗證 web 版本的 UI 行為 — test 結構、selector 策略、和 widget test 的互補關係">Playwright 瀏覽器驗證流程</a></li>
<li>路由可達性的設計原則 → <a href="/blog/ux-design/01-screen-state-machine/route-reachability/" data-link-title="路由可達性檢查" data-link-desc="Router 定義的路由 vs UI 實際可達的路由 — 路由存在但 UI 不可達等於死程式碼的 UX 版本">ux-design 模組一 路由可達性</a></li>
</ul>
]]></content:encoded></item><item><title>模組四：自動化 UI 驗證</title><link>https://tarrragon.github.io/blog/testing/04-ui-automation/</link><pubDate>Fri, 19 Jun 2026 00:00:00 +0000</pubDate><guid>https://tarrragon.github.io/blog/testing/04-ui-automation/</guid><description>&lt;p>回答「畫面上的東西是否如設計工作」。狀態矩陣直接轉成 test case。&lt;/p>
&lt;h2 id="待寫章節">待寫章節&lt;/h2>
&lt;ul>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> Widget test 的狀態覆蓋策略（從狀態矩陣推導 test case）&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> 導航路徑 test（back 按鈕、route 可達性）&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> Playwright 瀏覽器驗證流程&lt;/li>
&lt;li>&lt;input checked="" disabled="" type="checkbox"> 螢幕截圖比對（visual regression）&lt;/li>
&lt;/ul>
&lt;h2 id="跨分類引用">跨分類引用&lt;/h2>
&lt;ul>
&lt;li>← &lt;a href="https://tarrragon.github.io/blog/ux-design/01-screen-state-machine/" data-link-title="模組一：畫面狀態機設計" data-link-desc="畫面狀態矩陣（顯示 / 操作 / 進入 / 退出）— 退出路徑為空 = UX 死胡同">ux-design 模組一 畫面狀態機&lt;/a>：狀態矩陣是 test case 的 SOT&lt;/li>
&lt;li>← &lt;a href="https://tarrragon.github.io/blog/ux-design/05-navigation-patterns/" data-link-title="模組五：導航模式" data-link-desc="Push/pop stack、GoRouter 命名路由、tab bar、drawer — 導航方法選擇是設計決策">ux-design 模組五 導航模式&lt;/a>：go vs push 語意影響 test 斷言&lt;/li>
&lt;/ul></description><content:encoded><![CDATA[<p>回答「畫面上的東西是否如設計工作」。狀態矩陣直接轉成 test case。</p>
<h2 id="待寫章節">待寫章節</h2>
<ul>
<li><input checked="" disabled="" type="checkbox"> Widget test 的狀態覆蓋策略（從狀態矩陣推導 test case）</li>
<li><input checked="" disabled="" type="checkbox"> 導航路徑 test（back 按鈕、route 可達性）</li>
<li><input checked="" disabled="" type="checkbox"> Playwright 瀏覽器驗證流程</li>
<li><input checked="" disabled="" type="checkbox"> 螢幕截圖比對（visual regression）</li>
</ul>
<h2 id="跨分類引用">跨分類引用</h2>
<ul>
<li>← <a href="/blog/ux-design/01-screen-state-machine/" data-link-title="模組一：畫面狀態機設計" data-link-desc="畫面狀態矩陣（顯示 / 操作 / 進入 / 退出）— 退出路徑為空 = UX 死胡同">ux-design 模組一 畫面狀態機</a>：狀態矩陣是 test case 的 SOT</li>
<li>← <a href="/blog/ux-design/05-navigation-patterns/" data-link-title="模組五：導航模式" data-link-desc="Push/pop stack、GoRouter 命名路由、tab bar、drawer — 導航方法選擇是設計決策">ux-design 模組五 導航模式</a>：go vs push 語意影響 test 斷言</li>
</ul>
]]></content:encoded></item></channel></rss>